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Messages - eev

#1
Deck Lists / Re: UGW-Oath
12-02-2009, 11:54:32 PM
why lftl? if there is no Oath then lftl engine can put creatures in GY, and in the list presented above i can see only regrowth, what can take creatures back. That means lftl can make deck to loose any win condition, because u can not count on manlands without strong removal or burn backup.
#2
Deck Lists / Re: UGW-Oath
12-02-2009, 11:22:53 AM
i understand that this deck has victory conditions without Oath, even if some are so-so, like Decree of justice. My question was more about how hard is usually to win with Oath rfg. I thought maybe someone with Oath deck has experience in matchups vs some archetypes which play named cards. Just interesting because never saw Oath deck in action.
#3
Deck Lists / Re: UGW-Oath
12-02-2009, 02:03:41 AM
In our meta there is no oath deck, so i dont have expirience with this deck. just one question, for example how good can play this deck if it meets Hide/Seek or for example Wipe Clean (cards that some people playing in our meta)?
#4
Deck Lists / Re: UGbw Survival
11-02-2009, 03:53:03 PM
well smother costs are just better than mortify and putrefy, because of color requirements (if u dont run WB or GB) and cmc. vs agro card is simply better because it's cheaper. Control runs not many small creatures, but then mortify and putrefy are not very usefull. midrange decks runs a lot of different 3 mana or less drops, so that means card always has a target. Smother is also cheap way to do some mana denial, by killing birds or elf's, in the other case it's a bit mana intensive. after many plays vs zoo, ww, UGb, UGx Survival, Elfen, UWR or UR control, dredge etc. (meta here) i removed putrefy and mortify from my deck, and put smother.
Of course Putrefy and Mortify are more versatile, that's clear, but anyway it's possible to run it together with smother. The only decks i can think of vs which smother is really useless is Oath or some combo decks.
That's my imho.
#5
Deck Lists / Re: UGbw Survival
10-02-2009, 02:12:54 AM
Smother is very usefull card, and defenetly more practical than Mortify or Putrefy because of the mana costs.
#6
Deck Lists / Re: UGwb kind of aggro-control
04-12-2008, 07:02:12 PM
Mythrandir
tnx for your reply.
i would like to defend Kira, as being very good creature always, she is defenetly better in the game than it looks like. Unearth is just back Tarmo, Kira, Witness or Mongrel and with cycling it's always good. smother is also solid removal. But i will take in account Stalker, Vigilante and Life//Death and will test deck without them. Vigiliante is great card but somehow it's always a bit slow. I was thinking about necromancy to, if i will grab a copy i will try.
I tryed to play with more counters like Mana Leak, Remand but now testing without them and dunno really what is better. I will try to add them instead of things u suggested and test it again. However i agree that 4 counters is too random.
And what u think about adding Vendetta? never played this card, on paper it looks solid but in real life it can perform different.
#7
Deck Lists / UGwb kind of aggro-control
04-12-2008, 04:03:34 PM
Hi all.
i know there are some other threads about similiar decks and i took a look on them.
However the point is that this deck was builded from scratch after seeing survival ug agro control and after that the addition of two colors and cards was done without looking at other lists. i mean HL should be fun, and playing cards u like is fun. :) however at this point i see some problems with this deck in therms of consistency and maybe clock. Maybe someone is being so kind and would give me some advices to improve the deck without big changes? or this is not possible and i should switch to agro-control UGw builds or UGwb control? dont want to change a lot of things mostly because majority of cards are foils and it was pretty hard to trade many of them and this deck is not for tournaments or something like that. thanks in advance.

//Lands
2 Swamp
4 Island
Plains
3 Forest
Bayou
Breeding Pool
City of Brass
Gemstone Mine
Godless Shrine
Hallowed Fountain
Llanowar Wastes
Lonely Sandbar
Mishra's Factory
Mountain Valley
Overgrown Tomb
Pendelhaven
Polluted Delta
Reflecting Pool
Rishadan Port
Savannah
Scrubland
Temple Garden
Tolaria West
Tranquil Thicket
Treetop Village
Tropical Island
Vault of Whispers
Wasteland
Watery Grave
Windswept Heath
Wooded Foothills

//Creatures
Basking Rootwalla
Birds of Paradise
Blastoderm
Bone Shredder
Chameleon Colossus
Doran, the Siege Tower
Eternal Dragon
Eternal Witness
Exalted Angel
Garruk Wildspeaker
Genesis
Hermit Druid
Karmic Guide
Kira, Great Glass-Spinner
Kokusho, the Evening Star
Llanowar Elves
Looter il-Kor
Loxodon Hierarch
Man-o'-War
Merfolk Looter
Mulldrifter
Mystic Enforcer
Mystic Snake
Nantuko Vigilante
Psychatog
Reveillark
Sakura-Tribe Elder
Serendib Efreet
Sower of Temptation
Tarmogoyf
Tombstalker
Trinket Mage
Troll Ascetic
Trygon Predator
Wall of Roots
Wild Mongrel
Wonder

//Spells
Brainstorm
Call of the Herd
Counterspell
Decree of Justice
Deep Analysis
Demonic Tutor
Dissipate
Dromar's Charm
Enlightened Tutor
Fact or Fiction
Gifts Ungiven
Impulse
Krosan Grip
Life from the Loam
Life/Death
Mortify
Pernicious Deed
Ponder
Scrabbling Claws
Sensei's Divining Top
Smother
Survival of the Fittest
Swords to Plowshares
Unearth
Vindicate
Voidslime

i am thinking about including also Vendetta and Recurring Nightmare to this list. However dont for which cards i should exchange them. Also after removing damnation because of BB in costs i think about engeniiring explosives like option. Mana base is without Tundra and Underground Sea because i dont own them. 10 basics are included mostly because without this ammount deck has auto-loose vs decks which support Moon or Back to basics.