Land (35)
4 Plains
2 Forest
4 Swamp
Godless Shrine
Volrath's Stronghold
Urborg, Tomb of Yawgmoth
Wooded Bastion
Twilight Mire
Fetid Heath
Grasslands
Elfhame Palace
Windswept Heath
Karakas
Savannah
City of Brass
Flooded Strand
Wooded Foothills
Vivid Grove
Vivid Marsh
Vivid Meadow
Tendo Ice Bridge
Gemstone Mine
Terramorphic Expanse
Wasteland
Temple Garden
Treetop Village
Mishra's Factory
Flagstones of Trokair
Creatures (31)
Mother of Runes
Birds of Paradise
Watchwolf
Serra Avenger
Knight of the Holy Nimbus
Knight of Meadowgrain
Soltari Priest
Jotun Grunt
Kami of Ancient Law
Saffi Eriksdotter
Thornweald Archer
Tidehollow Sculler
Sakura-Tribe Elder
Eternal Witness
Wilt-Leaf Cavaliers
Kitchen Finks
Stonecloaker
Soltari Champion
Call of the Herd
Troll Ascetic
Ohran Viper
Dusk Urchin
Doran, the Siege Tower
Knight of the Reliquary
Calciderm
Wilt-Leaf Liege
Loxodon Hierarch
Phantom Centaur
Creakwood Liege
Shriekmaw
Exalted Angel
Pump (6)
Rancor
Armadillo Cloak
Sword of Light and Shadow
Sword of Fire and Ice
Grafted Wargear
Loxodon Warhammer
Other Utility (28)
Mirri's Guile
Swords to Plowshares
Path to Exile
Steelshaper's Gift
Aether Vial
Crop Rotation
Sensei's Divining Top
Duress
Thoughtsieze
Orim's Chant
Winter Orb
Demonic Tutor
Gerard's Verdict
Castigate
Diabolic Edict
Bitterblossom
Profane Command
Sylvan Library
Night's Whisper
Oblivion Ring
Vindicate
Mortify
Putrefy
Phyrexian Arena
Parallax Wave
Armageddon
Cataclysm
Harmonize
Kind of a Highlander version of The Rock. I've play tested the deck a bit and so far it hasn't been absolutely terrible, so that's a good sign. This is for a tourney at the local card shop. I'm pretty sure no one there has ever played the Highlander variant, let alone competitively, so no clue on meta. Everyone is walking in completely blind, which should be fun.
Mirri's Guile, Sylvan Library, and SDT probably seem out of place, but I've tried to get as many shuffle effects into the deck as possible. Each shuffle effect gets you your choice of 3 new cards every time, which has helped me out a lot during testing.
Any cards I'm missing? Any cards you think should be dropped? Too many non-basic lands? I'd of course like to get Tarmogoyf and the missing duals in, but $$$ issues. Thanks for any advice.
4 Plains
2 Forest
4 Swamp
Godless Shrine
Volrath's Stronghold
Urborg, Tomb of Yawgmoth
Wooded Bastion
Twilight Mire
Fetid Heath
Grasslands
Elfhame Palace
Windswept Heath
Karakas
Savannah
City of Brass
Flooded Strand
Wooded Foothills
Vivid Grove
Vivid Marsh
Vivid Meadow
Tendo Ice Bridge
Gemstone Mine
Terramorphic Expanse
Wasteland
Temple Garden
Treetop Village
Mishra's Factory
Flagstones of Trokair
Creatures (31)
Mother of Runes
Birds of Paradise
Watchwolf
Serra Avenger
Knight of the Holy Nimbus
Knight of Meadowgrain
Soltari Priest
Jotun Grunt
Kami of Ancient Law
Saffi Eriksdotter
Thornweald Archer
Tidehollow Sculler
Sakura-Tribe Elder
Eternal Witness
Wilt-Leaf Cavaliers
Kitchen Finks
Stonecloaker
Soltari Champion
Call of the Herd
Troll Ascetic
Ohran Viper
Dusk Urchin
Doran, the Siege Tower
Knight of the Reliquary
Calciderm
Wilt-Leaf Liege
Loxodon Hierarch
Phantom Centaur
Creakwood Liege
Shriekmaw
Exalted Angel
Pump (6)
Rancor
Armadillo Cloak
Sword of Light and Shadow
Sword of Fire and Ice
Grafted Wargear
Loxodon Warhammer
Other Utility (28)
Mirri's Guile
Swords to Plowshares
Path to Exile
Steelshaper's Gift
Aether Vial
Crop Rotation
Sensei's Divining Top
Duress
Thoughtsieze
Orim's Chant
Winter Orb
Demonic Tutor
Gerard's Verdict
Castigate
Diabolic Edict
Bitterblossom
Profane Command
Sylvan Library
Night's Whisper
Oblivion Ring
Vindicate
Mortify
Putrefy
Phyrexian Arena
Parallax Wave
Armageddon
Cataclysm
Harmonize
Kind of a Highlander version of The Rock. I've play tested the deck a bit and so far it hasn't been absolutely terrible, so that's a good sign. This is for a tourney at the local card shop. I'm pretty sure no one there has ever played the Highlander variant, let alone competitively, so no clue on meta. Everyone is walking in completely blind, which should be fun.
Mirri's Guile, Sylvan Library, and SDT probably seem out of place, but I've tried to get as many shuffle effects into the deck as possible. Each shuffle effect gets you your choice of 3 new cards every time, which has helped me out a lot during testing.
Any cards I'm missing? Any cards you think should be dropped? Too many non-basic lands? I'd of course like to get Tarmogoyf and the missing duals in, but $$$ issues. Thanks for any advice.