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Show posts MenuQuote from: Tabris on 16-11-2014, 02:00:55 PM
Thank you for the report. A friend of mine suggested to add claws of gix to get another out for sunrise turns where we dont have orb. I was suprised to see treasure cruise in your report. You play that card ? (cant imagine you want remove that many cards most of the time)
Quote from: ChristophO on 21-10-2014, 04:45:54 PM
tiggupiru:
Entomb - Entomb tutors best fatty avaiable out of the library, Loot effects have to work with the selection in your hand strongly decreasing the power of the effect. T2 reanimation is also not a autowin if your fatty is Sphinx of the steel wind for example. Scavenging Ooze is no out to T2 renaimation and Deathrite is only an out when the DRS player is on the play. There are also quite a few reanimation spells for 2cmc or less with Reanimate, Life//Death, Dance of the Dead, Reanimate Dead, Exhume, (Goyo's vengeance, Shallow Grave) avaiable. The biggest problem for Reanimtor is getting the most game braking fatty into the yard - at least according to my (limited) reanimator playing experience.
Quote from: ChristophO on 21-10-2014, 04:45:54 PMVampiric vs. Demonic - Vampiric is much more powerful to enable broken things on T2 because the card costs only one mana and is instant. I agree that Demonic is extremely powerful. But for tutoring I almost completely look at the mana cost and wether the tutor is an instant.
Quote from: dsck on 11-10-2014, 08:24:09 PM
What is monochain oath?
Quote from: Tabris on 05-09-2014, 11:29:08 AMI dont see how we can cut ponder/preordain. We are a combo deck after all and having a lot of artifacts is mandatory but we also need to find our key spells and/or lands.
Quote from: Tabris on 05-09-2014, 11:29:08 AMI am playing 35 right now and will cut at least one but going to 33 seems pretty dangerous (especially without any digging).
What about y.will btw? I know it disrupts our gameplan with removing the cards but it can get some pretty good value and help getting back on the foot or preparing for a huge turn.
Quote from: TobiR on 04-09-2014, 12:45:16 PM
Thanks for taking the time to answer my questions. Sad to see that all the cards I had thought of were already tested and didn't perform well.
Quote from: TobiR on 04-09-2014, 12:45:16 PMIs it me, or is the deck really hard to play? I mean sometimes you have one combopiece in hand and just dig/search for the other or you are generating value/cycle turns with the eggs, but from time to time I'm completely lost. When to sac a certain egg or use/cycle a spellbomb requires planning ahead for some turns while keeping in mind all the possible draws over the next turns. Do you have the same feeling?
Quote from: TobiR on 03-09-2014, 12:41:11 PM1. I too had the feeling that one has to take too many mulligans due to the low land count. Therefore I would love to up the land count by two (or more effects like ponder/preordain like Tabris suggested)
Quote from: TobiR on 03-09-2014, 12:41:11 PM2. Scavenging ooze is a real problem. It disrupts scepter foundry as well as the sunrise/eggs combo and Salvagers stuff. I would love to have more ways than just aether spellbomb, capsize and piryte Spellbomb to fight it (especially because the green decks will tutor for it once they know what you are up to) and include some kind of "catch all" answer in the deck. Maelstrom Pulse or vindicate seem obvious, but i think that abrupt decay would maybe be enough because it hits all the hatebears and nonbasic hate cards and is searchable via mystical and muddle.
Quote from: TobiR on 03-09-2014, 12:41:11 PM3. Many people have included blood moon, back to basics and other nonbasic hate in their decks (at least where I play), because 4c Blood is the best aggro deck (and one of the best decks overall) right now. It is really hard to win against these hate cards (sometimes blood moon is not that bad because of eggs and mox, but back to basic is a pain in the ...).
Quote from: TobiR on 03-09-2014, 12:41:11 PMThere are a lot of possible cards for the deck like basalt and grim monolith, power artifact + braingeysir, inkmoth and blinkmoth nexus, krak clan ironworks, myr incubator, baleful strix, Tezeret, agent of bolas, meekstone, ancient stirrings, etc. Has anyone tested some of these cards yet? I like the thought of the extra planeswalkers as another grind option/win condition/tutur. And ancient stirring seems sweet too.
Quote from: Nastaboi on 28-07-2014, 02:45:22 PMÖhman (Tiggupiru) has a really cool eggs combo deck. Maybe he could share his list now that our Nationals is over. That deck is definitely competitive and not that impossibly hard to pilote.
Quote from: Maqi on 15-07-2014, 12:42:54 PM
@Tiggupiru: True. Because of that I think you only want to run GS in decks that are to some extent interested in 2/1 vanillas (or in decks that are especially focused on broken things and ramp). Not in normal Midrange Goodstuff.
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