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Messages - Topas

#1
Deck Lists / Re: TPS
31-08-2012, 04:55:22 PM
Kudos for a noncreature deck!

Could you please tell something more about your experience with the deck? What turn is it able to consistently go off? Could you tell something to the deck's matchups? Is it viable in today's meta?

Thanks
#2
What would you think of unbanning some of the cards that might help the control decks? E.g. Balance, Mystical & Enlightened Tutor, Mana Crypt, Mana vault, Sol Ring...
#3

Unban.


I like the skill rewarding cards.
#4
Hi Jan,
are you facing aggressive 4/5C aggro decks in your meta often? How is the deck performing against them? I'm curious, because I can see that apart from pulse, ring and vindicate, every your anti-aggro spell has CMC 4+. Isn't that far too slow for a fast aggro? In my meta, the aggro builds are often able to play gaddock, or to destroy at least one artifact/enchantment by turn four + to kill the possible blocker, so a single answer like moat does not stop nor slow them down at all.
Plus, do you happen to have any deck consistency problems? Knowing what random draws and little redundancy the staxx has, I see no deck manipulation possibilities for the early turns in your deck - isn't that a problem for you? (I included brainstorm, preordain and ponder into my staxx deck recently, just to improve my draws and plays for the first 3 turns, which appear to be more critical with the recent meta).
Thanks,
Topas
#5
LOL, I thought that Fools' day was on April, 1st. I really couldn't resist to post my opinion on such idea and I definitely don't like it.

@ the thoughts on Durable, fast, insane multicolor support provided by mindless fetchlands+duals combination - this is just a hype and absolutely wrong. Just try to put a viable five-color something together and you'll see on yourself. Yes, it is fast, has no drawbacks and supports multicolor. But it is hardly durable - there is lots of nonbasic hate out there and what is even worse, lots of that hate has a good body with it, so it is always useful - this is actually one of the reasons why aggro decks are doing so well. With Wizards coming with better and better critters each time, the aggro decks have more and more creatures with disruptive abilities and a good body in one package. So in result, they can disrupt the opponent's board situation while keeping pressure on him at the same time. Furthermore, when you play a 4+ color deck with a lot of cards with double-color casting costs, it really depends on each choice of what dual you will fetch - the skill factor is high at those moments. And it happens often, that one destroyed land can make the game lost. Not even speaking about the fact, that fetchlands and duals alone don't provide the guarantee of not getting color-screwed in multicolor decks. Last but not least, building and optimizing a good multicolor manabase is definitely not a simple thing. I've been developing (started from a budget manabase) and playing my 5c staxx deck for years now, I know what I am talking about - in decks like that one, every single land choice in the build counts, and this is also true for playing it.


@ time consumption due to lots of shuffling after fetching - would you feel comfortable with amount of shuffling effects after banning the fetchlands? What about the tutors? Would they be next? And what about all other abilities requiring shuffling? Would you ban/errata those as well? Where would this lead, then? I can only see this leading to a smaller variety of viable decks and deck archetypes. As a second thought on this topic - my personal experience is, that it's the players themselves who make the main difference. It is really possible to fetch/tutor and shuffle the deck quickly. However, if you meet a retard, the fetches won't make a difference - he will be playing even a monocolored dumb-aggro slowly. So speaking from my experience, it is only about the skill and good knowledge of that pile of cards you brought with you to play with.

@ the whining about cost of some of the cards - this will probably sound arrogant, but here's the fact: magic is not a cheap hobby. Get used to it. Just look at the other formats - how much do their tier 1 and 2 decks cost? With HL staples like duals, you can be at least sure that the price of the card won't drop in a year, after format rotates. On a sidenote, there is always a possibility to build a viable 1- or 2- color deck in HL and make it to T8 (or even win the tournament) with it. So with fetchlands and duals in HL, there is really no "must have it to win" situation - so please kindly don't take the variety of choice from the players on the account of your personal reasons.


All in all, I don't want to see my favourite game being turned from complex and skill-intensive one to some dumbass McGame just because soemone is unable to think quick, shuffle his own deck quick or is whining because of lack of money. The Wizards are doing this job with their unbalanced and strong support of creature-based strategies for a fair amount of time, already - I'm not complaining on that and not calling for restrictions in aggro builds, I just take it as it is and adapt to it. And I expect that on the other hand, the fetchlands and duals I'm playing will get some respect, too.


#6
Hello together,

is it just me, who is missing the newest update to the banlist?
I couldn't find any message on the topic whatsoever, so what's the status?

Thanks.