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Topics - kmzandrew

#1
General Discussion / White Weenie splash green
18-02-2011, 02:19:37 AM
I was wondering if anyone has tried this. I don't mean a w/g deck, but really just a white weenie deck that splashes green. With all the new allied color lands that have come out recently you can basically do it without losing white mana sources for your very mana intensive cards and you can just stick to playing gold cards so that they are still powered up by things like honor the pure.

Recently I've felt like my WW deck could use a bit of a boost power-wise and splashing green gives you a lot of really amazing options such as gaddock teeg, knight of the reliquary, dauntless escort, rancor and many others as well. I just got this idea so I'm not really sure what else would be available. I was hoping I could get some input and ideas. Some other solid additions I've thought of would be watchwolf, quasali pridemage and glare of subdual.
#2
Deck Lists / 5C Stax w/ Oath
28-02-2010, 07:48:40 AM
So I recently reworked my stax deck quite a bit. I added red for wildfire effects and incorporated a much stronger orb lock than I had previously been running.

I would just like to hear any suggestions people might have as to what changes could be made. I know a lot of lists don't run as much discard and argivian restoration, but it has always been great for me. The real issue though is that the list is very tight. There are a number of cards that would make good inclusions, but what would I cut? Its also possible I left out something obvious as this is just a first draft of my new deck.


LAND- 37
mishra's workshop
rishadan port
the tabernacle at pendrell vale
wasteland
dust bowl
academy ruins
ancient tomb
blinkmoth well
library of alexandria
maze of ith
rishadan port
tolaria west
darksteel citadel
city of traitors
urborg tomb of yawgmoth
flagstones of trokair
island
city of brass
forbidden orchard
glimmervoid
flooded strand
windswept heath
arid mesa
polluted delta
scalding tarn
misty rainforest
wooded foothills
bayou
scrubland
badlands
underground sea
volcanic island
tundra
tropical island
savannah
taiga
plateau

Artifact- 28
chrome mox
mox diamond
everflowing chalice
grim monolith
fellwar stone
mind stone
boros signet
izzet signet
azorious signet
darksteel ingot
coalition relic
worn powerstone
thran dynamo
gilded lotus

sphere of resistence
winter orb
static orb
voltaic key
tangle wire
icy manipulator
clock of omens

crumbling sanctuary
crucible of worlds
obelisk of alara
sensei's divining top
smokestack
mindslaver
scroll rack

BLUE- 11
mana drain
gifts ungiven
intuition
fact or fiction
collective restraint
thirst for knowledge
compulsive research
transmute artifact
mind spring
argivian restoration
upheaval

GREEN- 3
crop rotation
oath of druids
life from the loam

WHITE- 6
moat
ravages of war
armageddon
oblivion ring
faith's fetters
martial coup

BLACK- 2
demonic tutor
tainted pact

Planeswalkers- 5
elspeth
ajani vengeant
tezzeret
garruk
jace mind sculptor

Creatures- 4
sharuum
sphinx steel wind
baneslayer
lodestone golem

GOLD- 1
vindicate

RED- 3
burning of xinye
wildfire
rolling earthquake
#3
Banned List & Rules / Trinisphere
24-01-2010, 09:15:36 AM
Why is this still banned? Since academy and mana vault have been banned it seems much harder to drop this turn 1 as well as to build around it. The only comparable cards to trinisphere are blood moon or back to basics. In some ways trinispheres effect is less cripling than both of those effects. The only difference is trinisphere is an artifact making it splashable and can be cast turn 1 off of a workshop. Is this enough to warrant a ban? I have personally thrown it into a number of decks when testing and have never found it to be problematic. To me it seems like a t1 library or a turn 2 survival are both much stronger plays than a turn 1 trinisphere as both will usually win the game in short order. Trinisphere also gets significantly weaker as the game progresses while those cards both make fine topdecks.
#4
Deck Lists / UWBG Prison Deck
02-09-2009, 06:11:30 PM
Hey everyone. I have gotten fairly tired with my ww deck and have decided to work on a prison deck. I have looked at various prison/stax/orb lists and this is what I have come up with. Any suggestions are quite welcome.

34 LANDS

2 island
tabernacle at pendrell vale
bazaar of baghdad
mishra's workshop
library of alexandria
wasteland
seat of the synod
tree of tales
vault of whispers
ancient den
tropical island
tundra
underground sea
savannah
scrubland
windswept heath
flooded strand
polluted delta
bloodstained mire
wooded foothills
mishra's factory
ancient tomb
city of traitors
crystal vein
flagstones of trokair
glimmervoid
darksteel citadel
tolaria west
breeding pool
watery grave
hallowed fountain
rishadan port
great furnace

29 ARTIFACTS

chrome mox
mox diamond
sensei's top
voltaic key
grim monolith
scroll rack
mind stone
talisman of dominance
talisman of progress
talisman of unity
winter orb
fellwar stone
sky diamond
worn powerstone
darksteel ignot
crucible of worlds
coalition relic
eye of ramos
spectral searchlight
staff of domination
metalworker
tangle wire
solemn simulacrum
thran dynamo
guilded lotus
minds eye
crumbling sanctuary
karn silver golem
memnarch

22 BLUE

gifts ungiven
deep analysis
fact or fiction
time warp
thoughtcast
time spiral
upheaval
land equilibrium
tezzeret the seeker
impulse
transmute artifact
braingeyser
intuition
propaganda
frantic search
mana drain
recall
fabricate
thirst for knowledge
mana drain
stroke of genius
argivian restoration


4 GREEN

crop rotation
life from the loam
regrowth
sylvan scrying

3 BLACK

demonic tutor
tainted pact
mind twist

5 WHITE

ravages of war
armageddon
moat
magus of the tabernacle
ghostly prison

GOLD

vindicate
#5
Deck Lists / Help Building Stax
17-08-2009, 05:27:24 PM
I would really like to build a stax deck for highlander, but I have no idea where to start. If anyone could post some recent decklists to draw upon that would be great.
#6
Deck Lists / Help with my WW deck
11-08-2009, 01:07:18 AM
I recently revisited my WW deck and would like to get some thoughts on some of the choices.

34 lands
24 plains
1 eiganjo casle
1 karakas
1 flagstones of trokair
1 dust bowl
1 horizon canopy
1 mutuavault
1 mishra’s factory
1 wasteland
1 tectonic edge
1 rishadan port *(this is usually pretty weak as my mana is usually tied up, but I haven't found anything I would like to replace it with as of yet)



19 1cc


13 guys (I believe it is essential to play at least 13 aggressive 1 drops. I would prefer to run even more, but white doesn't provide much else besides these 12 guys and aether vial. Things like wayfarer are there because an unanswered wayfarer against control will usually win the game.

Aether vial
Figure of destiny
Icatian javelineers
Weathered wayfarer
Elite vanguard
Lantern kami
Mother of runes
Akrasan squire
Goldmeadow harrier
Soltari foot soldier
Isamaru, hound of konda
Savannah lions
Ramosian sergeant

Land tax
Cursed scroll
Bonesplitter
Harm's way
Swords to plowshares
Path to exile

20 2cc
Honor the pure
Winter orb

Hand of Honor
8.5 tails
Kami of ancient law
Ronom unicorn
Whipcorder
Serra avenger
Soltari priest
Soltari monk
Silver knight
Sigiled paladin
Knight of the white orchid
Leonine skyhunter
White knight
Knight of the meadow grain
Amrou scout
Knight of the holy nimbus
Azorious guildmage
Stoneforge mystic
Kor aeronaut

17 3cc
Glorious anthem
Sword of fire and ice
Sword of light and shadow
Oblivion ring
Grafted wargear
Tangle wire
Griffin Guide
Spectral Procession

Mangara of corondor
Aven Mindscensor
Paladin en vec
Stillmoon cavalier
Kitchen finks
Mirror entity
Wilt-leaf cavaliers
Flickerwisp
Kor sanctifiers

8 4cc
Armageddon
Ajani goldmane
Elspeth
Ranger of eos
Parallax wave
Hokori, Dust drinker
Wilt leaf liege
Ravages of war

1 6cc
Exalted angel

Some thoughts:
Rishadan port is just screaming to be replaced as it is usually bad. I have tested a bunch of lands in this slot, but nothing really impressed me.

Brave the Elements-Has anyone tested this? I haven't had a chance to, but it seems like it could be amazing.

Basilisk Collar- Its not bad, but in my testing its equip cost of 2 is just too much for a marginal effect. You would much rather have one of your other equips.

Lightning Greaves- Just like basilisk collar it is decent, but I always seem to cut it in favor of more threats.

Kor Hookmaster- Seems pretty solid. Not as versatile as flickerwisp, but can be used defensively as well. Flickerwisp also is one of the better 3 drops so this could easily replace something like stillmoon or mangara.

Wilt-leaf cavaliers- No evasion and his mana can be tricky at times, but when comes down he is great. He is very efficient and is amazing against other aggressive decks.

Hokori Not all that great compared to the other 4 drops, but definitely more game-impacting than other options that are available. He still randomly wins games.