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Messages - b.

#1
Hammer / Benjamin / Germany / 257708072
#2
I wanna also sign up ;)
#3
Off-Topic / Re: [MWS Alternative] Cockatrice
22-11-2010, 12:47:21 PM
I'm really interested in playing cockatrice. I only hope, that then there are enough players for HL to play ;) At MWS its nearly impossible to find a match...
#4
Deck Lists / Re: 5C Control
18-11-2010, 07:49:35 AM
First of all, big thanks for the tipps.

@Piledriver:

Gifts already in there ;)

I wanted creatures, that end matches in 2 turns (ulamog, emrakul, progenitus). My first tests were with Emp. Archangel, but in my testgames, Iona worked much better. Most Decks i played again, played only 1 Colour to destroy/remove creatures and against a monocoloured Deck she is nearly a autowin.

But u`re right with Blessing, Tezzeret, Balance, Scepter (good, but often dead card...) i'm gonna cut them.

My decisions for Leyline and Chalice is following (not yet tested so far...):

Leyline: In opening hand it is much better sure. But I had the problem, that some decks easily burn me away... I have to test that card, but I think you're right here too^^

Chalice: Sure, in HL it isn't nearly as effective like in Legacy, but, the problem of this HL is speed... And a Chalice with 1 counter takes the speed (and burn) from many aggro HL.


@Mythrandir:

Seat of Synod was in there for Tezzeret to search it ;) But i'm going to cut Tezzeret so i don't need Synod.
I play in an aggro meta, that's why all these stuff is in there ;)

Farseek/Crop Rotation/Sylvan Scrying -> These cards are in there for fixing mana and searching stuff like Tabernacle... Farseek cut be cuttet against Darksteel Ingot..

I don't like Pact.. In oppening hand it is long time a dead card. Even if u wanna/must counter a spell, u can't because of the upkeep costs... (opponents 4th turn, he plays Blood Moon, u have Pact and 3 Lands...) So i prefer Thwart. But the other cards i'm going to implement.

Btw: Price of Progress is besides btb/moon a card, that killed me often..
I'm going to add more basic lands :)
#5
Deck Lists / 5C Control
16-11-2010, 05:41:21 PM
This HL started as 5C Planeswalker FUNHL, with almost every Planeswalker and Cards like Doubling Season. It was fun to play but very slow. I wanted to build a Deck for Tournament, so there was a realy, realy long process to this final list (states of this for example: cuttet almost all exensive spells, added Baneslayer, Goyf, Spiritmonger and added tons of counterspells. It worked but mostly it takes nearly an hour for ONE game)

// Lands
   1 [AN] City of Brass
   1 [A] Tundra
   1 [A] Tropical Island
   1 [ZEN] Misty Rainforest
   1 [ZEN] Marsh Flats
   1 Volcanic Island
   1 [GP] Steam Vents
   1 [NE] Kor Haven
   1 [DK] Maze of Ith
   1 [TE] Reflecting Pool
   1 [R] Savannah
   1 [ON] Bloodstained Mire
   1 [R] Taiga
   1 [DIS] Breeding Pool
   1 [MR] Seat of the Synod
   1 [DIS] Hallowed Fountain
   1 [TE] Wasteland
   1 [LG] The Tabernacle at Pendrell Vale
   1 [WWK] Celestial Colonnade
   1 Badlands
   1 [RAV] Watery Grave
   1 [LG] Karakas
   1 [WWK] Raging Ravine
   1 Scrubland
   1 [ZEN] Verdant Catacombs
   1 [CHK] Forbidden Orchard
   1 [R] Underground Sea
   1 [ZEN] Scalding Tarn
   1 [R] Bayou
   1 Plateau
   1 [ZEN] Arid Mesa
   1 [ON] Flooded Strand
   3 [ZEN] Island (2a)
   1 [ON] Polluted Delta

// Creatures
   1 [CFX] Progenitus
   1 [ZEN] Iona, Shield of Emeria
   1 [ROE] Emrakul, the Aeons Torn
   1 [ROE] Ulamog, the Infinite Gyre

// Spells
   1 [BD] Lightning Bolt
   1 [CHK] Ghostly Prison
   1 [AL] Force of Will
   1 [LRW] Faerie Trickery
   1 [CHK] Sensei's Divining Top
   1 [FNM] Brainstorm
   1 [OV] Swords to Plowshares
   1 [PT] Personal Tutor
   1 [FNM] Impulse
   1 [M11] Negate
   1 [10E] Recollect
   1 [RAV] Muddle the Mixture
   1 [10E] Crucible of Worlds
   1 [NE] Daze
   1 [ARB] Maelstrom Pulse
   1 [FNM] Forbid
   1 [JGC] Pernicious Deed
   1 [TE] Propaganda
   1 [ARE] Mana Leak
   1 [SH] Mox Diamond
   1 [IN] Collective Restraint
   1 [MM] Thwart
   1 [JGC] Stroke of Genius
   1 [ARE] Dismiss
   1 [PLC] Damnation
   1 [M11] Crystal Ball
   1 [ARE] Gaea's Blessing
   1 [UL] Crop Rotation
   1 [GP] Mortify
   1 [6E] Counterspell
   1 [IN] Fact or Fiction
   1 [LG] Mana Drain
   1 [JGC] Oath of Druids
   1 [UD] Replenish
   1 [JGC] Demonic Tutor
   1 [LG] Moat
   1 [FNM] Dissipate
   1 [MOR] Idyllic Tutor
   1 [JGC] Vindicate
   1 [RAV] Farseek
   1 [IN] Absorb
   1 [TE] Intuition
   1 [MR] Chalice of the Void
   1 Regrowth
   1 [IN] Dueling Grounds
   1 [ALA] Tezzeret the Seeker
   1 [CS] Counterbalance
   1 [ALA] Ajani Vengeant
   1 [10E] Wrath of God
   1 [CFX] Path to Exile
   1 [TSP] Ancestral Vision
   1 [MR] Sylvan Scrying
   1 [WWK] Jace, the Mind Sculptor
   1 [IN] Sterling Grove
   1 [M11] Leyline of Sanctity
   1 [AP] Evasive Action
   1 [CHK] Gifts Ungiven
   1 [RAV] Lightning Helix
   1 [MR] Isochron Scepter
   1 [JU] Mirari's Wake

So I wanna ask, if sbdy has a better idea for some cards ;)

The newest version:
Cut Recollect for Argivian Find
#6
Off-Topic / Re: Season XI - brainstorming
12-11-2010, 08:34:57 AM
I'm new in this league but how about sth like that:

Points for W/D/L
Points for succesfully ended Matches (First 3 Matches in Tournament i.e. 1 Point each Match, Matches 4 + 5 2 Points per Match, and so on...)

If a match can't hapen because of
a) Opponent conceded/dropped
b) Opponent temporarly have no time

a)Bye like in Limited (Points for Win and full Opponentscore, every player who played against this opp gains full oppscore)
b) Posibility to rearrange your Match to another day

I don't know if it will help :P