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#31
Goblin Piledriver  (Abzan) vs  dsck  (4C-nonred-Goodstuff)
2:0


Game1:
I had a quick start with turn 1 Llanowar Elves; turn 2 Lotus Cobra, Fetchland and Eternal Witness. On my third turn I could assemble much pressure on the board with a classical Wilt-Leaf Liege plus a Scavenging Ooze. Meanwhile dsck could only play Sylvan Caryatid. But then on dsck third turn he played Lotus Cobra, Garruk Wildspeaker and a Beast token. Precombat I layed down Citadel Siege which pumped my Llanowar Elf to a 4/4 creature(with the bonus from the liege), I attacked leaving dsck only 2 life his Garruk and Sylvan Caryatid(I lost my S.Ooze). On dsck final turn he cycled Miscalculation and could had played Eternal Witness + Birds of Paradise, but he conceded.

Game2:
dsck had a screwed start with only 1 land and an Ancestral Vision, I had turn 1 Thoughtseize, turn 2 Green Sun's Zenith to Birds of Paradise, turn 3 Desecration Demon and turn 4 Duress(I choosed Mystical Tutor over Vindicate) plus a Sylvan Carytid. As dsck Ancestral Vision resolved he had finally three lands for a Vindicate to my Demon. My next threat was Obzedat, Ghost Council, which was handeled by Tainted Pact into Swords to Plowshares leaving him only 21 cards in his library. The next relevant card from my side was Sorin, Solemn Visitor, so I had Birds of Paradise plus a 2/2 flying vampire for dsck final 8 life. Then on dsck side appeared Brimaz, King of Oreskos. As I attacked him to 5 life (the 2/2 vampire with the +1/+0 ability), I destroyed his Braimaz with an Abrupt Decay and I played Bitterblossom for the long run. On the second last turn dsck played Courser of Kruphix and a Fetchland whitch only finds a tapped Temple Garden. To seal the game I layed down Surrak, the Hunt Caller which gave himself haste, dsck sacrifed his Courser and stabilized so his life. On dsck last active turn he played Scavenging ooze to gain Life. In the final turn Surrak gave the new Faerie Token haste and so with the +1/+0 ability from Sorin,S.V. there was enough damage on the board for the kill.

#32
So the final changes are done:
5t6062am
#34
Goblin Piledriver(4C-Blood)  vs  Vazdru(4C-Blood)
3:0


Game1:
I kept a hand with 2 Lands, an Elf, Aether Vial, 2 Spells and a Planeswalker. Vazdru kept a 6 card hand: 2 Lands 3 Spells and a Planeswalker. vazdru started this game with a turn 3 Liliana of the Veil while I had allready Aether Vial on 1 counter, I discarded Lingering Souls for his Liliana ability. On my turn 3 i played Blighning to his Liliana and attacked for the final 4th damage, so on his side there where only 3 lands and 1 handcard left. Vazdru kept Maelstrom Pulse over Knight of the Reliquary as his only handcard. 2 turns later Vazdru had 5 lands and I had lost my planeswalker(Ajani Vengeant),so I had 4 lands, Ather Vial, 2 Elfes and Eladmri's Call on my hand. Vazdru drew Demonic Tutor and played Tarmogoyf, I searched with my Call Thundermaw Hellkite and finished the game 2 turns later with the flashbacked Lingering Souls Tokens and an activated Raging Ravine.

Game2:
This time we both kept our first hands. I had 3 lands 2* 2 mana creatures and 2 Spells. Vazdru had 2 lands, Aether Vial, 2 Spells, 1 Planeswalker and an Eternal Witness.
Second turn Vazdru played Thoughtseize on my Abrupt Decay leaving me only Demonic Tutor as a nonpermanent Spell on my hand, on my second turn I played Tarmogof as a 2/3 creature. Vazdru didn't found his third land so he played Green Sun's Zenith for Birds of Paradise, I had my third land and played Phyrexian Arena. Next turn Vazdru aether vialed Eternal Witness for returning his fetchland as his third land, so he plays Liliana of the Veil destroying my Tarmogoyf. Then i played Elspeth, Knight-Errant. Turn 5 Vazdru played Sword of Fire and Ice equiping his Eternal Witness. I searched Arc Trail with my Demonic Tutor destroying his Birds of Paradise and his Liliana. Vazdru turned his Aether Vial on 5 counters, played Path to Exile on my solider token and drewed Scavenging Ooze to his fifth land. In my next turn I played Falkenrath Arisocrat which attacked Vazdru to 8 life plus Voice of Resurgence to protect my 12 lifes. Vazdru drew nothing relevant and I played it defensive with Doran and Lilian of the Veil. Next turn the game was over.

Game3:
Vazdru free mulliganed 2 lands 2 2*mana creatures, Lightning Bolt and 2* 4mana Drops till he had a 6 card hand with 2 lands, an Elf, Eternal Witness, Discard Spell and a Planeswalker. I kept my second hand with 3 lands, Tainted Pact and 3* 4Drops. Turn 2 Vazdru played Inquisition of Kozilek for my Tainted Pact and attacked with his Elf into my(fresh drewed) Mother of Runes(which was summoning sick). Turn 3 I drewed Thoughsteize for his Eternal Witness. We both had found our forth land for Garruk Relentless on his side and for Bloodbraid Elf cascading into Sword of Feast and Famine. Turn 5 Vazdru destroys with a Tectonic Edge my Raging Ravine, I drew another land and I played Butcher of the Horde. Vazdru didn't found his second white land for Elspeth, Knight-Errant and could only play Sword of Fire and Ice . Next I played Ajani Vengeant destroying his Wolf and I equipped my Butcher so that Vazdru discards his Elspeth. The next two turns Vazdru destroys with Maelstrom Pulse my Ajani vengeant and with Vithian Renegades my Sword. My Butcher of the Horde was left unhandled and dealt the last damages.
#35
Goblin Piledriver (Izzet)   vs   Dsck (4C-Oath)
2:0


Game1:
On my starting hand I had 2 lands, 2 counterspells, 1 burnspell, Ancestral Vision and Back to Basics. dsck had 5 lands, Intuition and Sphinx's Revelation.
Turn 3 dsck played Intuition  for Brainstorm, Merchant Sroll and Sylvan Library, I gave him the Brainstorm. On turn 4, one turn before Anestral Vision would be played, I played Ral Zarek which got countered by a Mana Leak. On his next turn as I was tapped out dsck resolved a Garruk Wildspeaker which went up to 4 loyality counters. Dsck tried to counter my Ancestral Vision with a Memory Lapse where I had a Miscalcuation for it, in the Main Phase i resolved my Back to Basics, while dsck had only 1 basic Swamp and the untap ability of Garruk. Exact one turn later I resolved Jace, Architect of Thought against 5 untapped lands of dsck including 2 basic lands. As an answer to my Card Advantage dsck played his Sphinx's Revelation for X=5. In my next turn as he was tapped out I played Venser, Shaper Savant against his Garruk leaving him only with 3 basic lands. The next few turns I played Glen Elendra Archmage and Vendillion Clique. Later in the game I lost vendillion Clique but it were too much damage, as dsck played his Garruk Wildspeaker again the game was over.

Game2:
On our both starting hands we had 4 lands, plus on my side Spell Pierce, Bonfire of the Damned and Vendillion Clique, dsck had Enlightened Tutor, Impulse and Fact or Fiction.
Turn 2 he tutored Sylvan Library which I countered. On dsck Turn 4 he played Fact or Fiction and I played Vendillion Clique, dsck took the 2 card pile Three Visits and Damnation, while I took Sensei's Divining Top away from his hand. On my turn 4 I resolved Jace Beleren so we both had 5 cards in hand. In the following turn dsck played Three Visit and Maelstrom Pulse where I had a Daze to hiner him from that. On dsck turn where my Jace had only 1 loyality counter he played Treasure Cruise so we both had again 6 cards on hand. In the same turn he played Damnation and countered my Mana Leak with a Mana Drain. In the next turns I played Electrolyze, Lightning Bolt and Mystical Tutor for Price of Progress while dsck had only Abrupt Decay and a Preordain. In the final handcards I had 2 lands and a creature removal and dsck had 4 lands(due to a Life frim the Loam) and a creature removal.
#36
Goblin Piledriver (Izzet)   vs   Vazdru (4C-Blood)
2:0


Game1:
On my starting hand I had 2 Island, Pithing Needle, Price of Progress, Deprive, True-Name Nemesis and Magus of the Moon.
On Vazdru's starting hand were 2 lands, Deathrite Shaman, Golgari Charm, Vindicate, Falkenrath Aristocrat and Ajani Vengeant.
My first play True-Name Nemesis was answered by Vazdru with a Siege Rhino. Next turn I played Mystical Tutor for a Brainstorm to find a red mana source but didn't found one. Another turn later as I eot played Fact or Fiction Vazdru destroys my Nemesis with his Golgari Charm, in the Fact or Fiction there were 2 Fetchlands, Spellskite, Treachery and Price of Progress, I took the 2 lands and the Spellskite. I resolve the Spellskite and the Magus of the Moon(from the starting hand). In the next 2 turns I fall to 2 life and lost the Spellskite, then I can play Snapcaster Mage flashbacking Mystical Tutor to Bonfire of the Damned destroying his Deathrite Shaman and Siege Rhino. 2 turns later the game was over.

Game2:
I kept a starting hand with Island, Tectonic Edge, Brainstorm, Trinket Mage, Vedalken Shackles, Back to Basics and Sarkhan, the Dragonspeaker, while Vazdru kept a hand with 2 lands(whithout red), Sylvan Library, Reclamation Sage, Lightning Helix, Thrun t.L.T. and Obzedat G.C. .
The first turns were like excpected with this starting hands, Vazdru played turn 2 his Sylvan Library, I played Brainstorm finding a blue fetchland searched Volcanic Island and played(on my turn 3) Blood Moon. The following turn Vazdru goes with the Sylvan Library to 12 life but didn't find a third land, plays the Reclamation Sage from his starting hand and so he destroys my early game plan. On my turn 4 I didn't find a fourth land, so we are both stuck on three mana Vazdru with 2 nonbasiclands and Sylvan Caryatid, and I on Island, Volcanic Is. and Tectonic Edge. in this turn I could choose between five cards:Trinket Mage, Jace Beleren, Magus of the Moon, Vedalken Shackles and Back to Basics. If i would play Back to Basics we both would be stuck on 1 mana, while Vazdru would had Sylvan Library and his 2/1 (Vanilla)Shaman. If I would play Trinket Mage the 2/1 Shaman would be handled but with only three mana the use of the new Sensei's Divining Top would cost mana which I could not easy afford. The use of Magus of the Moon would cut me from the second blue Mana, while Vazdru would had red and variable mana to hand. So there were only 2 good choices left Jace Beleren and Vedalken Shackles, I choose Jace Beleren for finding another land, and with Jace going up to 5 counters I found a basic Island.
In Vazdru's turn 5 he played Courser of Kruphix finding his third land a Plateau(so he had all colors together), I played eot Mystical Tutor to Order of Succession. So next turn I cast Order for the Courser, but I din't find a fifth land even with Jace going down to 2 counters, instead I drew Fire/Ice and revealing Bonfire of the Damned being on top of library. Vazdru killed my Courser with an Qasali Pridemage and killed my Jace with the Shaman. No surprise I miracled Bonfire destroying his Caryatid and Shaman, so I had still 4 lands on my board, while Vazdru had 3 lands and the Sylvan Library. With his 3 lands he cast Thoughtseize for my Magus of the Moon(leaving my Back to Basics on hand) and a 6/7 Tarmogoyf. I topdecked a fetchland and finally landed Back to Basics stifling me 2 untapped nonbasic lands and blocking Vazdru's three lands completely.
Next turn Vazdru didn't find a relevant card but hitting me on 12 life, while I topdecked another Nonbasicland and casting Bribery for his Butcher of the Horde (I more thought Thundermaw Hellkite or Obzedat,G.C. to be inserted in his deck(Obzedat was on his hand)). Then Vazdru topdecked Flooded Strand and hit me on 6 life. In the turn where I attacked him with the Butcher he falls to 3 life, Vazdru then cracked his Flooded Strand so I played Fire/Ice to seal the game.
#37
14.02.2015

Rank         Name         MatchPoints         Archetype                  OMW%      
  1       Farnung, Benjamin         10            Esper Control         66,7
  2       Kropf, Marco              9             Abzan Rock            61,1
  3       Korbel, Jochen            9             4C-Blood              60,4
  4       Hittel, Matthias          9             Sultai                47,8
  5       Huther, Nils              7             MBC                   49,9
  6       Logisch, Arne             7             UW Control            45,75
  7       Schäffer, Dirk            6             Izzet                 60,4
  8       Schwing, Florian          6             URW Twin              54
  9       Deutscher, Markus         4             RG Elves              56,2
 10       Müller, Tobias            Dropped       4C-Blodd
 11       Graefe, Torben            Dropped       Naya
 12       Szabo, Daniel             3             5C-Goodstuff          47,2
 13       Knötgen, Tobias           Dropped       Jeskai
#38
It's a real life list, so there isn't an online copy yet. I was surprised that Promole had contact with Tazi and builded this list. Now that I had converted my Jund-Scapeshift into a similliar UGr-Scapeshift list, there are now 3 copys of that deck.
#39
New Editions / Dragons of Tarkir
13-03-2015, 03:36:14 PM
48% of all Dragons of Tarkir cards are spoiled yet so it's time to take the first resume. Here is my top ten:

Place 1:

Kolaghan's Command

1BR
Instant
Choose two -

* Return target creature card from your graveyard to your hand.

* Target player discards a card.

* Destroy target artifact.

* Kolaghan's Command deals 2 damage to target creature or player.
Icefall Regent
3UU
Creature - Dragon
Flying

// 4 relevant abilities: Raise Dead, Discard, Shatter, Shock. All 4 abilities create card advantage at a huge variety of possibilities. Since Electrolyze is hugely played with only two abilities: Forked Bolt and Draw, it wouldn't suprise me too see this card played very often.
I would say it's the best card of the set.


Place 2:

Dragonlord Ojutai

3WU
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5/4

// This creature solves the biggest problem of all fatties, that to being removed at the following turn of the opponent. And in the next turn when you can attack you have again countermana open. This creature sets the clock to 4 turns while generating every turn an Anticipate(its like a 1 card weaker Impulse).


Place 3:

Den Protector

1G
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.

Megamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.
2/1

// It's an Eternal Witness for 5 with 3/2 and a slight evasion (especially against planeswalker who built their own small tokens)which you can pay cummulative or playing it for 2 Mana for a 2/1. So this card has many options to choose from. Eternal Witness had seen huge play so this will probably see a little less play. It will depends of how much mana a Regrowth Effect with a decent body is worth for the players.


Place 4:

Zurgo Bellstriker

R
Legendary Creature - Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash 1R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2

// One mana 2/2 so this will see play in every red deck what plays Goblin Guide, Firedrinker Satyr, Rakdos Cackler and so on. With Dash it has a special ability to suprise your opponent, that's especially good against Planeswalker which were led on an empty board.


Place 5:

Sarkhan Unbroken

2GUR
Planeswalker - Sarkhan
[+1]: Draw a card, then add one mana of any color to your mana pool.

[-2]: Put a 4/4 red Dragon creature token with flying onto the battlefield.

[-8]: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
[4]

// The two primary abilitys make card advantage, and the second ability defends this Planeswalker with a 4/4 flying Dragon. So this Planeswalker is very good. The only problem is that UGR is not a often played combination, the two most played three colored blue decks play either UWR or UGB a little more seldom is Esper or Bant, UGR is really rare. This is the only obstacle for this card to see huge play.


Place 6:

Thunderbreak Regent

2RR
Creature - Dragon
Flying

Whenever a dragon you control becomes the target of a spell or ability your opponent controls, Thunderbreak Regent deals 3 damage to that player.
4/4

// Most creatures get removed earlier or later, so shoting 3 damage is a good ability. This ability is like haste, creature with haste are good because they allready attacked before they where taken out and so 3 damage could be compared to 4 if it would had haste.


Place 7:

Sidisi, Undead Vizier
3BB

Legendary Creature - Zombie Naga
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.
4/6

// Tutoring is a huge ability, this card combines a Diabolic Intent with a 4/6 Deathtouch body. Diabolic Intent cost 2 mana and so the 4/6 Deathtoucher would only cost 3 mana more, for me it's sounds like a good price package.


Place 8:

Icefall Regent

3UU
Creature - Dragon
Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost 2 more to cast.
4/3

// This card combines the abilitys form Frost Titan(one of Jonnys favorite cards) and Dungeon Geists with an intermediate cost of 5 with flying. So I wouldn't wonder to see this card being played.


Place 9:

Ire Shaman

1R
Creature - Orc Shaman
Ire Shaman can't be blocked except by two or more creatures.

Megamorph R

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2/1

// With 4 combined 4 mana you have a Stormblood Berserker(which has a really good evasion) and a Chandra, Pyromaster ability for card advantage. In red decks(RDW, Boros, RG-Beats), card advantage is rare so this card will see its play here, I guess.


Place 10:

Narset Transcendent

2WU
Planeswalker - Narset
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

[-2]: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

[-9]: You get an emblem with "Your opponents can't cast noncreature spells."
[6]

// This card is hard to evaluate, with 4 Mana you have 6 but more likely 7 loyality points so your opponent has to sacrifice much damage to this planewalker. The first ability can be compared to Domri Rade's first ability, maybe it's a little better cause Enchantments, Artifacts and Planeswalker can be hit too. The second ability clones spells with a 1 turn suspend, that's very good for big spells and againts counters. The third ability looks not so spectacular like other planeswalker ultimates, but sure it can hinder many spells from being played.
#40
Goblin Piledriver(4C-Blood)  vs  Maqi(4C-Blood)
3:2


We played Saturday at 15:00, but I couldn't post the report till now.

Game1:
On my startinghand I saw 4 Lands with a Wasteland but whithout a red source and 2 red cards which were Arc Trail and FTK, the final playable card was Vindicate. Maqi had taken his Free-Mulligan, so I kept this hand for destroying his mana base twice. As I destroyed his Raging Ravine with my Wasteland Maqi had only another land on hand. The next 2 turn I played Knight of the Reliquary, while Maqi drawed 2 lands in a row and played Qasali Pridemage and Lingering Souls. Turn 4 I played Doran and Maqi destroys my Knight with a Maelstrom Pulse. Maqi played Falkenrath Aristocrat and increased the pressure. I answered with an Arc Trail for a Spirit + Qasali Pridemage, and with an Aven Mindcensor. The following play wof Maqi were Courser of Kruphix and flashback Lingering Spirits. I can answer the Courser with a FTK and play a Birds of Paraidse for blocking Falkenrath Aristocrat. The next crucial play came from Maqi's side by playing Bloodbraid Elf cascading into Liliana of the Veil, which let me only Doran and FTK. As I were down on 3 life I topdecked Thundermaw Hellkite which destroys 2 Spirits and brought Maqi down to exactly one life. In this attack phase I didn't attack with my FTK or Doran for having a reserve for the case that Maqi topdecks another lethal card or had already one as his last hand card. This was a heavy mistake, Maqi would had needed to trade his Bloodbraid for my FTK and had needed to chumpblock his Fyndhorn Elves to my Doran. In this case Maqi would only had his Falkenrath against my Doran and my Hellkite. So with this decision to play it defensive and safely I saved his Fyndhorn Elves and he used it for his Falkenrath which kept my Hellkite away from Maqi's last lifepoint. Then next turn I decided to attack with all 3 creatures leaving him only his Falkenrath, 2nd main phase I play Vinidicate on the Liliana to keeping the pressure(Liliana had 2 counetrs),eot he flashes Aven Mindcensor. In the final turn as I was down on one life Maqi topdecked Arc Trail.  

Game2:
I had a good start with turn 1 Avacyn's Pilgrim and turn 2 Doran. Maqi's first play Qasali Pridemage was then anhilated by my FTK. The next plays were a Scavenging Ooze on my side and a Doran from Maqi's side. The both Doran killed each other, and my Scavenging ooze could grow this way. For the final turns I had a good board position even against a Anafenza and and an Eternal Witness both appearing on Maqi's side of the battlefield.

Game3:
In this game we both had a good start, I had turn1 Aether Vial and turn 2 Sylvan Library, Maqi had turn 1 Llanowar Elves and turn 2 Fauna Shaman + Thoughtseize. Maqi then destroyed my Pilgrim with Lightning Helix, I paid 8 life for finding the turn 3 drop Lingerings Souls + the Aether Vial Drop Sylvan Caryatid. Next Maqi searched with his Fauna Shaman the Scavenging ooze for removing Lingering Souls before I can use flashback. I cast my Demonic Tutor for Arc Trail destroying his Ooze and his Elf, meanwhile I had Anafenza for the Aether Vial. After this Maqi didn't find another land and could only cast Duress and Noble Hierach. With my Bloodbraid Elf I finished the game.

Game 4:
I kept a slow hand with 3 lands Sylvan Library, 2 Garruks and Path to Exile. Maqi started this game quick with turn 1 Noble Hierach and turn 2 Fauna Shaman + Thoughtseize (exactly as in game 3), I had to discard my Sylvan Library. Maqi had Anafenza and Sword of Feast and Famine while I drawed only lands. As I played both Garruks(one after another), I were already in a bad board position and so I lost against Maqi's Tainted Pact fetching him Liliana of the Veil.  

Game 5:
Again we both had a quick start on my side with turn 1 Deathrite Shaman and turn 2 Dark Confidant, Maqi had turn 1 Birds of Paradise and turn 2 Anafenza. Turn 3 I destroyed his Anafenza with a Swords to Ploshares, Maqi played Doran and Noble Hierach. Next turn I revealed Abrupt Decay with my Confidant and played Garruk Wildspeaker + Lotus Cobra + Abrupt Decay for his Doran. Maqi then only answers with an Fauna Shaman. With the untap ability from Garruk I can play Obzedat,G.C. The next card Maqi drawed were the Llanowar Elves with he searched his library for Siege Rhino while his Birds of Paradise(with exalted) kept my Garruk from the Overrun ability. In the final turn I use Demonci Tutor for Path to Exile and attacked lethal.
#43
Here is my final version:
9bto2t4h

I only changed 2 lands, but if it's too late then I would take the old code.
#44
Here is my deckcode:  f5str1q9
#45
I'm in.