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Topics - GoblinPiledriver

#1
New Editions / Eldritch Moon
28-06-2016, 06:46:32 PM
Soon the new edition Eldritch Moon comes out, 32 cards are already released so it's time for a first review.


Here's the Rating which i use:
5: Clear Highlander Staple                   ( e.g. Swords to Plowshares, Brainstorm, Demonic Tutor, Lightning Bolt, Tarmogoyf, Lightning Helix, Wasteland)

4: Staple for several Archetypes             ( e.g. Restoration Angel, Counterspell, Bitterblossom, Young Pyromancer, Sylvan Caryatid, Kolaghan's Command, Maze of Ith)

3: Cards for only a few Archetypes           ( e.g. Porcelain Legionnaire, Muddle the Mixture, Hypnotic Specter, Stormblood Berserker, Flinthoof Boar, Jeskai Charm, Mishra's Factory)

2: Interesting Card Choice                   ( e.g. Wall of Omens, Impulse, Diabolic Intent, Reckless Charge, Rancor, Anax and Cymede, Barbarian Ring )

1: Worth Mentioning but more or less bad     ( e.g. Blind Obedience, Powersink, Smallpox, Mogg Flunkies, Sylvan Ranger, Silumgar's Command, Evolving Wilds)

0: unplayable in normal cases                ( e.g. Benevolent Bodyguard, Hidden Strings, Reassembling Skeleton, Threaten, Prey Upon, Decimate, Azorius Chancery)



Gisela, the Broken Blade  2WW
Legendary Creature - Angel Horror
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
4/3
// The new and cheaper Baneslayer Angel, with 4 mana it swing for 8. The only handicap is the legendary weakness against Karakas.
Rating 4/5


Thalia, Heretic Cathar     2W
Legendary Creature - Human Soldier
First Strike
Creatures and non-basic lands your opponents control enter the battlefield tapped.
3/2
// Kismet meets Porcelain Legionnaire. With 3/2 First Strike it can beat most cheap creature and maybe it taps enough permanents to be worth the 3 mana investion. Again the worst part is the legendary handicap (and the small thoughness).
Rating 4/5


Hanweir Garrison           2R
Creature - Human Soldier
Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.
2/3
// A mixture of Goblin Rabblemaster and Brimaz, King of Oreskos. It's less aggresive than the Goblin and it's cheaper and has less thoughness than the Brimaz. Could see play in RDW, 4C-Blood(with Nisaa and Sorin) and of course in Token Decks.
Rating 3/5


Hanweir Battlements
Land
t: Add C to your mana pool.
R, t: Target creature gains haste until end of turn.
3RR, t: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township
-----
Hanweir, the Writhing Township
Legendary Creature - Eldrazi Ooze
Trample, haste
Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.
7/4
// A cheap source for haste, but I can't imagine the Battlements + Garrison = Township combo sees play. The Battlements could see play in Reanimator or in Ramp decks, where haste is really needed.
Rating 3/5


Docent of Perfection      3UU
Creature - Insect Horror
Flying
Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then, if you control three or more wizards, transform Docent of Perfection.
5/4
--------
Final Iteration
Creature - Eldrazi Insect
Flying
Wizards you control get +2/+1 and have Flying.
Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.
6/5
// What a flairfull card, a giant Horror-Delver which breeds it's own Delver of Secrets. A mixture of Young Pyromancer and Thing in the Ice with a 5/4 Flying Body, the 5 mana makes this card really balanced so that I fear it won't see much play.
Rating 3/5


Emrakul, the Promised End   13
Legendary Creature - Eldrazi
Emrakul, the Promised End costs 1 less to cast for each card type among cards in your graveyard.
When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
13/13
// Emrakul meets the Mindslaver, but without the turn loss for the opponent. With it's 9-13 mana it's strictly limited to Ramp decks.
Rating 2/5


Niblis of Frost           2UU
Creature - Spirit
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
3/3
// Dungeon Geists meets Monastery Swiftspear. You need to play every turn a Instant/Sorcery to be as good as Dungeon Geists, so I don't think that the Prowess ability(which differs this card form the D.Geist) is worth this risk.
Rating 1/5


Ulrich of the Krallenhorde 3RG
Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4/4
------
Ulrich, Uncontested Alpha
Legendary Creature - Werewolf
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
6/6
// The new 5 mana Huntmaster this time without lifegain, Wolf token, direct player damage and even without trample. But it has a giant pump spell and fights with a 6/6 Body other creatures. Even if you would like the abilities and Power/Thoughness 5 mana is still too much.
Rating 1/5
#2
All the cards are spoiled so it's time for giving Clues


Topplegeist            W
Creature - Spirit
Flying
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1/1
// This card is a cheaper Dungeon Geist with lower Power/Thoughness, it works at the same time in the game effective like a Dungeon Geist would do.



Town Gossipmonger      W
Creature - Human
T, Tap an untapped creature you control: Transform Town Gossipmonger.
1/1
------
Incited Rabble
Creature - Human
Incited Rabble attacks each combat if able.
2: Incited Rabble gets +1/+0 until end of turn.
2/3
// A card clearly designed for White Weenie, you just tap the new played creatures which couldn't attack anyway. So this creatures has 2 turns of Summoning Sickness.


Archangel Avacyn      3WW
Legendary Creature - Angel
Flash, flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
-----
Avacyn, the Purifier
Legendary Creature - Angel
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
6/5
// Just like Restoration Angel with higher Power/Thoughness, only with much more potential to influence the board with Indestuctible on the Dayside and Flamebreak on the Nightside. The problem is, as always, the higher mana cost so the future will show the true effectivness of this card.



Declaration in Stone   1W
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
// A extrem hard removal with a drawback which can be compared to Swords to Plowshares or Path to Exile. This card will see less play than these cards just for the fact that it cost double so much and is a sorcery, all other facts(like the clues) are minor.



Thing in the Ice      1U
Creature - Horror
Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then, if it has no ice counters on it, transform it.
0/4
------
Awoken Horror
Creature - Kraken Horror
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owner's hands.
7/8
// A pure control card, 4 Instant/Sorcery and you get a Evacuation with a 7/8 Horror Kraken. Really effective cards like Young Pyromancer works even without a specific Threshold. To lose all effectivness of a card, cause your are one ice counter low is a heavy drawback and a benchmark of 4 seems a real problem. If you can play this card effective is a matter of the format that you are in, if there are much small creatures(no 4C-Blood) which you can block with the 0/4 shell than it would work. It would be also be helpful if these decks are removal poor so you can counter their removal. This card looks promising but I doubt that it will see play too often, 4 Ice Counters are just too much to be real effective.



Epiphany at the Drownyard   XU
Instant
Reveal the top X plus one cards of your library and seperate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
// It looks like a more flexible Fact of Fiction but it's a flexible Steam Augury and this card had seen almost no play. It's just a too heavy drawback to not make the final choice.



Jace, Unraveler of Secrets  3UU
Planeswalker - Jace
+1: Scry 1, then draw a card.
-2: Return target creature to its owner's hand.
-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
[5] Loyality
// It's a balanced Jace, the Mind Sculptor. Probably this card will see seldom play, one mana more is a world apart in Magic. The bounce effect with the -2 is allright and the not so perfect Preordain with only Scry one would be not a problem, but paying 5 mana these will be a problem.



Heir of Falkenrath           1B
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
2/1
--------
Heir to the Night
Flying
3/2
// A pure black aggro card, 2 mana 3/2 Flying which you only need to discard one card. Of course you can think of Madness cards but there are really low amount of effective Madness cards.



Asylum Visitor             1B
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness 1B
3/1
// Again a pure black aggro card 2 mana 3/1 is really aggressive and in Mono Black you have the highest chance for these Hellbent ability.



From Under the Floorboards  3BB
Sorcery
Madness XBB (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.
// 5 mana 3 * 2/2 Zombies and 3 life, these sound like a Mono Black Control card. 5 Mana 3 Zombies thats like having a Xenagos, the Reveler or Garruk Relentless for 3 turns. The only problem is again the 5 mana cost, most decks hesitate too play such expensive cards.



Behold the Beyond        5BB
Sorcery
Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.
// A pure Combo Card, one spell and you have your combo plus protection. If you play this in a Dreamhalls Deck than you instantly win.



Shamble Back               B
Sorcery
Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life.
// This card is a mixture of Kitchen Finks and Unearth, it cost only a third of a Kitchen Finks and makes half of the life of a Kitchen Finks. A very straight forward card, in a format with much aggro decks(which aren't 4C-Blood) these card will be effective.



Relentless Dead           BB
Creature - Zombie
Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay B. If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay X. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.
2/2
// A pure mono black aggro card with amazing abilitys. Hard to block, hard to remove with a special bonus for other Zombies. The perfect card for this specific deck.



Falkenrath Gorger        R
Creature - Vampire Warrior
Each vampire creature card you own that isn't on the battlefield has Madness. Its Madness cost is equal to its mana cost. (If you discard a card with Madness, you may play it for its madness cost instead of putting it into your graveyard.)
2/1
//
A Jackal Pup without a Drawback and whithout a relevant ability, most RDW have only Stromkirk Noble as a Vampire in it and only 1 or 2 discard card. A pure RDW card.



Goldnight Castigator    2RR
Creature - Angel
Flying, haste
If a source would deal damage to you, it deals double that damage to your instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
4/9
// A pure RDW card,Furnance of Rath against yourself for a 4 Mana 4/5 Flying haste creature. A Archwing Dragon or Hell's Thunder which stays on the battlefield, but I think the drawback is much too risky. Even in RDW the risk of losing the game because of this ability outweights the benefit from this card.



Village Messenger         R
Creature - Human Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger
1/1
------------
Moonrise Intruder
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
2/2
// Another pure RDW card, it really combines the strenghts of Reckless Waif, Raging Goblin and Goblin Glory Chaser. I really see this card together with Falkenrath Gorger and Sin Prodder as new staples in RDW.



Gibbering Fiend          1R
Creature - Devil
When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
2/1
// A red aggro card for decks with Fetchlands, without Fetchlands this card won't work.



Sin Prodder               2R
Creature - Devil
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
3/2
// The new Dark Confidant but without a risky ability. With these BOB you hope to topdeck expensive cards and no lands, just opposite to the original Confidant. So around 50% this card will make nearly no damage, and in the other case your opponent has the final word. But I still think this card is the big deal, Red needs a card like this and Menace together with the 3/2 Body will be big enough. Nearly all red non-Control non-Combodecks where 1-2 extra damage per turn is enough would want to play this card.



Skin Invasion             R
Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
----------
Skin Shedder
Creature - Insect
3/4
// Another RDW card, this edition is full of these cards. This is basicly a combo card first you play this on an opponents creature and then you burn it away. So it's not a card for the 1 Drop Section.



Scourge Wolf              RR   
Creature - Wolf Horror
Delirium - Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
2/2
// Just like the Gibbering Fiend only this is better against opposing creatures. But you definetly need Fetchlands to get the 4 types together.



Geier Reach Bandit       2R
Creature - Human Rogue Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3/2
---------
Vildin-Pack Alpha
Creature - Werewolf
Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
// The Oxxida Golem is back with a +1/+1 ability on the night side. The special ability with the quick transforimg will nearly never work in RDW, you only play Reckless Waif(not seen for a long time) and soon the Village Messenger.



Breakneck Rider         1RR
Creature - Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
3/3
Neck Breaker
Creature - Werewolf
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
4/3
// Just like the Geier Reach Bandit without haste and with little better Power/Thoughness on both sides. The flavour and the artwork is of course amazing, it's a pitty this will almost never see play.



Pack Guardian            2GG
Creature - Wolf Spirit
Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.
4/3
// A card perfect for UG+X Aggrocontrol decks where you only needs 4 lands. 4 Mana 6 power with flash that sounds extremly promising. The only problem is that such decks are very rare in the format.      



Traverse the Ulvenwald     G
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Delirium - If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
// This card looks like the big deal, the constant stream of Dig Through Time and Treasure Cruise show that you can easily play such cards. The gag is of course the specific threshold in this card. But I think both abilitys are worth it, fetching basiclands is a important ability(seen every time when playing Green Sun's Zneith for 1 or Nissa,Vastwood Seer), and having a card which is cheaper than Eladamri's Call(which helps a lot) while having the ability of an Sylvan Scrying which searches a Wasteland that sound hardcore.



Inexorable Blob          2G
Creature - Ooze
Delirium - Whenever Inexorable Mass attacks and there are at least four card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.
3/3
// If you have Delirium than this card is as effective as an Hero of Bladehold but much cheaper. That sounds very promising. The MKM price with 25 Cents says of course the opposite, but I will test this Ooze.



Tireless Tracker         2G
Creature - Human Scout
Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3/2
// That's a long game card where you can make card advantage like a Courser of Kruphix while builing up the Scout himself. If you play these card and immediatly drop a land then it could be effective, being 4/3 at the very first attack and cycled itself. My feeling is that we will see these card very seldom, sacrificing a Clue for 2 mana sounds too much for a quick environment.



Anguished Unmaking       1WB
Instant
Exile target nonland permanent. You lose 3 life.
// Sounds like the perfect removal, a Instant Maelstrom Pulse which exiles. The problem is the 3 life, Lightning Helix wouldn't be a so popular card if life wouldn't matter. My prediction is what we will see this card in aggro decks only.



Nahiri, the Harbinger    2RW
Planeswalker - Nahiri
+2: You may discard a card. If you do, draw a card.
-2: Exile target enchantment, tapped artifact, or tapped creature.
-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.
[4] Loyality
// The new Ajani Vengeant which grows quicker, it's strong against attacking creatures(if Nahiri surives). Additionally Nahiri cycles unnecessary cards. The ultimate is also special and comes rather quick, combining the strenght of Sneak Attack and Eladamri's Call in one effect. This card looks promising I believe we will see this card often in the future(but it will not replace Ajani Vengeant).



Arlinn Kord             2RG
Planeswalker - Arlinn
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
[3]
---
Arlinn, Embraced by the Moon
Planeswalker - Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.
-1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
-6: You get an emblem with "Creatures you control have haste and 't: This creature deals damage equal to its power to target creature or player.'"
// This card is the big deal, producing every turn a 2/2 or a Lightning Bolt alternating with a +2/+2 haste/vigilance or a small stampede. What do you want more? A good ultimate, well it's not on this card.



Olivia, Mobilized for War   1BR
Legendary Creature - Vampire Knight
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a vampire in addition to its other types.
3/3
// Sounds like a good package, but you will quickly ran out of cards so it's only a card for aggro decks.



Prized Amalgam             1UB
Creature - Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
3/3
// A perfect card for a graveyard shenanigans deck.



Sorin, Grim Nemesis        4WB
Planeswalker - Sorin
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.
[6] Loyality
// Just like Chandra Nalaar for one mana more with a much better plus ability. The biggest problem with the Chandra Nalaar was the missing good plus ability, but now this card cost 6 mana and that's critical.

#3
Reports / JK-Store League 2016
19-02-2016, 12:42:19 AM
13.02.2016



RankName  PointsArchetype OMW%
1Korbel, Jochen15 Dimir-Scapeshift61,3
2Sinner,Denis12Esper-Aggro Control53,3
3Hittel, Matthias10Esper-Artifact Combo51,9
4Huther, Nils10Mono Black Aggro42,6
5Gredel, Maximilian9BUG Control62,6
6Müller, Tobias9Abzan-Pattern Rector61,3
7Schäffer, Dirk8Azorius-Control49,3
8Lavaud-Canonne, Olivier84C-Reanimator46,6
9Keller, Steffen7Mono G-Eldrazi Ramp45,3
10Zimmermann, Martin6Mono Blue-Control62,6
11Deutscher, Markus6Jeskai-Twin Combo58,7
12Kannegiesser, Thomas6RDW42,5
13Heimann, Jan5Mono Black-Aggro42,6
14Smeltz, Christopher4Dimir-Tempo47,8
15Jaafari, Nor4Jeskai46,6
16Knötgen, Tobias3Jeskai-Control59,9
17Groh, Sebastian1Bant-Midrange46,5
18Farnung, Benjamin0BUG-Control35,4


Match 1: Martin Zimmermann with Mono Blue Control  2-1

Game 1: Don't remember anything

Game 2: Don't remember anything

Game 3: This game took nearly for ever trading cards(especially card draw spells) and counters. Later in the game I could cast True-Name Nemesis and held his Batterskull at bay. By holding his Batterskull with my True-Name I still couldn't attack several turn. As the path for attacking was free the time was nearly over. In the second last extra time turn Martin cast Bribery for my Glen Elendra Archmage. In the last turn I had Bring to Light for the Glen Elendra and had enough man land for the win.


Match 1: Matthias Hittel with Esper-Artifact Combo  2-1

Game 1: Turn 4 Mathias had 4 artifacts: Staff of Domination, Rings of Brighthearth, Darksteel Citadel and a random Talisman. Additionally he layed Tolarian Academy turn 4, so I fetched with a few tutors my Wasteland and tapped out this way. Turn 5 Mathias played Tezzeret, Agent of Bolas and made his indestructible Darksteel Citadel 5/5. So my lifepoints fall quickly especially against the Tezzeret ability combined with the Rings. I could stay alive with Titania, Protector of Argoth, but next turn I miscalculated(not the card) my mana need with Scapeshift and had to pass the turn, Which lead to my defeat.

Game 2: In this game I countered Matthias big artifacts spell and won with a just a few creatures, especially with Nissa, Vastwood Seer.

Game 3: I kept a hand with 2 lands,Spell Pierce, Spell Snare, Remand, Inquisition of Kozilek and a Preordain, so I had not enough lands and no critter. In the game I countered everything and drew lands and 2 creatures, which was enough for the win.


Match3: Maximilian Gredel with Sultai-Control  2-0

Game 1: I could cast Dack Fayden and Jace, the Mind Sculptor against resitance, while Maximilian had Liliana of the Veil and a few creatures like Hooting Mandrills. With my 2 planeswalker I had enough solution while he ran out of cards, especially because of the +1 Liliana ability.

Game 2: Early in the game I had a Wasteland for Maximilian's only blue source, the other lands he had were black/green and 2 colorless lands including Blighted Fen. As the game was allready over he found his blue mana source.


Match 4: Denis, Sinner with Esper-Aggro Control  2-0

Game 1: Early in the game I played a Inquisition onto Denis leaving him Venser,Shaper Savant, Treachery, Fact or Fiction and 2 lands. Later in the game I played Baleful Strix(as the only creature) which got taken by the Treachery, I had Dack Fayden to retake the Strix and prevent my Dack from the Venser. With the Dack Fayden I had the right cards for the game.

Game 2: We both traded cards and spells for a rather long time. Denis played his Venser, Shaper Savant twice by using Unburial Rites. In the follwing turn I draw the Scavenging Ooze which removed the Unburial Rites + the other used up creatures. Again the game took a while but I won with my 5/5 Ooze.


Match 5: Tobias Müller with Abzan-Pattern Rector  2-0

Game 1: My Opponent started quick with turn 1 LLanowar Elves , turn 2 Fauna Shaman  and turn 3 Liliana, Heretical Healer. While I had Nissa, Vastwood Seer and Jace, the Mind Sculptor to bounce his Liliana. Instead of replaying Liliana and attacking Jace with the Fauna Shaman which would had cost me either Nisaa or Jace, which would had flip the Liliana for reanimating the Shaman + 2/2 Zombie token, he used the Fauna Shaman for searching Courser of Kruphix. With the Jace I found enough solutions including a Lightning Bolt for the 2/3 Liliana. The game took a while but I could prevent him from making relevant plays.

Game 2: Tobias started this game with turn 1 Noble Hierach, so I know this will be hard. On my first turn I played a Shockland into Preordain finding a Fetchland and Mystic Confluence, I decided to keep both cards and try to survive till turn 5 so that I can cast the Confluence and stop the early game pressure. Tobias had several creatures including Tidehollow Sculler which took my Electroylze away. Till turn 5 I went down to 10 lifepoints, cast the Confluence for 2 bounce and 1 Mana Leak where he had 3 mana. 2 turns later I could cast Bring to Light for the final Scapeshift.



Next Ladder-Tournaments in the JK-Store: http://pmtg-forum.de/wbb2/thread.php?threadid=11242

05.03. Highlander Liga
Anmeldung: 11.00 Uhr
Beginn: 12.00 Uhr
Teilnahme: 7 Euro
Preise nach Swiss: Produktgutscheine, je nach Teilnehmerzahl.

19.03. Highlander Liga
Anmeldung: 11.00 Uhr
Beginn: 12.00 Uhr
Teilnahme: 7 Euro
Preise nach Swiss: Produktgutscheine, je nach Teilnehmerzahl.
#4
New Editions / Magic Origins
03-07-2015, 02:05:59 PM
200 cards of Magic Origins had been spoiled so it's time for a preview.


This time I use a new rating system, still 0 to 5 points but without being too exactly.

5: will see play in every deck with the right colors, independent from the archtype( e.g. Swords to Plowshares, Brainstorm, Demonic Tutor, Lightning Bolt, Tarmogoyf, Wasteland)

4: will often see play in the right archetypes           ( e.g. Restoration Angel, Counterspell, Bitterblossom, Young Pyromancer, Courser of Kruphix, Maze of Ith)

3: good choice card                                            ( e.g. Mirran Crusader, Repeal, Diabolic Intent, Bloodhall Ooze, Rancor, Sword of Fire and Ice)

2: seldom good                                                 ( e.g. Kor Skyfisher, Capsize, Pack Rat, Pulse of the Forge, Skinshifter, Bonesplitter)

1: more or less bad                                           ( e.g. Disenchant, Telling Time, Carnophage, Mogg Flunkies, Sylvan Ranger, Evolving Wilds)

0: unplayable in normal cases                           ( e.g. Benevolent Bodyguard, Flying Men, Raise Dead, Raging Goblin, Prey Upon, Prophetic Prism)
 



http://www.mythicspoiler.com/ori/cards/avariciousdragon.html
Avaricious Dragon   2RR
Creature - Dragon
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
4/4
// 4 from 5 points
// A Grafted Skullcap with a 4/4 flying body. Definetly good in every aggro deck where you empty your hand quickly. Will see play in every heavy red aggro deck like RG-Beats, Boros or RDW.



http://www.mythicspoiler.com/ori/cards/languish.html
Languish   2BB
Sorcery
All creatures get -4/-4 until end of turn.
// 4 from 5 points
// Every deck which plays Damnation, Toxic Deluge will play this cards.



http://www.mythicspoiler.com/ori/cards/moltenvortex.html
Molten Vortex   R
Enchantment
R, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
4 from 5 points
// Finally a Seismic Assault which can be paid. Seismic Assault was being played in Lands-Deck but with the triple red mana this wasn't working well.



http://www.mythicspoiler.com/ori/cards/consulslieutenant.html
Consul's Lieutenant     WW
Creature - Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2/1
// 4 from 5 points
// 2 mana 2/1 to 3/2 first striker with an Soltari Champion effect. This card reminds me of Crusade/Honor of the Pure, these cards had seen play so this card will see play too. It's obvious good but strictly limited to WW or Maverick Decks.



http://www.mythicspoiler.com/ori/cards/scabclanberserker.html
Scab-Clan Berserker    1RR
Creature - Human Berserker
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever an opponent casts a non-creature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
2/2
// 3 from 5 points
// With  haste luck it's a noncreature-Spellshock for your opponent. 2/2 or 3/3 isn't impressive but the spellshock part is tempting. The use of this card will mostly be limited to RDW.



http://www.mythicspoiler.com/ori/cards/managorgerhydra.html
Managorger Hydra  2G
Creature - Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1/1
// 3 from 5 points
// With 3 mana and 1/1 it's starting stats are extrem weak but it grows like a Quirion Dryad or a Taurean Mauler with spells from both players. After a few turns this creature will be bigger like a simliar creature and has trample.



http://www.mythicspoiler.com/ori/cards/kytheonheroofakros.html
Kytheon, Hero of Akros       W
Legendary Creature - Human Soldier    
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
2W: Kytheon gains indestructible until end of turn.            
Gideon, Battle Forged
Planeswalker - Gideon
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.
+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
// 3 from 5 points
// A much better Elite Vanguard with 2W:Indestructible. If a Battalion-like attack succeded he becomes a good Gideon Planeswalker, with +2 an Into the Fray/Goblin Diplomat ability, +1 Indesctructible plus Untap for one creature, and with +0 he becomes a 4/4 Gideon Jura.



http://www.mythicspoiler.com/ori/cards/lilianahereticalhealer.html
Liliana, Heretical Healer   1BB
Legendary Creature - Human Cleric
Lifelink
Whenever another nontoken creature you control dies, exile Liliana Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.
2/3
Liliana, Defiant Necromancer
Planeswalker - Liliana
+2: Each player discards a card.
-X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature you control dies, return it to the battlefield under your control at the beginning of the next end step."
3 loyality
// 3 from 5 points
// 1BB mana 2/3 lifelink, these reminds me of a Vampire Nighthawk. 2/3 lifelink makes 4 lifeswing just like a Loxodon Smiter, only with 1 thoughness less. If then another creature you control dies Liliana becomes a planeswalker and replaces the lost creature with a 2/2 Zombie. The planeswalker has 2 relevant abilitys the +2 is the first Liliana of the Veil ability, and with the -X you get a Reanimate.



http://www.mythicspoiler.com/ori/cards/chandrafireofkaladesh.html
Chandra, Fire of Kaladesh    1RR
Legendary Creature - Human Shaman
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
T: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed
2/2
Chandra, Roaring Flame
Planeswalker - Chandra
+1: Chandra, Roaring Flame deals 2 damage to target player.
-2: Chandra, Roaring Flame deals 2 damage to target creature.
-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
4 loyality
// 3 from 5 points
// 3 mana 2/2 doesn't look impressive, but these creature can shot similiar amounts of damages as a Shrine of Burning Rage. And with an attack/block plus an red spell these creature becomes a Planeswalker which can shot Shock's at any target. Of course this card is limited to RDW, just like Shrine of Burning Rage.



http://www.mythicspoiler.com/ori/cards/jacevrynsprodigy.html
Jace, Vryn's Prodigy    1U
Legendary Creature - Human Wizard
T: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control.
0/1
Jace, Telepath Unbound
Planeswalker - Jace
+1: Up to one target creature gets -2/-0 until your next turn.
-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard".
5 loyality
// 3 from 5 points
// A Merfolk Looter which can easily (with 4 other cards in your graveyard) becomes a Planeswalker which can produces a Snapcaster ability, or a single target Jace, Architect of Thought ability. Looter il-Kor and several Merfolk looter(in Reanimator Decks) had seen play and so I wouldn't be suprised to see this creature being played.



http://www.mythicspoiler.com/ori/cards/abbotofkeralkeep.html
Abbot of Keral Keep    1R
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2/1
//3 from 5 points
// A creature for both early and late game. The 2/1 Prowess body looks as efficient as Monastery Swiftspear and this card had seen much play in RDW. So the big question is how efficient is the Ire Shaman/Chandra, Pyromaster/Outpost Siege ability without the 2 mana available which was used for the Abbot o.K.K..



http://www.mythicspoiler.com/ori/cards/archangeloftithes.html
Archangel of Tithes   1WWW
Creature - Angel
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.
3/5
// 3 from 5 points
// A half Ghostly Prison for both attacking and blocking, with a 3/5 flying body. The mana cost of 1WWW limits this card to White Weenie Decks.



http://www.mythicspoiler.com/ori/cards/daysundoing.html
Day's Undoing    2U
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn.
// 3 from 5 points
// A not overpowered Timetwister, but I doubt that it will see play in High Tide or Dreamhalls Combo.



http://www.mythicspoiler.com/ori/cards/exquisitefirecraft.html
Exquisite Firecraft   1RR
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.
// 3 from 5 points
// A not counterable cheap sorcery Flame Javelin. Will mainly see play in RDW.



http://www.mythicspoiler.com/ori/cards/woodlandbellower.html
Woodland Bellower   4GG
Creature - Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
6/5
// 3 from 5 points
// This creature can produce with 6 mana 10 power and thoughness, it could also generate card advantage with Reclamtion Sage or Eternal Witness. I see the use of this card limited to Ramp-Decks.



http://www.mythicspoiler.com/ori/cards/tragicarrogance.html
Tragic Arrogance    3WW
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
// 3 from 5 points
// With a stalled board this can be lethal blowout, in early game this cards makes nothing.



http://www.mythicspoiler.com/ori/cards/nissaspilgrimage.html
Nissa's Pilgrimage    2G
Sorcery
Search your library for up to two basic forest cards and reveal them, then put one onto the battlefield tapped and put the rest into your hand. Then shuffle your library.
Spell mastery - If there are two or more sorcery and/or instant cards in your graveyard, you may search your library for up to three basic forest cards instead.
// 3 from 5 points
// A mono green Kodama's Reach which can search up to three Forests.



http://www.mythicspoiler.com/ori/cards/outlandcolossus.html
Outland Colossus    3GG
Creature - Giant
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)
Outland Colossus can't be blocked by more than one creature.
6/6
// 3 from 5 points
// 6/6 for 5 mana is huge, it grindes one opposing creature per turn and then will become 12/12. Today it's seldom that 5 mana creatures get played so the creatures need to be special like Thundermaw Hellkite, Baneslayer Angel or Whisperwood Elemental. I think this creature needs a test space.



http://www.mythicspoiler.com/ori/cards/relicseeker.html
Relic Seeker   1W
Creature - Human Soldier
Renown 1 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
2/2
// 3 from 5 points
// This is a Stoneforge Mystic for an aggro deck. With a 2/2 to 3/3 body it looks huge with the card advantage it produces.



http://www.mythicspoiler.com/ori/cards/thopterspynetwork.html
Thopter Spy Network   2UU
Enchantment
At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
// 3 from 5 points
// A very expensive lifelossless Bitterblossom/Phyrexian. With 4 mana this card enters the game late and is as slow as Bitterblossom always was. But with the Carddraw and creature outpout this card looks tempting.
#5
New Editions / Dragons of Tarkir
13-03-2015, 03:36:14 PM
48% of all Dragons of Tarkir cards are spoiled yet so it's time to take the first resume. Here is my top ten:

Place 1:

Kolaghan's Command

1BR
Instant
Choose two -

* Return target creature card from your graveyard to your hand.

* Target player discards a card.

* Destroy target artifact.

* Kolaghan's Command deals 2 damage to target creature or player.
Icefall Regent
3UU
Creature - Dragon
Flying

// 4 relevant abilities: Raise Dead, Discard, Shatter, Shock. All 4 abilities create card advantage at a huge variety of possibilities. Since Electrolyze is hugely played with only two abilities: Forked Bolt and Draw, it wouldn't suprise me too see this card played very often.
I would say it's the best card of the set.


Place 2:

Dragonlord Ojutai

3WU
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5/4

// This creature solves the biggest problem of all fatties, that to being removed at the following turn of the opponent. And in the next turn when you can attack you have again countermana open. This creature sets the clock to 4 turns while generating every turn an Anticipate(its like a 1 card weaker Impulse).


Place 3:

Den Protector

1G
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.

Megamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.
2/1

// It's an Eternal Witness for 5 with 3/2 and a slight evasion (especially against planeswalker who built their own small tokens)which you can pay cummulative or playing it for 2 Mana for a 2/1. So this card has many options to choose from. Eternal Witness had seen huge play so this will probably see a little less play. It will depends of how much mana a Regrowth Effect with a decent body is worth for the players.


Place 4:

Zurgo Bellstriker

R
Legendary Creature - Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash 1R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2

// One mana 2/2 so this will see play in every red deck what plays Goblin Guide, Firedrinker Satyr, Rakdos Cackler and so on. With Dash it has a special ability to suprise your opponent, that's especially good against Planeswalker which were led on an empty board.


Place 5:

Sarkhan Unbroken

2GUR
Planeswalker - Sarkhan
[+1]: Draw a card, then add one mana of any color to your mana pool.

[-2]: Put a 4/4 red Dragon creature token with flying onto the battlefield.

[-8]: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
[4]

// The two primary abilitys make card advantage, and the second ability defends this Planeswalker with a 4/4 flying Dragon. So this Planeswalker is very good. The only problem is that UGR is not a often played combination, the two most played three colored blue decks play either UWR or UGB a little more seldom is Esper or Bant, UGR is really rare. This is the only obstacle for this card to see huge play.


Place 6:

Thunderbreak Regent

2RR
Creature - Dragon
Flying

Whenever a dragon you control becomes the target of a spell or ability your opponent controls, Thunderbreak Regent deals 3 damage to that player.
4/4

// Most creatures get removed earlier or later, so shoting 3 damage is a good ability. This ability is like haste, creature with haste are good because they allready attacked before they where taken out and so 3 damage could be compared to 4 if it would had haste.


Place 7:

Sidisi, Undead Vizier
3BB

Legendary Creature - Zombie Naga
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.
4/6

// Tutoring is a huge ability, this card combines a Diabolic Intent with a 4/6 Deathtouch body. Diabolic Intent cost 2 mana and so the 4/6 Deathtoucher would only cost 3 mana more, for me it's sounds like a good price package.


Place 8:

Icefall Regent

3UU
Creature - Dragon
Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost 2 more to cast.
4/3

// This card combines the abilitys form Frost Titan(one of Jonnys favorite cards) and Dungeon Geists with an intermediate cost of 5 with flying. So I wouldn't wonder to see this card being played.


Place 9:

Ire Shaman

1R
Creature - Orc Shaman
Ire Shaman can't be blocked except by two or more creatures.

Megamorph R

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2/1

// With 4 combined 4 mana you have a Stormblood Berserker(which has a really good evasion) and a Chandra, Pyromaster ability for card advantage. In red decks(RDW, Boros, RG-Beats), card advantage is rare so this card will see its play here, I guess.


Place 10:

Narset Transcendent

2WU
Planeswalker - Narset
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

[-2]: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

[-9]: You get an emblem with "Your opponents can't cast noncreature spells."
[6]

// This card is hard to evaluate, with 4 Mana you have 6 but more likely 7 loyality points so your opponent has to sacrifice much damage to this planewalker. The first ability can be compared to Domri Rade's first ability, maybe it's a little better cause Enchantments, Artifacts and Planeswalker can be hit too. The second ability clones spells with a 1 turn suspend, that's very good for big spells and againts counters. The third ability looks not so spectacular like other planeswalker ultimates, but sure it can hinder many spells from being played.
#6
This month there will be no highlander in Mannheims Wizard's Well, instead of highlander there will be a SNM Khans of Tarkir Boosterdraft.

Here is the source: http://www.wizards-well.de/
#7
Date: 22.09.2014 at 16:00

Place: Spiele-Pyramide, Fritz-Erler-Str. 9, Karlsruhe

Prices: Boosters depending on amount of players.

Starting Fee: 2,50 Euro


You can particiapte with even 10 high quality proxies

Additional Infos can be found here : http://www.spiele-pyrami.de/index.php?content=52&event=323
#8
Reports / 3th day JK-Store HL-League
16-03-2014, 07:43:47 PM
These are the results from the 3th day JK-Store HL-League:

1  Goblin Piledriver   10pts   5C-Oath-Staxx
2  Tobias Müller        9pts   White Weenie
3  Matthias Hittel      8pts   Esper Control
4  Tobias Knötgen       7pts   Esper Control
5  Stephan Schallenberg 7pts   GBW Rock
6  Benjamin Farnung     7pts   4C Blood Aggro
7  Marcus Franz         6pts   Izzet Control
8  Jan Schulze          6pts   Red Deck Win
9  Marco Kropf          6pts   Captain America
10 Olivier Lavaud-Canone 6pts  Captain America
11 Benny Kaiser         3pts   Esper Control
12 Jan Göhring          3pts   UR Splinter Twin
13 Felix Schulmerich    3pts   Storm Combo
14 Joachim Robts        0pts   Jund


Match 1: Jan Schulze  with RDW (2:0)

Game1:
Jan started quick with a Goblin Guide and Rakdos Cackler, but he had only 2 Mountains. I destroyed his second mountain with Vindicate. At the end(he drewed a new Mountain) I played Waragte for Crumbling Sanctuary and he conceded.

Game2:
Jan had to mulligan to5 but started again quick with Goblin Guide and Firedrinker Satyr. I played Tezzeret Agent of Bolas turn 3, which gathered artifacts and 5/5 creatures. As I found Enlighted Tutor for Crumbling Sanctuary the game was over.


Match 2:Tobias Müller WW (2:1)

Game1:
Tobias started turn 1 with Plains, Chrome Mox, Elite vanguard and Isamaru. Next turn followed by Mutavault and a Crusade. I was very low on lifepoints where i found my Wrath of God and Rishadian port for his Mutavault. As he played out 2 new creatures I lost.

Game2:
Tobias started with an Aether Vial and turn2 Leonin Relic-Warder for my Grim Monolith. I played Oath of Druids and assembled in the next turns a good board position(including Staff of Nin shoting his Soltari Priest) with the oathed creatures against many white creatures from Tobias including a Sliver Knight and a Sword of Fire and Ice(which dealt me enough damage even against my board position). My opponent countered my next two Spells Firespout and Wildfire with Brave the Elements and Mana Tithe. A few turns later I resolved a Martial Coup for 5 which won at the end.

Game3:
I kept a 7card hand(after the Free Mulligan) with only 1 land 1 Talisman and Oath of Druids. First turn I drewed Maze of Ith but the next turn I had my second land for the Oath o.D.. A few turns later my bigger creature had overwhelmed the smaller white creatures.


Match 3: Marcus Franz with Izzet Control (2:0)

Game1:
Markus kept a mono red hand with 3 Mountains, Young Pyromancer, Lightning Bolt and Chain Lightning. As he resolved his Young Pyromancer I can resolve The Abyss, which would had eaten all creatures Markus had so he didn't played anything till the end of the game. The end came quick with Tezzeret, Agent of Bolas.

Game2:
In the first turns Markus had Grim Lavamancer on his side, as I played Jace the Mind Sculptor he played Fact or Fiction(divided into a single Blood Moon and 3 lands with Gitaxian Probe on the other pile). Next turn Markus resolved Magus of the Moon and I played Wildfire. Leaving the board only with a Talisman of Dominance and a Jace TMS with 1 loyality counter. The next turns i only drew nonbasic mountains and unplayable spells. A few turns later Markus resolved his suspended Ancestral Vision and I had finally found the Mox Diamond which let my cast Tezzeret, Agent of Bolas which won the game quick.


Match 4: Matthias Hittel with Esper Control (1:1:1)

Game1:
We traded a few spells and I can resolve Tezzeret, the Seeker searching for Winter Orb while Matthias was tapped out. He conceded suddenly (8 minutes gone)

Game2:
Matthias started quick with Baleful Strix and Blade Splicer. He countered my Staff of Nin which was searched by Tainted Pact. My final spell Wrath of God also got countered, so I lost relative quick. (Another 15 minutes gone)

Game3:
My first turn Coalition Relic got countered, at least I could resolve Thran Dynmao turn 2 and turn 3 my Staff of Nin. All the following turns Matthias played Glen Elendra Archmage 4 times with Unburial Rites and Reveilark which I could handle with my Spells and the Staff of Nin. Other hardcounter shattered all my victory plan, meanwhile my Staff of Nin shots his Snapcaster Mage twice, and his Trinket Mage + Kitchen Finks(all with help, not the Staff alone). After felt 30 minutes(on my watch) I couldn't win in the extra turns with my Elspeth, Knight Errant, because I played in the early-mid game Crumbling Sanctuary hoping his Glen Elendra Archmage would counter it(instead of other spells).
So in my time calculation only 53 minutes were gone but the judge told me it were the full 60 minutes(which I really doubt).
#9
This year there will be again a JK-Store-League.

Date:
16.02.2013   1.Day of JK-Store-League
30.03.2013   2.Day of JK-Store-League
27.04.2013   3.Day of JK-Store-League
25.05.2013   4.Day of JK-Store-League
29.06.2013   5.Day of JK-Store-League
03.08.2013   6.Day of JK-Store-League
14.09.2013   7.Day of JK-Store-League
16.11.2013   8.Day of JK-Store-League

Adress: JK-Entertainment-Store
        Eschersheimer-Landstraße 267
        60320 Frankfurt

Tournament-Type: Normal Tournament/JK-Store-League

Entry Fee: 7€

Begin: 12:00

Max.Players: 64


Weblink:  http://www.jk-entertainment.de/index.html
          http://pmtg-forum.de/wbb2/thread.php?threadid=7975

telephone : 069/40564967



e-mail: homepage@jk-store.de


Quote: (sry, no translation)
//
Die organisatorischen Grundlagen für die Ligen sind ziemlich einfach:
Jeder Spieltag kostet pro Spieler 7 Euro Teilnahmegebühr, davon fliessen 5 Euro in den Payout-Topf für den Spieltag und 2 Euro in den Topf für die Gesamtliga.
Die Payout-Aufteilung je Spieltag wird durch den zuständigen Mitarbeiter im JK Store festgelegt.
Die Aufteilungsmodalitäten für das Payout für die Gesamtliga stehen noch nicht fest, wahrscheinlich wird es ähnlich wie im letzten Jahr - also Preise für die TOP 6.
Alle Preise werden in Gutscheinen für den JK-Store ausgegeben.

Das Punktesystem haben wir im Vergleich zum Vorjahr etwas geändert, um der geringeren Anzahl an Spieltagen Rechnung zu tragen und die Teilnahmemotivation zu erhöhen. Es sieht wie folgt aus:

Teilnahme pro Spieltag: 8 Punkte
Jeder Sieg: 3 Punkte
Jedes Unentschieden: 1 Punkt
1. Platz je Spieltag: 8 Punkte
2. Platz je Spieltag: 6 Punkte
3. Platz je Spieltag: 4 Punkte
4. Platz je Spieltag: 3 Punkte
5. Platz je Spieltag: 2 Punkte
Außerdem gibt es 3 Extra-Punkte, wenn man an einem Spieltag alle seine Spiele gewinnt.
//
#10
10 Players, 4 Rounds

1. GoblinPiledriver (Alara-Blood) 12 pts
2. Markus Deutscher (5C-Aggro) 9 pts
3. Tobias Müller (Esper/green Sup.-Control) 7 pts
4. Wang Yuehan (Rakdos-Midrange) 6 pts
5. Ruben Mönkmoller (RDW-Burn) 6 pts
6. Jan Göhring (Captain-America-Control) 5 pts
7. Benny Kaiser (UGB-Midrange) 4 pts
8. Marcus Franz (Boros) 4pts
9. Marco Kropf (Esper-Control) 3 pts
10.Manuel Bueschgens (Captain-America-Control) dropped

Strategy: 40% Aggro ; 20% Midrange ; 40% Control

Average played Colors: 3

Color Pie:
Red: 31,1%
White: 22,4%
Black: 19,1%
Blue: 18,2%
Green: 8,8%

I played first Rround against Wang with Rakdos Midrange, 2.round against Marcus with Boros, 3 round Markus with 5C-Aggro(with Intuition, Ancestral Vision, Jace the Mindscupltor and Hound of Griselbrtand), and finally against Ruben with Burn-RDW.
So I only played against other Aggro and one Midrange decks.
#11
Announcements / Highlander at the JK-Store
04-12-2012, 09:21:02 PM
The JK-Entertainment holds a Tournament, this is the last Try Out before 28.December the Highlander Grand Prix.

Please make a tournament announcement on front page, too.


Date            Sat, 15.12.12
Place:            Eschersheimer Landstr. 267
                60320 Frankfurt
Type:            normal tournament
Starting Fee   7,00 €
Registration    11:30 Uhr
Begin           12:00 Uhr
Max. Players    64
Contact    homepage@jk-store.de
                069 40564967
#12
Off-Topic / Un-Sets - The Thread
03-02-2011, 08:11:10 PM
Top 15 Cards which could had appeared in any Un-Set(ordered):
1. Chaos Orb
2. Sharaazd
3. Goblin Game
4.Apocalypse Chime
5. Atogatog
6. Barren Glory
7. Falling Star
8. Demonic Attorey
9. Krak Thumb
10. Grip of Chaos
11. Leveler
12. Living Wish
13. Burning Wish
14. Cunniing Wish
15. Glittering Wish



Top 15 Cards fom Un-Sets which could had published in normal Sets(Ordered):

1. Enter the Dungeon
2. Framed
3. The Cheese Stands Alone
4. Rare-B-Gone
5.World-Bottling Kit
6. Blast from the Past
7. Booster Tutor
8. Staying Power
9. Orcish Paratroopers
10 Uktabi Kong
11. Yet Another Aether Vortex
12. Mise
13. Form of the Squirrel
14. Old Fogey
15 Goblin Bookie


Best  Un-cards:
1.Time Machine
2.Enter the Dungeon
3. R&D's Secret Lair
4. Framed
5. Gifts Given

If you want I can comment my ordered choices.
#13
Rank  Name                        Points OMW  PGW
1 Nötzel Sebastian           15   50     83  Dark-Bant-Controll               
2. Hauck Christian            12   65     67      Naya-Midrange                 
3 Iacono Giuseppe           12   55     80    RG-Scapeshift-Ramp               
4 Gerber Christoph          12   51     72   Bant-Midrange                         
5 Korbel Jochen              10    58     67   5C-Alara-aggro                         
6 Guenzel Achim             10   42     67    Bant-Control                             
7 Möskel Michael              9    67    54  5C-Goodstuff                             
8 Plajer, Alex                      9   59     55  GR-Scapeshift-Ramp                 
9 Stührmann Stefan           9   59     54    MonoRed-Goblins                             
10 Thomas Alexander       9   51    67     Bant-Control                                 
11 Übelacker Lukas          9   43    67    UW-Control                               
12 Leuck Marc                   7   55    55     4C-Goodstuff                       
13 Wolf Tobias                  7   40    50      BGW-Doran-Rock                     
14 Stier Thomas                6   78   44  Bant-Midrange                             
15  Dubbernell Robin        6   67   36   MonoBlue-Artifact-Controll                 
16 Grossmayer Christian 6    57   50       BR-Aggro                             
17 Thiemann Kai              6    55    40   Naya-Jund-Midrange             
18 Ehrle Philip                  6     54    50   5C-Alara-aggro                   
19 Hauck Manuel             6     47     45  Mono-Black-Controll/G         
20  Schmidt Christian     4     51     36    UWR-Control                           
21 Philip Karl                  3     49      25    Grixis-(Mid)-Controll                 
22 Meister Yannik          3     49     25       5C-Sliver                                       
23 Jäger Stefan             3     42     30    Bant-Aggro                                   
24 Philipp Jan                3     40     20  BG-Venom-Infect                               
25 Stief Maximilian       1     52      29   UW-Skies-Aggro                         



Small Report:
Match1: Maximilian Stief  UW-Skies
One Loss, one Win and the last game took so long that it ended in a Draw
0-0-1

Match 2: Christian Grossmayer BR-Aggro
2:1  First game I lost against Price of Progress. In the second game he had Price on hand till end of the game, but with no creature  alive to support it. Third game he had creatures and Sword of Body and Mind. One the last turn before he killed me I topdecked Magma Jet for the final damage.
1-0-1

Match3: Christian Hauck Naya-Midrange
First game he payed 8 Life into Sylvan library and had Natural order and Progenitus on hand. Second game  I destroyed
too many of his creatures with support from my fauna Shaman.
2-0-1

Dubbernell Robin: MonoBlue-Artifact-Controll
In both games I played my creatures far too quick for Robin and won straight by attcking.
3-0-1

Match5: Sebastian Nötzel Dark-Bant
Both games took very long and in both games he topdecked better than me.
3-1-1

5th. Place finally



Metagame-Breakdown:
8 Aggro        -->  32%
7 Midrange  -->  28%
10 Controll   -->  40%
#14
Results from the 2. Highlander Tournament in Würzburg on 5.December.2010:

1. Jochen Korbel (5C-Alara-Aggro)
2. Andreas Keupp (UW-Fish)
3. Florian Hering (Dark Bant bzw. UWGB-Midrange)
4. Robo Dubbsen (MonoU-Artifact-Control)
5. Stefan Winschel (White Weenie)
6. Stefan Stührmann (WRUB-Staxx)
7. Peter Gehring (Naya-Aggro)
8. Maximilian Stief (UW-Skies)
9. Kai Thrieman (Jund-Aggro)
10. Noomi Arlt (Boros Deck Wins)
11. Sven-Oliver Lorenz (UBR-Control)
12. Jan Portleroy (Canadian Threshold)
13. Christof Stührmann (MonoU-Artifact-Aggro)
14. Nikolas Crisci (GW-Elves)
15. Christian Schmidt (Captain America)
16. Axel Heid (YingYang)
17. Tobias Pinkel (RB-Aggro)
18. Fritz Stührmann (Satanic Sligh)
19. Adrijan Wiesen (High Tide / Mind over Matter) DROP

Copyed from www.magicwue.de


Metagame:
aggro:    10 --> 52%
Midrange: 4  --> 21%
Controll: 4  --> 21%
Combo:    1  --> 5%


I played against:
1.Match: Sven-Oliver Lorenz (UBR-Control)   2:1
2.Match: Jan Portleroy (Canadian Threshold)2:0
3.Match: Andreas Keupp (UW-Fish)           2:1
4.Match: Robo Dubbsen (MonoU-Artifact-Control) Internal Draw 0:0
5.Match Peter Gehring (Naya-Aggro)         2:1
Result: 4-0-1
#15
Reports / Pforzheim -- Highlander Tournament
25-11-2010, 01:00:18 AM
On the TNM in Karlsruhe I was invited to a Highlander Tournament in Pforzheim.
11 Players were there so it was quite huge.

The entry fee was given out completly in prizes.
4-3-2-1-1   Boosters for the first 5 Players.


Here a small report from the event:


1.Match :BW-Controll-Staxx
1.Game: Me(Keycards):Bitterblosom,Ligthning Bolt,Lightning Helix  ;
              Opponent(Kc): Wrath of God,Damnation, Worn Powerstone,Martial Cuop,Sign in Blood.
2.Game:Me(Keycards): Bitterblosom Sword of Fire and Ice ;
               Opponent(Kc):Abyssal Persecutor, Sculpting Steel(Sword and Fire and Ice).
3.Game:  Me(Keycards):Steward of Valeron,Bitterblossom,Winter Orb,Aven Mindcensor ;
                Opponent(Kc): Darksteel Ingot,Poluted Delta.
2:1

2.Match: 5CC
1.Game: My opponent was quite screwed but managed to play Land after Land(no joke). Meanwhile I could play creatures and kill him.
2.Game: My Doran, the Siege Tower was countered on Turn2 with Daze(optional Manacost). The Turn he needed to play the Island again was enough to kill him before his Mass Removal could stop my assault.
2:0

3.Match: UW-Controll
1.Game: After the Day of Judgemnt I could play enough creatures for the win.
2.Game  My opponet droped Back to Basic. I draw Plains and  Mounatin and played Vindicate on Back to Basic. Many Turns after this my flyers could bring this game home.
2:0

4.Match: Bant-Midrange
1.Game: Me(Keycards): Aether Vial, Magma Jet, Matca Rioter, Rafiq of the Many, Sedraxis Specter ;
                Opponent(Kc): Ancestral Vision, Qasali Pridemage,Elspeth, Sword of Fire and Ice, Looter il-Kor
2.Game Me(Keycards): Ajani Vengeant(killed Birds of Paradise),,Bitterblossom, Bloodbraid Elf(cascaded into Serendib Efreet);
              My Opponent had only four Lands and whithout Bird and and a tapped land from Ajani he couldn't play much spells.
2:0


Metagame:
1 MonoBlack Controll
1 BW-Orzhov-Staxx
1 5C-Alara-aggro
1 RDW
2 5CC
2 UW-Controll (one UW-Planeswalker-Staxx)      
1 Naya-Midrange
1 Bant-Midrange  
1 Thoule Highlander            

=> 2 Aggro           18%
      3 Midrange     27%
      6 Controll        55%


The Next Highlander Tournament in Pforzheim will take Place on 4th.December 11:00 at:

Schreibwaren Scherer
Westliche Karl-Friedrich-Straße 257
75172 Pforzheim
#16
Rank   Name   Points   Opponetscore in %     Deck
1   Korbel, Jochen   9   62,5        5C-Alara-aggro
2   Gerber, Christoph   9   58,3        5C-MCFlurrywithSmarties-aggro
3   Lehmann, Ronald   9   58,3        RDW
4   Guenzel, Achim   9   56,3        Naya-Zoo
5   Hauck, Manuel   6   64,6        BlackDeckWin-MBC
6   Hoischen, Boris   6   58,3        5CC
7   Barkowski, Merle   6   58,3        RB-Goblins
8   Stief, Maximilian   6   54,2        UW-Controll/Skies
9   Iacone, Giuseppe   6   38,9        UW-Controll
10   Gölz, Markus   3   52,1        BGW-Patern,Rector,Hulk-Combo
11   Stier, Thomas   3   45,9       5C-aggro
12   Thiemann, Kai   0   100        Jund



Report:

Match1: Christoph Gerber with 5C-MCFlurrywithSmarties-aggro


First Round against my best friend and the person who invented my deck. The Day before he changed a few cards so now 7 cards is his build different from my build. And his version is more aggresive than mine.
Game1: I start with a aggresive start. Christoph's first creature Rhox War Monk was shot by Lightning Bolt and Magma Jet which shows me Sword of Fire and Ice and Llanowar Elves. I kept the Sword and denied the Elves. The Sword gave me enough Advantage that even  Shriekmaw couldn't stop me from winning.
Game2: I lost my Kitchen Fink to Path to Exile, my Sedraxis Specter got shot by Flametongue Kavu. At the end(only a few rounds later) I had no creature for my Sword of Fire and Ice and I lost the Game.
Game3: I screwed Cristoph by shoting down his Aether Vial with Maelstrom Pulse and his Bayou with Wasteland, leaving him with Plateau and Volrath's Stronghold. So my Bitterblossom Faery's and Rancor won against his twice played Tarmogoyf.(If I didn't had sot the Aether Vial, I would had been crushed by Baneslayer Angel + Volrath's Stronghold)
2:1

Match2: Maximilian Stief with UW-Controll/Skies

I lost last time against him as I thought he plays a straight aggro deck. But he claims he plays a Skies deck with Counters. As I lost last time I was surprised he plays small creatures. Now I knowed there were aggresive little creatures, but not nearly so much like in a normal UW-Skies which is a aggro Deck.
Game1: I had Turn2: Jhessian Inflitrator, Turn 3 Doran the Siege Tower, Turn 4 Sarkhan Vol. Which was enough against his Turn 2 Azorius Guildmage and his tapping ability.
Game2: I kept a Land and Esper Stormblade after spoiling I still had one Land. Mulligan to 1 Land but 2 2-Drops, So I kept it. I failed one turn a land and after I had 2 Lands my opponent crushed me.
Game3: I lost early my only green Source a Overgrwon Tomb to Wasteland. So my Lotus Cobra and Doran which I had since I spoiled my hand were lost during the game, like all the other green or white cards in my Hand(At the end 7-8 cards).
After losing the Wasteland I played quickly Pestermite, Bitterblossom and Winter Orb. Which was enough for the whole game against Maximilian, who played only Condemn to Pestermite(I rather had seen Path to Exile), Maze of Ith, Thirst for Knowledge and Vedalken Shackles.
2:1

Match3:  Merle Barkowski with RB-Goblins

Game1: I fall to 10 Life thanks to my Serendib Efreet and the stalled board. But then my Sword o Fire and Ice solved the stalled game by shoting Goblin Chieftain and at the end  even Merle.  
Game2: Merle had Grim Lavamancer and Spikeshot Elder which locked my Grim Lavamncer, Llanowar Elves and Fyndhorn Elves to my Hand(Later even Goblin Sharpshoter appears). I had to sacrifice Ajani Vengeant and Shriekmaw to this situation. As the game went over I had Woolly Thoctar and Knight of the Reliqaury against her Goblins. The Knight fetched Treetop Village for my offensive and my drawn Karakas eliminated Tuktuk the Returned.  
2:0

Match4:  Ronald Lehmann   with RDW
Game1: I had the much bigger creatures(like Matca Rioters) and crushed Ronald quick.
Game2: Ronald shot my Tarmogoyf,Knight of the Reliquary and as he lays down Blood Moon even my Matca Rioters. Meanwhile I was flooded with Lands but still got him to 2 Lifepoints. As he shot me finally the next card on my library was Arc-Trail. DAMN IT!!!
Game3: Ronald made the 3-1 Trade with Pyroclasm. After losing my Fyndhorn and Llanowar Elves I was hardly screwed. A few Turns later he even played Blood Moon. So even my last hope was gone...  
1:2


Metagame:
6 aggro Decks : 50%
4 Controll Decks: 33%
1 Midrange Deck:  8%
1 Combo Deck:  8%


Result:
3-1 First place with a 30â,¬ Voucher

3 5C-aggro Decks which went 1.Place,2.Place and 11.Place.


Greetings from Mannheim
Visit http://www.wizards-well.de/ for the next Highlander event
#17
After the Idea of Nastaboi I have creatd a list, untested yet, for a UW Scars Artifact aggro.


// Lands
    1 Arid Mesa
    1 Misty Rainforest
    1 Scalding Tarn
    1 Marsh Flats
    1 Polluted Delta
    1 Windswept Heath
    1 Flooded Strand
    1 Tundra
    1 Hallowed Fountain
    1 Seachrome Coast
    1 Mishra's Factory
    1 Darksteel Citadel
    1 Ancient Den
    1 Seat of the Synod
    13 Snow-Covered Island
    7 Snow-Covered Plains

// Creatures
    1 Memnite
    1 Ornithopter
    1 Arcbound Worker
    1 Zephyr Sprite
    1 Vedalken Certarch
    1 Flying Men
    1 Court Homunculus
    1 Steel Overseer
    1 Arcbound Stinger
    1 Arcbound Slith
    1 Perilous Myr
    1 Arcbound Ravager
    1 Ethersworn Canonist
    1 Myrsmith
    1 Auriok Sunchaser
    1 Stoneforge Mystic
    1 Riddlesmith
    1 Vedalken Outlander
    1 Ethercaste Knight
    1 Esper Stormblade
    1 Auriok Edgewright
    1 Etched Champion
    1 Phyrexian Ironfoot
    1 Trinket Mage
    1 Master of Etherium
    1 Man-o'-War
    1 Esperzoa
    1 Ethersworn Shieldmage
    1 Vendilion Clique
    1 Lodestone Golem
    1 Molten-Tail Masticore
    1 Frogmite
    1 Juggernaut
    1 Argent Sphinx
    1 Indomitable Archangel
    1 Precursor Golem
    1 Somber Hoverguard
    1 Spire Golem
    1 Myr Enforcer
    1 Qumulox
    1 Broodstar

// Spells
    1 Mox Opal
    1 Bonesplitter
    1 Trusty Machete
    1 Sensei's Divining Top
    1 Origin Spellbomb
    1 Quest for the Holy Relic
    1 Swords to Plowshares
    1 Path to Exile
    1 Glint Hawk Idol
    1 Mask of Memory
    1 Winter Orb
    1 Tangle Wire
    1 Sword of Fire and Ice
    1 Sword of Body and Mind
    1 Necrogen Censer
    1 Mimic Vat
    1 Vedalken Shackles
    1 Tempered Steel
    1 Fieldmist Borderpost
    1 Rusted Relic
    1 Jace, the Mind Sculptor
    1 Elspeth, Knight-Errant
    1 Tezzeret the Seeker
    1 Thoughtcast
    1 Argentum Armor
#18
Rank   Name   Deck   Points   OMW
1   Thomas, Alexander   UGb-Aggrocontroll   10   52,1
2   Korbel, Jochen   5C-Alara-aggro   9   60,4
3   Stier, Thomas   4C-Scapeshift-Ramp-Combo   9   56,3
4   Hauck, Christian   Naya-Midrange   9   54,2
5   Lehmann, Ronald   UR-Counterburn   7   66,7
6   Thiemann, Kai   WhiteWeenie   7   45,8
7   Gölz, Markus   GW-Elves   6   41,7
8   Stief, Maximilan   UGB-Reanimator   6   47,9
9   Dubbernell, Robin   UW-Controll   6   47,2
10   Fischer, Jürgen   Naya   5   45,8
11   Hoischen, Boris   4C-Goodstuff   4   54,2
12   Barkowski, Merle   RB-Goblins   4   45,8
13   Nötzel, Sebastian   5C-Oath-Controll   3   66,7
14   Platz, Jens J   Boros   3   62,5
15   Guenzel, Achim   UW-Controll   0   75
16   Sehovic, Sanim   Mono-U-Controll   0   54,2


Meta-Game-Analysis:

Aggro:      6         37,5%

Midrange: 2        12,5 %

Controll:   6        37,5 %

Combo:     2       12,5 %

Report:
1Round: Achim Guenzel  UW-Controll
Game1: 1 Turn before Achim could lay down Panoptic Mirror and Time Warp I was able to kill him. This was not Turn 5 or 6 it was a few turns later. Achim had to defend himself, and wasn’t able to take the win home. 1-0
Game2: At 10 life Achim layed down Crumbling Sanctuary. I set one creature after another in front of him, preparing to deal all 90 damage that was demanded for the win. At 20 cards in library I destroyed the Sanctuary and won finally. In the whole time my lifepoints where falling due to my Dark Confidant. Achim didn’t draw Mass Removal, while my creatures removed such cards from his library.  2-0
1-0

2. Round: Christian Hauck  Naya-Midrange
Game1: I first started with Rhox War Monk, but Christian had 2 burn spells. I had Fauna Shaman which searched me Sedraxis Specter(I truly love him), in response Christian shot my Shaman, so I only had Sedaxis Specter while Christian had Stirring Wildwood which was perfectly stronger than the Specter but the land was more expensive. So Christian decided to attack me every round with the land while I attacked every round with the Specter. My Ajani Vengeant died at the very first round, but my Specter take first his Llanowar Elves then he takes his Rancor down.  In the end one of my burn spells takes him down.
Game2: Chrsitian started with Wild Nacatal, Watchwolf and Grim Lavamancer , even my Karakas was annihilatored by an Anti-Karakas. So even my Kitchen Finks wasn’t enough to prevent a loss after 5 Minutes of play.
Games3: First Round I started with Aether Vial. Followed by Noble Hierach Kitchen Finks, Esper Stormblade. So I was able to prevent his offensive start with Wild Nacatal and Watch Wolf . Then we both played Flametongue Kavu. In the right moment I played Winter Orb while my Aether Vial was improved and getting the game winning card by flashing Woolly Thcotar and another guy which I can’t remember. 2-1
2-0

3. Round: Thomas Stier  Scapeshift-Combo
[/color]
1Game: I had to mulligan down to 6 cards. I don’t have enough pressure on the Board and Ajani Vengeant was also not so efficient against many Lands and Sylvan Library. I removed his Marit-Lage-Token with Oblivion Ring.Then after a few rounds Thomas played Scapeshift and I lost.
2.Game: I played Bitterblossom and Trygon Predator, looking over the table at his Mirri’s Guile which was the perfect Target. But Thomas played a Wrath and countered this perfect plan. Then I played Sedraxis Specter which was good supported by the Faery Tokens.
At 10 life he tutored for Dimir House Guard. At my last turn I got him to 3 life. He transmuted to Scapeshift and killed me. 0-2
2-1

4. Round Ronald Lehmann  UR-Counterburn
1.Game: My early creatures, Esper Stormblade and Steward of Valeron, take slowly away his life. He played Intuition for Rollling Earthquake, Volcanic Fallout and Pyroclasm. I gave him the Volcanic Fallout, he would take 2 damage and he didn’t had currently the second red Land. In his round he play his second red Land tapped, a Forgotten Cave, and a Propaganda. In my round I just layed down Winter Orb. And started attaking every round with Esper Stormblade. Provided by my Steward Valeron. After a few turns I had achieved victiory.
2.Game: I had early Fyndhorn Elves, Sword of Fire Ice( got a Mana Leak) and Matca Rioters. The Rioters was in the beginning 3/3 a turn later only 1/1 due to Ronald’s Wasteland. I didn’t was able to recover properly from his Wasteland. Turns later I had another Fetchland. Ronald take 3 damage again from Matca Roiters but Ronald countered everything I played.
Then Ronald played Silent Arbiter and Maze of Ith. All solutions which I drawed then were countered. After a long time (maybe 20 minutes) Ronald had all Burns spells together and finnaly killed me.
3.Game:
In the beginning I played Stoneforge Mystic, searched Sword of Fire and Ice, and played Bitterblossom. Ronald then killed all creatures which I tried to equip with Sword of Fire and Ice. With Bitterblossom I really had enough creatures so I won after a few attacks. 2-1
3-1


Platz1: Alexander Thomas  UGb-aggrocontrol

Lands:

Maze of Ith
Wasteland
Mishra’s Factory
Tectonic Edge
Academy Ruins
Tolaria West
Treetop Village
Flooded Grove
Tropical Island
Underground Sea
Bayou
Breeding Pool
Watery Grave
Overgrown Tomb
Polluted Delta
Flooded Strand
Scalding Tarn
Misty Rainforest
Windswept Heath
Verdant Catacomb
Wooded Foothills
7 Island
6 Forest

Creatures:
Llanowar Elves
Fyndhorn Elves
Arbor Elves
Birds of Paradise
Noble Hierach
Wall of Roots
Wall of Blossoms
Tarmogoyf
Looter il-Kor
Lotus Cobra
Psychatog
Shadowmage Infiltrator
Troll Ascetic
Call of the Herd
Kitchen Finks
Vendillion Clique
Old Man of the Sea
Trygon Predator
Trinket Mage
Eternal Witness
Kira, Great Glass Spinner
Glen Elendra, Archmage
Phantom Centaur
Obstinate Baloth
Sower of Temptation
Master of the Wild Hunt
Venser, Shaper Savant

Spells:
Ancestral Vision
Enginered Explosives
Aether Vial
Sensei’s Divining Top
Stifle
Phyrexian Furnance
Condescend
Demonic Tutor
Into the Roil
Legacy’s Allure
Regrowth
Counterspell
Mana Drain
Deprive
Memory Lapse
Remand
Logic Knot
Mana Leak
Miscalculation
Daze
Pernicios Deed
Putrefy
Jace Beleren
Vedalken Shackles
Sword of Light and Shadow
Sword of Fire and Ice
Grafted Wargear
Intuition
Krosan Grip
Consuming Vapors
Jace, the Mind Sculptor
Garruk Wildspeaker
Gifts Ungiven
Fact or Fiction
Control Magic
Cryptic Command
Force of Will
Bribery
Treachery



Platz3: Thomas Stier 4CBlood-Scapeshift-Ramp-Combo

Lands:

Bayou
Badlands
Taiga
Scrubland
Savannah
Plateau
Temple Garden
Sacred Foundry
Overgrown Tomb
Blood Crypt
Stomping Grounds
Murmuning Bosk
Verdant Catacombs
Wooded Foothills
Bloodstained Mire
Windswept Heath
Misty Rainforest
Polluted Delta
Marsh Flats
2 Mountain
2 Snow-Covered Mountain
1 Snow-Covered Swamp
1 Snow-Covered Plains
1 Forest
2 Snow-Covered Forest
Valakut, the Molten Pinnacle
Boseju, Who Shelters All
Wasteland
Phyrexian Tower
Bojuka Bog
Urborg, Tomb of Yagmoth
Maze of Ith


Ramp:
Lotus Cobra
Search for Tomorrow
Rampant Growth
Into the North
Edge of Autumn
Sakura Tribe Elder
Farseek
Nature’s Lore
Three Visit
Kodama’s Reach
Cultivate
Skyshroud Claim

Tutor:
Demonic Tutor
Rhystic Tutor
Grim Tutor
Beseech the Queen
Dimir House Guard
Diabolic Tutor
Liliana Vess
Shred Memory
Imperial Recruiter
Eladamri’s Call
Primeval Command
Crop Rotation
Academy Rector
Knight of the Reliquary

Finisher:
Scapeshift
Dark Depths

Removal:
Vindiacte
Mortify
Maelstrom Pulse
Putrefy
Faith Fetters
Oblivion Ring
Krosan Grip
Sword to Plowshares
Path to Exile
Diabolic Edict
Chainer’s Edict
Wickerbough Elder
Wrath of God
Day of Judgement
Damnation
Abyss
Moat
Pernicious Deed

Planeswalker:
Ajani Vengeant
Elspeth, Knight Errant
Gideon Jura
Sarkhan Vol
Sarkhan the Mad
Sorin Markov

Other Things:
Mirris Guile
Sensei’s Diving Top
Dark Confidant
Abdundance ( was wong in the List, Thomas got a Game Lost during a Deck Check)
Duress
Thoughtseize
Inquisition of Kozilek
Tidehollw Sculler
Eternal Witness
Regrowth
Crucible of Worlds
Vampire Hexmage




Platz4: Christian Hauck  Naya Midrange  â€œIch bin Corleone”

Lands:

7 Forest
3 Plains
Mountain
Verdant Catacombs
Arid Mesa
Misty Rainforest
Marsh Flats
Flooded Strand
Wooded Foothills
Windswept Heath
Bloodstained Mire
Scalding Tarn
Taiga
Savannah
Plateau
Rootbound Crag
Temple Garden
Sacred Foundry
Treetop Village
Mishra’s Factory
Wasteland
Horizon Canopy
Karakas
Tectonic Edge
Raging Ravine
Stirring Wildwood
Flagstones of Trokair

Creatures:

Arbor Elf
Llanowar Elves
Scute Mob
Birds of Paradise
Fyndhorn Elves
Noble Hierach
Wild Nacatal
Grim Lavamancer
Mother of Runes
Steward of Valeron
Lotus Cobra
Quasali Pridemage
Tarmogoyf
Watchwolf
Serra Avenger
Fauna Shaman
Jötun Grunt
Stoneforge Mystic
Woolly Thoctar
Troll Ascetic
Burning-Tree Shaman
Anurid Brushhopper
Knight of the Reliquary
Kitchen Finks
Aven Mindcensor
Harmonic Sliver
Eternal Witness
Cunning Sparkmage
Chameleon Colossus
Loxodon Hiearch
Ranger of Eos
Bloodbraid Elves
Wild Leaf Liege
Flametongue Kavu
Master of the Wild Hunt
Obstinate Baloth
Baneslayer Angel
Progenitus

Spells:

Swords to Plwoshares
Path to Exile
Lightning Bolt
Chain Lightning
Incinerate
Lightning Helix
Magma Jet
Journey to Nowhere
Oblivion Ring
Krosan Grip
Rancor
Vines of Vastwood
Colossal Might
Sword of Fire and Ice
Ajani Vengeant
Elspeth, Knight Errant
Garruk Wildspeaker
Gideon Jura
Winter Orb
Armageddon
Sylvan Library
Aether Vial
Tangle Wire
Eladamri’s Call
Natural Order
Congregation at Dawn
Basilisk Collar
#19
Deck Lists / BR-Threaten
31-07-2010, 03:43:10 AM
A friend of mine send me this deck list. It's a semi-aggresive BR Deck with a strong stealing and sacrifice subtheme.
It looks very interesting and it's something different from other decks.

// Lands
    1 [MM] High Market
    1 [DIS] Blood Crypt
    1 [ON] Bloodstained Mire
    1 [ON] Polluted Delta
    1 [ZEN] Arid Mesa
    1 [ZEN] Scalding Tarn
    1 [ZEN] Verdant Catacombs
    1 [ZEN] Marsh Flats
    8 [ROE] Mountain (1)
    1 [ON] Wooded Foothills
    1 [R] Badlands
    14 [SHM] Swamp (4)
    1 [SHM] Graven Cairns
    1 [US] Phyrexian Tower

// Creatures
    1 [M11] Viscera Seer
    1 [SC] Carrion Feeder
    1 [EX] Carnophage
    1 [ZEN] Vampire Lacerator
    1 [WWK] Pulse Tracker
    1 [ZEN] Goblin Guide
    1 [EVE] Figure of Destiny
    1 [GP] Scorched Rusalka
    1 [TO] Grim Lavamancer
    1 [ZEN] Goblin Bushwhacker
    1 [TSP] Mogg War Marshal
    1 [SH] Mogg Flunkies
    1 [ZEN] Goblin Shortcutter
    1 [ROE] Bloodthrone Vampire
    1 [TE] Dauthi Horror
    1 [RAV] Dark Confidant
    1 [ALA] Goblin Deathraiders
    1 [ZEN] Bloodghast
    1 [ZEN] Gatekeeper of Malakir
    1 [FUT] Magus of the Moon
    1 [ON] Nantuko Husk
    1 [M10] Vampire Aristocrat
    1 [US] Phyrexian Ghoul
    1 [ON] Goblin Sharpshooter
    1 [DIS] Lyzolda, the Blood Witch
    1 [SH] Stronghold Assassin
    1 [ZEN] Vampire Nighthawk
    1 [10E] Hypnotic Specter
    1 [8E] Rukh Egg
    1 [ON] Grinning Demon
    1 [WWK] Abyssal Persecutor
    1 [CH] Fallen Angel
    1 [LRW] Shriekmaw
    1 [M10] Siege-Gang Commander
    1 [ROE] Conquering Manticore
    1 [M11] Grave Titan
    1 [CFX] Shambling Remains

// Spells
    1 [TE] Sarcomancy
    1 [ALA] Dragon Fodder
    1 [EX] Price of Progress
    1 [DS] Spawning Pit
    1 [TE] Mogg Cannon
    1 [TE] Goblin Bombardment
    1 [DK] Blood Moon
    1 [TE] Helm of Possession
    1 [ON] Threaten
    1 [ZEN] Mark of Mutiny
    1 [M10] Act of Treason
    1 [EVE] Unwilling Recruit
    1 [ROE] Traitorous Instinct
    1 [CHK] Blind with Anger
    1 [TO] Temporary Insanity
    1 [MR] Grab the Reins
    1 [TSP] Word of Seizing
    1 [AP] Phyrexian Arena
    1 [FE] Hymn to Tourach (4)
    1 [M11] Duress
    1 [M11] Sign in Blood
    1 [FD] Night's Whisper
    1 [LRW] Thoughtseize
    1 [FD] Magma Jet
    1 [ARB] Terminate
    1 [ROE] Staggershock
    1 [LG] Chain Lightning
    1 [ALA] Blightning
    1 [M11] Lightning Bolt

So what do you think about it?

Any ideas or comments?
#20
With the picture of the 10commandment.deck from standart at Lorwyn Meta in my mind. I wanted to play the New Titans from M11 at such a control deck. So here I play 4 Titans(guess which not) and 2 Commands. So it's 6 of the 10 Biblic Commands.

The main thing with the Titans is the huge card advantage they could create. So I had to try such a deck.

This concept trys to ramp more than other control decks. So I play even both Kodama's Reach.

// Lands
   1 [ON] Windswept Heath
   1 [ON] Wooded Foothills
   1 [ON] Bloodstained Mire
   1 [ON] Flooded Strand
   1 [ON] Polluted Delta
   1 [ZEN] Arid Mesa
   1 [ZEN] Verdant Catacombs
   1 [ZEN] Marsh Flats
   1 [ZEN] Scalding Tarn
   1 [ZEN] Misty Rainforest
   1 [R] Savannah
   1 [R] Taiga
   1 [R] Underground Sea
   1 [R] Tropical Island
   1 [R] Tundra
   1 [R] Bayou
   1 [R] Volcanic Island
   1 [R] Plateau
   1 [R] Scrubland
   1 [8E] City of Brass
   1 [TE] Wasteland
   1 [LG] Karakas
   1 [R] Forest (2)
   1 [R] Plains (2)
   1 [ALA] Swamp (4)
   1 [SH] Volrath's Stronghold
   1 [IA] Snow-Covered Forest
   1 [IA] Snow-Covered Mountain
   1 [IA] Snow-Covered Island
   1 [AN] Library of Alexandria
   1 [R] Island (1)
   1 [DK] Maze of Ith
   1 [FUT] Tolaria West
   1 [WWK] Bojuka Bog
   1 [LRW] Shimmering Grotto

// Creatures
   1 [ROE] Enclave Cryptologist
   1 [SH] Wall of Blossoms
   1 [ROE] Wall of Omens
   1 [CHK] Sakura-Tribe Elder
   1 [DIS] Trygon Predator
   1 [SH] Hermit Druid
   1      Fauna Shaman
   1 [WWK] Stoneforge Mystic
   1 [FD] Trinket Mage
   1 [CFX] Knight of the Reliquary
   1 [SHM] Kitchen Finks
   1 [TSB] Shadowmage Infiltrator
   1 [UL] Bone Shredder
   1 [VI] Man-o'-War
   1 [ARB] Qasali Pridemage
   1 [FD] Eternal Witness
   1 [FUT] Aven Mindcensor
   1 [FNM] Flametongue Kavu
   1 [LRW] Shriekmaw
   1 [M10] Baneslayer Angel
   1 [ZEN] Rampaging Baloths
   1       Inferno Titan
   1       Grave Titan
   1       Primeval Titan
   1       Sun Titan

// Spells
   1 [CHK] Sensei's Divining Top
   1 [WL] Phyrexian Furnace
   1 [DS] Sword of Fire and Ice
   1 [MM] Bribery
   1 [EX] Recurring Nightmare
   1 [LRW] Garruk Wildspeaker
   1 [WWK] Jace, the Mind Sculptor
   1 [ALA] Ajani Vengeant
   1 [ROE] Gideon Jura
   1 [US] Exploration
   1 [RAV] Life from the Loam
   1 [P3] Three Visits
   1 [IA] Nature's Lore
   1 [CHK] Kodama's Reach
   1       Cultivate
   1 [FUT] Coalition Relic
   1 [FD] Engineered Explosives
   1 [AP] Pernicious Deed
   1 [R] Wrath of God
   1 [ZEN] Day of Judgment
   1 [LRW] Austere Command
   1 [FD] Condescend
   1 [ZEN] Spell Pierce
   1 [UL] Miscalculation
   1 [SH] Mana Leak
   1 [MOR] Negate
   1 [AP] Evasive Action
   1 [LG] Mana Drain
   1 [LRW] Cryptic Command
   1 [AL] Force of Will
   1 [R] Swords to Plowshares
   1 [CFX] Path to Exile
   1 [ALA] Oblivion Ring
   1 [AP] Vindicate
   1 [ARB] Maelstrom Pulse
   1 [VI] Impulse
   1 [OD] Tainted Pact
   1 [R] Demonic Tutor
   1 [FNM] Fact or Fiction
   1 [CHK] Gifts Ungiven


Any comments?