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Messages - cedzoh

#16
18

cedzoh 2(wb aggro)vs the_ocean 1(stax)

g1:he starts, but doesn't draw enough mana sources. i beat him with some critters. he tries to find an answer with tainted pact but this leaves him with just 5 cards in his library. he concedes some time after.

g2: i am not able to beat him down, cause he got elspeth, smokestack, abyss.
key moment: he plays rector and i have a tutor in hand. i get greedy and search for aven mindcensor instaed of a stp to trick him, when rector dies. he counters it with mana drain (i didn't look carefully enough at his cards when he played his pact g1). rector gets abyss. i stay alive some turns, but after he gets my last outs i concede.

g3: i start with t1 savannah lions, t2 oonas prowler and t3 castigate (first discarder i see i those games) and take wrath. he still has tezzert in hand. t 4 i start drawing cards with mask of memory. i think this start and the card advantage wins the game.
#17
Zohren/Cédric/Germany/71021836
#18
cedzoh (rb goblins) vs derstefan (wr stax) 2:0
g1:
i start with lackey. he plays a land. turn 2 i bring in wort and play skirk prospector. he plays a mana stone. turn 3 i attack and bring in redcap. which i sac to goblin granade. he plays faith fetters, but i sac wort into prospector. he when he draws his next card.

g2
he spoils and than goes down to 3 cards... (sometimes mws is just awful). i play t1 goblin grappler. his first play  is a turn 4 wayfarer. grappler provokes it and my 2 lords deal 6 damage to him. he concedes


we play a third game which goes very long. he stalls the board with an wurmcoil engine, but i am ready with tuktuk scrappler. spikeshot goblin and goblin burrows kill the tokens. his tabernacle gets the other goblins. prison kept me from attacking anyways. spikeshot goblin starts shooting at stefan. he is at 6 when he finally can kill it with earthquake. his chimeric mass than hits me (-11). he goes up to 10 with fetters and plays obelisk of alara for the win. i was holding char from the beginning..

g3 actually was funny. g1 i was to fast and g2 the shuffler suckt



#19
Deck Lists / Re: RB Goblins
19-09-2010, 07:01:09 PM
first of all: thank you for this great deck list. i used it to build my version of the deck, which i play in the current hll-season (season ten).

// Lands
    1 [AQ] Mishra's Factory (4)
    1 [FUT] Graven Cairns
    1 [SH] Volrath's Stronghold
    1 [MOR] Mutavault
    1 [WWK] Lavaclaw Reaches
    1 [TE] Wasteland
    1 [LRW] Auntie's Hovel
    10 [ZEN] Mountain (1)
    3 [ZEN] Swamp (3a)
    1 [ON] Goblin Burrows
    1 [ON] Wooded Foothills
    1 [10E] Sulfurous Springs
    1 [M10] Dragonskull Summit
    1 [DIS] Blood Crypt
    1 Badlands
    1 [ZEN] Marsh Flats
    1 [ZEN] Verdant Catacombs
    1 [ON] Polluted Delta
    1 [ZEN] Scalding Tarn
    1 [ON] Bloodstained Mire
    1 [ZEN] Arid Mesa
    1 [PLC] Urborg, Tomb of Yawgmoth

// Creatures
    1 [NE] Moggcatcher
    1 [LE] Goblin Grappler
    1 [EVG] Mogg Fanatic
    1 [LRW] Shriekmaw
    1 [FNM] Flametongue Kavu
    1 [MOR] Frogtosser Banneret
    1 [FUT] Magus of the Moon
    1 [RAV] Dark Confidant
    1 [MOR] Earwig Squad
    1 [M10] Siege-Gang Commander
    1 [LRW] Wort, Boggart Auntie
    1 [AP] Goblin Ringleader
    1 [M10] Goblin Chieftain
    1 [MR] Spikeshot Goblin
    1 [CHK] Kiki-Jiki, Mirror Breaker
    1 [SHM] Murderous Redcap
    1 [LRW] Boggart Mob
    1 [SC] Goblin Warchief
    1 [MOR] Weirding Shaman
    1 [US] Goblin Lackey
    1 [VI] Goblin Recruiter
    1 [SHM] Vexing Shusher
    1 [TSP] Mogg War Marshal
    1 [ON] Goblin Piledriver
    1 [ZEN] Goblin Bushwhacker
    1 [ZEN] Goblin Guide
    1 [SHM] Tattermunge Maniac
    1 [RAV] Frenzied Goblin
    1 [ON] Skirk Prospector
    1 [WWK] Slavering Nulls
    1 [ZEN] Goblin Ruinblaster
    1 [ON] Goblin Sharpshooter
    1 [CHK] Zo-Zu the Punisher
    1 [MOR] Auntie's Snitch
    1 [LRW] Boggart Harbinger
    1 [ALA] Goblin Deathraiders
    1 [10E] Goblin King
    1 [LRW] Mad Auntie
    1 [US] Goblin Matron
    1 [LE] Gempalm Incinerator
    1 [ZEN] Warren Instigator
    1 [US] Goblin Patrol
    1 [DIS] Rakdos Guildmage
    1 [TO] Grim Lavamancer
    1 [WWK] Tuktuk Scrapper

// Spells
    1 [ON] Patriarch's Bidding
    1 [DS] Sword of Light and Shadow
    1 [LRW] Tarfire
    1 Demonic Tutor
    1 [MOR] Warren Weirding
    1 [OD] Reckless Charge
    1 [LG] Chain Lightning
    1 [DS] AEther Vial
    1 [ALA] Dragon Fodder
    1 [M10] Lightning Bolt
    1 [MOR] Bitterblossom
    1 [FD] Magma Jet
    1 [DS] Sword of Fire and Ice
    1 [PS] Dralnu's Crusade
    1 [AP] Phyrexian Arena
    1 [CH] Blood Moon
    1 [IA] Incinerate
    1 [RAV] Char
    1 [SC] Sulfuric Vortex
    1 [TSP] Sudden Shock
    1 [MR] Chrome Mox
    1 [AL] Pillage

i too found out, that you need some sort of artifact hate and that tinekerer is too slow. for this reason i added pillage, which can also kill the problematic lands( maze and tabernacle)
#20
cedzoh (rb goblins) vs vazdru (uw ctrl) 2:0

g1: he starts
first play is on turn 2, when he counters my slavering nulls. turn 3 i play vexing shusher. he plays ancestral vision. i attack with shusher and try earwig squad. it gets dazed. he just replays land (still on 2 lands). i play goblin death riders and lavamancer. he gets his 3rd land and bounces deathriders with man-o-war. i kill it with lavamancer, get in for 2 and play deathriders. he plays back to basics (2 of my lands cant untap). i play frogtosser and attack for 8. he palys kitchen finks (7life). i play marsh flats and fetch a dual. now i can play bushwhacker with kicker for the win.

g2: he starts
this time he is not screwed but color screwed (only white). first play is turn 2 wall of omens. i play piledriver. turn 3 i attack with it and kill wall of omens after combat with chain lightning. i than play tattermunge maniac. he plays day of judgement. i play warren instigator. he plays baneslayer angel. i attack into it with 4 mana open. he does not block and i bring ma auntie and aunties snitch into play. he attacks me to 13 and he goes to 22. he than ousts my lord. i attack with snitch and instigator. than i play sword of light and shadow. he attcks me down to 11. he is at 22. i replay mad auntie and attack for 8. he attacks me down to 6 and goes to 19. i equip sword to instigator. and attack him and get goblin king and piledriverinto play. he takes 14. he is at 5 i am at 8. he again draws no blue source and concedes.

mws rly likes me.
#21
cedzoh (br golbins) vs pute (5color stax)

g1:
he starts. i play 1st turn lackey. he is ready with maze of ith.  i play another goblin and start attcking for 1 a turn. after a while i play recruiter and fetch some goblins. he than plays geddon and after that a tabernacle. my team dies and i cant find enough lands to come back. after some turns i concede to his walkers (bolas, jace 2.0, liliana).

g2:
i start with 1st turn prospector into 2nd turn blood moon. turn 3 warchief, turn 4 goblin king and recruiter. he concedes after he draws his card.

g3:
this game goes very long. in the beginning he slows me down with rishadan port for few turns. but i start to hit him with rakdos guildmage. he plays tabernacle and i am slowed down even more. i get an warren instigator into play. he plays explosives for 2 and cracks it. i finaly can play bloodmoon (was holding it back, due to possible counters and had no mana for it). i than play sulfuric vortex, but he has crumbling sanctuary. i play bitterblossom. i get 3 red ld-massremoval spells out of his deck with earwig squad. and start milling him for a bunch each turn. the whole time he has no mana artifacts in play. only in the and he can tutor one up and copy it. but it is too late (he only has 10 cards left in the deck). he concedes
#22
cedzoh (br goblins) vs coldrow (bant) 2:1

g1:
lackey into sharpshooter +bitterblossom+late ringleader-action win the game.

g2:i screw a bit and can't handle sword of fire and ice.

g3: he floods a bit, but has shackles+garruk. i have gempalm incinerator and volraths. this game goes very long. most of the time incinerator shoots a beast-token. after some time he concedes.
#23
cedzoh (rb goblins) vs nastaboi (grixis ramp, wildfire) 2:1

g1:
we both take a mulligan
t1: we both play lands.
t2: he plays mindstone. i play weirding shaman.
t3: he plays a land. me 2. attack him to 17.
t4: he plays a solemn. i shock it. i attack him to 15.
t5: he plays everflowing chalice with 3 counters. i play chieftain and attack him down to 9.
t6: he sacs mindstone and plays arc-slogger. i attack with shaman and chieftain. he shots chieftain and takes 2-->7life
t7: he plays ponder and than wildfire. i play char in response. he attacks me down to 10. i draw no red source to use my bolt. eot he shoots me down to 8 and i concede.

g2:
t1: i play skirk prospector. he plays duress and takes warren weirding.
t2: i sac the prospector and drop warchief. attck him for 2. he plays dimir signet.
t3: i play mogg war marshal. play bushwhacker kicked and attack him for 10. he plays a land.
t4: i play wasteland and target his volcanic island he plays cryptic, taps my team and bounces his land. i play dragon fodder and attack for 2. he draws and concedes.

g3:
t1: he plays ponder. i play mutavault.
t2: he plays reflecting pool. i play wasteland and traget the pool. he uses his mana to play tainted pact. he gets a fetchland.
t3: he plays the land. i play dragon fodder.
t4: he plays a wasteland and destroys mutavault. i play bushwhacker kicked. he counters it with mana drain.
t5: he plays a land. in my drawphase he plays vendilion clique and takes my gempalm incinerator. i attack with the 2 tokens. he blocks 1 with clique. i play goblin grappler.
t6: he plays a land. i play goblin riunblaster with kicker. he counters it with cryptic and draws a card. i attack him down to 9.
t7: he plays fact or fiction (pile1: urborg and damnation; pile2: jace 2.0, braingeyser, brainstorm) he takes pile 1 and drops urborg. i drop my urborg (he saw it with clique). attack him down to 7 and drop redcap, which shoots him.
t8: he plays sower and gets redcap. i play boggart mob (champions the grappler).
t9: he plays talisman of dominance. i topdeck sword of fire and ice. drop skirk prospector. drop sword. sac the token and the prospector and equip. he concedes.
#24
cedzoh (rb golbins) vs nmlss (gb) 2:0

g1:
t1: he gets my sharpshooter with thoughtseize. i play lavamancer.
t2: he plays wall of roots. i play dragon fodder.
t3: he plays noble hierach and demonic tutor. i play goblin king. attack. he goes to 12( some fetching and a pain land)
t4: he plays ravenous baloth. i make him sac baloth with tarfire and lavamancer. attack. he goes to 11
t5: he plays hymn and gets my last 2 cards (siege-gang and vexing shusher). i draw redcap and shot him for 3 with it. he is at 7. after attack he is at 4.
t6: he concedes

g2:
t1: he plays urborg. i play prospector
t2: he plays edict. i play confidant.
t3: he plays borderlandranger. i reaveal urborg. play chainlightning on his ranger and play lavamancer. attack for 2.
t4: he plays wall of blossoms and elves of deep shadow. i reveal wort and play spikeshot goblin. than i trade urborgs.
t5: he plays pulse and kills lavamancer. i reveal marsh flats. fetch a swamp and play magus of the moon. i kill hi elf with spikeshot.
t6: he cycles krosan tusker and gets a swamp. he plays thoughtseize and takes my wort. i reveal boggart mob (10 life). i play ringleader and get bushwhacker. attack him to 11.
t7: he plays treetop village. and i shoot him for 1. i reveal a bloodstained mire, play dragon fodder and a kicked bushwhacker. he concedes.
#25
both coulivate and kodamas reach are out. i added more creatures (stonecloaker is back and great sable stag is in). creature count is now 33 (32 spells, 35 lands). i also fixed the mana-base. i play only 10 mountains now and added a fetchland:

// Lands
    1 [GP] Steam Vents
    1 [ZEN] Swamp (3a)
    1 Bayou
    1 [ON] Wooded Foothills
    1 Tropical Island
    1 Scrubland
    1 [ZEN] Forest (3)
    2 [ZEN] Mountain (1)
    1 [TE] Wasteland
    1 [ZEN] Plains (1)
    1 [RAV] Sacred Foundry
    1 [WWK] Raging Ravine
    1 [ZEN] Verdant Catacombs
    1 [ON] Windswept Heath
    1 [WWK] Stirring Wildwood
    1 [DIS] Blood Crypt
    1 [GP] Stomping Ground
    1 Taiga
    1 Badlands
    1 Volcanic Island
    1 [FUT] Grove of the Burnwillows
    1 [DK] Maze of Ith
    1 Tundra
    1 [UL] Treetop Village
    1 [RAV] Temple Garden
    1 [ZEN] Valakut, the Molten Pinnacle
    1 Plateau
    1 [ZEN] Island (1a)
    1 [ON] Flooded Strand
    1 Savannah
    1 [ON] Polluted Delta
    1 [ZEN] Misty Rainforest
    1 [ZEN] Marsh Flats
    1 [SH] Volrath's Stronghold

// Creatures
    1 [ZEN] Scute Mob
    1 [UL] Mother of Runes
    1 [VI] River Boa
    1 [CS] Jotun Grunt
    1 [WWK] Dragonmaster Outcast
    1 [ALA] Woolly Thoctar
    1 [PS] Flametongue Kavu
    1 [ALA] Rhox War Monk
    1 [CFX] Noble Hierarch
    1 [TSP] Scryb Ranger
    1 [DIS] Trygon Predator
    1 [ARB] Bloodbraid Elf
    1 [ARB] Qasali Pridemage
    1 [FD] Eternal Witness
    1 [WWK] Stoneforge Mystic
    1 [TO] Grim Lavamancer
    1 [ALA] Rafiq of the Many
    1 [M10] Birds of Paradise
    1 [CFX] Knight of the Reliquary
    1 [ZEN] Kor Skyfisher
    1 [SHM] Kitchen Finks
    1 [FUT] Tarmogoyf
    1 [ALA] Ranger of Eos
    1 [CHK] Kami of Ancient Law
    1 [CHK] Sakura-Tribe Elder
    1 [OD] Shadowmage Infiltrator
    1 [ZEN] Lotus Cobra
    1 [LRW] Shriekmaw
    1 [M10] Master of the Wild Hunt
    1 [AN] Serendib Efreet
    1 [M11] Sylvan Ranger
    1 [PLC] Stonecloaker
    1 [M10] Great Sable Stag

// Spells
    1 [IN] Tribal Flames
    1 [CHK] Sensei's Divining Top
    1 [M10] Lightning Bolt
    1 [RAV] Putrefy
    1 [UL] Rancor
    1 [P3] Three Visits
    1 [MOR] Scapeshift
    1 [UL] Crop Rotation
    1 [ST] Nature's Lore
    1 [DS] Sword of Light and Shadow
    1 [ALA] Oblivion Ring
    1 [IA] Swords to Plowshares
    1 [ALA] Sarkhan Vol
    1 [ALA] Elspeth, Knight-Errant
    1 [EX] Recurring Nightmare
    1 [RAV] Lightning Helix
    1 [FD] Magma Jet
    1 [ALA] Ajani Vengeant
    1 [LRW] Garruk Wildspeaker
    1 [DS] Sword of Fire and Ice
    1 [CFX] Path to Exile
    1 [ZEN] Punishing Fire
    1 [RAV] Farseek
    1 [UL] Unearth
    1 [ROE] Gideon Jura
    1 [CHK] Gifts Ungiven
    1 Demonic Tutor
    1 [M11] Sword of Vengeance
    1 Regrowth
    1 [AP] Vindicate
    1 [GP] Mortify
    1 [PS] Eladamri's Call


#26
cedzoh (br goblins) vs goblin piledriver (5 color zoo) 2:0

g1: i keep a mediocre hand with no fast creatures. i win the roll. turn 2 i play bitterblossom. t3 frogtosser and marshall. t4 i tutor for recruiter and play him.  he plays some guys and beats me down to 10, i chump with feary tokens. his trygon predator gets blossom. ringleader than gets me some new goblins and i play golblin piledriver the same turn. rw ajani gets a lord, i tutored for. than i draw sharpshooter the turn after ringleader got me 4 goblins. sharpshooter clears his board and he concedes.

g2: he starts. i play t1 goblin guide, he reveals a plateau. t2 he gets steward of valeron, which blocks my guide. i get slvaering nulls. t3 he play matca rioters (5/5) i play goblin warchief. t4 he plays bloodbraid elf and cascades into magma jet, which gets my lord. i play my magus of the moon (in starting hand) and mogg fanatic. mogg gets the now 1/1 rioters. the only spell he casts from here on is sword of fire and ice. i play goblin chieftain and the next turn i cycle gempalm incinerator to kill his bloodbraid and attack. next turn i play siege gang commander and he concedes.
#27
this is the current list:
// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
    1 [GP] Steam Vents
    1 [ZEN] Swamp (3a)
    1 Bayou
    1 [ON] Wooded Foothills
    1 Tropical Island
    1 Scrubland
    2 [ZEN] Forest (3)
    3 [ZEN] Mountain (1)
    1 [TE] Wasteland
    1 [ZEN] Plains (1)
    1 [RAV] Sacred Foundry
    1 [WWK] Raging Ravine
    1 [ZEN] Verdant Catacombs
    1 [ZEN] Arid Mesa
    1 [ON] Windswept Heath
    1 [WWK] Stirring Wildwood
    1 [DIS] Blood Crypt
    1 [GP] Stomping Ground
    1 Taiga
    1 Badlands
    1 Volcanic Island
    1 [FUT] Grove of the Burnwillows
    1 [DK] Maze of Ith
    1 Tundra
    1 [UL] Treetop Village
    1 [RAV] Temple Garden
    1 [ZEN] Valakut, the Molten Pinnacle
    1 Plateau
    1 [ZEN] Island (1a)
    1 [ZEN] Scalding Tarn
    1 [ON] Flooded Strand
    1 Savannah

// Creatures
    1 [ZEN] Scute Mob
    1 [UL] Mother of Runes
    1 [VI] River Boa
    1 [CS] Jotun Grunt
    1 [WWK] Dragonmaster Outcast
    1 [ALA] Woolly Thoctar
    1 [PS] Flametongue Kavu
    1 [ALA] Rhox War Monk
    1 [CFX] Noble Hierarch
    1 [TSP] Scryb Ranger
    1 [DIS] Trygon Predator
    1 [ARB] Bloodbraid Elf
    1 [ARB] Qasali Pridemage
    1 [FD] Eternal Witness
    1 [WWK] Stoneforge Mystic
    1 [TO] Grim Lavamancer
    1 [ALA] Rafiq of the Many
    1 [M10] Birds of Paradise
    1 [CFX] Knight of the Reliquary
    1 [ZEN] Kor Skyfisher
    1 [SHM] Kitchen Finks
    1 [FUT] Tarmogoyf
    1 [ALA] Ranger of Eos
    1 [CHK] Kami of Ancient Law
    1 [CHK] Sakura-Tribe Elder
    1 [OD] Shadowmage Infiltrator
    1 [ZEN] Lotus Cobra
    1 [LRW] Shriekmaw
    1 [M10] Master of the Wild Hunt
    1 [AN] Serendib Efreet
    1 [M11] Sylvan Ranger

// Spells
    1 [IN] Tribal Flames
    1 [CHK] Sensei's Divining Top
    1 [M10] Lightning Bolt
    1 [RAV] Putrefy
    1 [ALA] Relic of Progenitus
    1 [UL] Rancor
    1 [ROE] Naturalize
    1 [P3] Three Visits
    1 [MOR] Scapeshift
    1 [UL] Crop Rotation
    1 [ST] Nature's Lore
    1 [DS] Sword of Light and Shadow
    1 [ALA] Oblivion Ring
    1 [IA] Swords to Plowshares
    1 [ALA] Sarkhan Vol
    1 [ALA] Elspeth, Knight-Errant
    1 [EX] Recurring Nightmare
    1 [RAV] Lightning Helix
    1 [FD] Magma Jet
    1 [ALA] Ajani Vengeant
    1 [LRW] Garruk Wildspeaker
    1 [DS] Sword of Fire and Ice
    1 [CFX] Path to Exile
    1 [ZEN] Punishing Fire
    1 [RAV] Farseek
    1 [UL] Unearth
    1 [ROE] Gideon Jura
    1 [CHK] Gifts Ungiven
    1 Demonic Tutor
    1 [M11] Sword of Vengeance
    1 Regrowth
    1 [AP] Vindicate
    1 [M11] Cultivate
    1 [CHK] Kodama's Reach

now with more ramp/mana-fixing.
#28
the 3 swords are fine

You play the Punishing Fire - Grove of the Burnwillows- Combo. How good can you support it? Is this the main plan for Gifts Ungiven?
-it is not the main plan, but i can easyly get the grooves into play. this little vombo is great against other creature decks and can kill some walkers from time 2 time

Did Gifts Ungiven - Regrowth- Eternal Witness- Unearth(Recurring Nightmare) build a block for a combo? Or just for the right card.
- it is not in for combo

You mentioned Sarkhan the Mad in your text, but in your deck you only play Sarkhan Vol.
- i don't know about sarkhan the mad. do you think he is good enough?

My suggestion for this deck:

- Crop Rotation(too less good Targets(Maze,Wasteland))
    -and groove + manlands+ manafixing. i won't cut this

- Naturalize    (not efficient enough)                               + Maelstrom Pulse         -this is agood suggestion, i could also consider playing a seal

- Scryb Ranger  (so many purposes, but I miss efficiency)            + Borderland Ranger       -borderlandranger is bad

- Vexing Shusher (controll-decks get rid of him very quick)          + Civic Wayfinder         -wayfinder is bad too, shusher got cut

- Kor Skyfisher (This creature is good, but this deck don't get much advantage)     + Sylvan Ranger           -sylvan ranger is fine. i will try to make room for him. i really like sykfisher: manafixing and reusing cip creatures is fine+ he starts hitting on turn 3.

- Jotun Grunt (I have seen too many times that he survives only 1 or 2 turns)       + Sun Titan    -if he survives 1 turn. he did his job (4 damage), 2 turns is even better. sun titan is too expensive

- Relic of Progenitus (without Life there isn't the great need of grave hate and you play Recurring Nightmare by yourself)                                                            + Primeval Titan(Rampaging Baloth)     - in my meta i always need grave hate. titan is too expensive

- Shadowmage Infiltrator (3 mana black and blue, doesn't fit in the GR/X build) + Mortify       - no room for mortify atm. won't cut blue
- Gifts Ungiven ( + regrwoth parts) (I wouldn't play blue for 5 cards) + Doran                  -won't cut blue
- Rafiq of the Many                                                    + Matca Rioters
- Trygon Predator                                                      + Putrid Leach
- Rhox War Monk                                                        + Reveilark
   
I also like your deck. I tried few games and it behawed mostly as agro trying to kill oponent with big creatures. Of course, there is scapeshift combo, but there are just 2 ways of getting scapeshift - either with demonic tutor or drawing into it(ok + intuition and Gifts). The deck must build around scapeshift to make it effecient, but I see winning throungh scapeshift more like coincidence. Do u think it is enought effecient to justify playing it?
-this is exactly how this deck is supposed to play out. scapeshift is just another wincondition. see it as a luck-out. sometimes i even keep it on my opening hand, cause it is really strong

In this build I would better see Natural Order.
-don' think natural order is good enough here. i have no progenitus and no huge monsters i want abolutley to hit play.

Im a huge fan of Zoo decks and have a version of my own:

// Lands
    1 [ROE] Plains (1)
    1 [ROE] Mountain (1)
    1 [ROE] Forest (1)
    1 [CS] Snow-Covered Mountain
    1 [ON] Flooded Strand
    1 [ON] Polluted Delta
    1 [ON] Bloodstained Mire
    1 [ON] Wooded Foothills
    1 [ON] Windswept Heath
    1 [ZEN] Arid Mesa
    1 [ZEN] Misty Rainforest
    1 [ZEN] Marsh Flats
    1 [ZEN] Scalding Tarn
    1 [ZEN] Verdant Catacombs
    1 Savannah
    1 Bayou
    1 Plateau
    1 Taiga
    1 Scrubland
    1 Badlands
    1 [RAV] Overgrown Tomb
    1 [RAV] Sacred Foundry
    1 [RAV] Temple Garden
    1 [GP] Godless Shrine
    1 [GP] Stomping Ground
    1 [DIS] Blood Crypt
    1 [AN] City of Brass
    1 [PS] Rith's Grove
    1 [FUT] Horizon Canopy
    1 [WWK] Stirring Wildwood
    1 [LG] Karakas
    1 [OD] Barbarian Ring
    1 [ZEN] Valakut, the Molten Pinnacle
    1 [TE] Wasteland
    1 [AQ] Mishra's Factory (1)

// Creatures
    1 [ALA] Wild Nacatl
    1 [EX] Skyshroud Elite
    1 [ZEN] Steppe Lynx
    1 [WWK] Loam Lion                 - in my version i cut all vanilla guys: i don't want to draw them late
    1 [CHK] Isamaru, Hound of Konda
    1 [UL] Mother of Runes
    1 [M10] Elite Vanguard
    1 Savannah Lions
    1 [EVE] Figure of Destiny
    1 [AN] Kird Ape
    1 [ZEN] Goblin Guide
    1 [TO] Grim Lavamancer

    1 [CS] Jotun Grunt
    1 [CHK] Kami of Ancient Law
    1 [CS] Ronom Unicorn
    1 [RAV] Dark Confidant
    1 [ZEN] Plated Geopede        -i tried the landfall-guys. too often, i was not able to trigger their abilitys. to play them because of secapeshift is not woth it
    1 [GP] Tin Street Hooligan
    1 [FUT] Tarmogoyf
    1 [RAV] Vinelasher Kudzu     -bad topdeck, even with scapeshift not good enough
    1 [M11] Fauna Shaman
    1 [ZEN] Lotus Cobra
    1 [RAV] Watchwolf
    1 [ARB] Qasali Pridemage
    1 [LRW] Gaddock Teeg         - play too many walkers and sometimes i could not play scapeshift
    1 [AP] Goblin Legionnaire
    1 [ARB] Putrid Leech

    1 [PLC] Stonecloaker
    1 [SHM] Kitchen Finks
    1 [CFX] Knight of the Reliquary
    1 [GP] Burning-Tree Shaman        - hurts me more than opp very often
    1 [LRW] Doran, the Siege Tower 
    1 [ALA] Woolly Thoctar

    1 [ALA] Ranger of Eos
    1 [PS] Flametongue Kavu
    1 [ROE] Vengevine                 -need to get one of these
    1 [ARB] Bloodbraid Elf

    1 [MOR] Reveillark

// Spells
    1 Swords to Plowshares
    1 [CFX] Path to Exile
    1 [OD] Firebolt
    1 [ZEN] Burst Lightning
    1 Lightning Bolt
    1 [LG] Chain Lightning
    1 [UL] Rancor
    1 [IN] Wax/Wane
    1 [DS] AEther Vial         - i am no fan of vial: bad topdeck

    1 [ZEN] Journey to Nowhere
    1 [FD] Magma Jet
    1 [10E] Incinerate
    1 [PS] Eladamri's Call
    1 [RAV] Lightning Helix
    1 [ARB] Terminate

    1 [LRW] Oblivion Ring
    1 [OD] Call of the Herd
    1 [AP] Vindicate
    1 [ARB] Maelstrom Pulse
    1 [RAV] Putrefy
    1 [GP] Mortify
    1 [DS] Sword of Fire and Ice

    1 [MOR] Scapeshift
    1 [ALA] Elspeth, Knight-Errant
    1 [LRW] Garruk Wildspeaker
    1 [ALA] Ajani Vengeant
    1 [ALA] Sarkhan Vol

The deck started as an aggressive Naya Zoo but since black has much to offer (e.g. quality removal) I switched to 4ColorZoo. I like the inclusion of Scapeshift in Zoo decks which I have seen first in some versions of Extended Zoo decks last season.
Actually the best reason to play Scapeshift, which noone else mentioned so far, is to combine it with Steppe Lynx, Plated Geopede, Lotus Cobra and Vinelasher Kudzu. You play all fetch lands anyway, so there is no downside for adding Scapeshift+Valakut IMO. Main use is to get the most out of Landfall. The combo kill with Valakut to steal some games when the opponent is about to recover is just added bonus. 
- i don't think so. these are only good, if you hit your land drop every turn. and if you cast scapeshift, you win the game anyway. so there is no need for suboptimal cards.


Some other ideas about 5ColorZoo:
    - What do you guys think about some disruption/discard (Thoughtseize, Duress, Tidehollow Sculler, Gerrad's Verdict...)?
-i think there is no room for those

    - Where is Lightning Angel?
- good idea, i should try him

    - Are counters (Mana Leak, Remand, Memory Lapse, Delay,...) viable?
-no


thx @all
#29
thx for commenting, i will reply in a vew days (i am going on vacation right now).
#30
Zohren/cédric/Germany/71021836