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RDW

Started by Maggot, 08-09-2010, 08:46:11 AM

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Maggot

Good morning guys,

here is the list of my RDW/Goblin Highlander.
I´m playing it for nearly a Year now and I´m pretty satisfied with it.
Does anybody have some suggestions for it?
I won´t include Fetchlands though because I have the feeling that they always screw me.

THX!

Lands
    25 [CHK] Mountain (2)
    1 [MM] Dust Bowl
    1 [DS] Blinkmoth Nexus
    1 [ON] Goblin Burrows
    1 [JGC] Mishra's Factory
    1 [REL] Valakut, the Molten Pinnacle
    1 [WWK] Tectonic Edge
    1 [MPR] Wasteland
    1 [MM] Rishadan Port
    1 [UL] Ghitu Encampment

// Creatures
    1 [DD2] Oxidda Golem
    1 [MR] Arc-Slogger
    1 [M10] Ball Lightning
    1 [ON] Blistering Firecat
    1 [M11] Ember Hauler
    1 [EVG] Goblin Warchief
    1 [ON] Goblin Sharpshooter
    1 [10E] Mogg Fanatic
    1 [AT] Mogg Flunkies
    1 [US] Goblin Patrol
    1 [SC] Siege-Gang Commander
    1 [AP] Goblin Ringleader
    1 [VI] Goblin Recruiter
    1 [EVG] Skirk Prospector
    1 [EVG] Goblin Matron
    1 [M10] Goblin Chieftain
    1 [US] Goblin Lackey
    1 [ZEN] Warren Instigator
    1 [ZEN] Goblin Guide
    1 [ZEN] Goblin Ruinblaster
    1 [REL] Vexing Shusher
    1 [SHM] Boggart Ram-Gang
    1 [ZEN] Goblin Bushwhacker
    1 [EVG] Mogg War Marshal
    1 [ON] Goblin Piledriver
    1 [SHM] Tattermunge Maniac
    1 [PLC] Blood Knight
    1 [UL] Avalanche Riders
    1 [WWK] Cunning Sparkmage
    1 [ROE] Kargan Dragonlord
    1 [FUT] Magus of the Moon
    1 [TO] Grim Lavamancer
    1 [EVG] Clickslither
    1 [FNM] Flametongue Kavu
    1 [CHK] Hearth Kami
    1 [CHK] Kiki-Jiki, Mirror Breaker
    1 [CHK] Zo-Zu the Punisher

/ Spells
    1 [MR] Pyrite Spellbomb
    1 [TE] Cursed Scroll
    1 [5E] Ankh of Mishra
    1 [DS] AEther Vial
    1 [FD] Grafted Wargear
    1 [DS] Sword of Light and Shadow
    1 [DS] Sword of Fire and Ice
    1 [WWK] Basilisk Collar
    1 [8E] Blood Moon
    1 [DIS] Seal of Fire
    1 [SC] Sulfuric Vortex
    1 [M11] Lightning Bolt
    1 [FUT] Ghostfire
    1 [VI] Fireblast
    1 [EX] Price of Progress
    1 [M11] Fling
    1 [FNM] Shock
    1 [WWK] Searing Blaze
    1 [ZEN] Burst Lightning
    1 [PY] Rhystic Lightning
    1 [CVP] Char
    1 [MGD] Staggershock
    1 [SHM] Flame Javelin
    1 [DM] Incinerate (1)
    1 [FD] Magma Jet
    1 [FE] Goblin Grenade (1)
    1 [ARE] Pillage

Total 101 cards ;)

GoblinPiledriver

#1
+ Figure of Destiny                - Skirk Prospector
+ Keldon Marauders              - Sword of Light and Shadow
+ Hellspark Elemental            - Ankh of Mishra
+ Slith Firewalker                    - Oxidda Golem
+ Kiln Fiend                             - Vexing Shusher
+ Keldon Champion                    - Fireblast
+ Siege Gang Commander              - Fling
+ Tarfire                                 - Seal of Fire
+ Molten rain                          - Pillage
+ Chain lightning                    - Shock

Figure has a much higher power level than the Skirk Prospector. You just never want to sac a goblin for mana.
Keldon Marauders gives 2-5 damage to your opponent so it's the perfect aggro creature.
Oxidda Golem could be a 3drop but only if you play only mountains. So a Slith Walker is quicker and more reliable.
The Kiln Fiend synergizes perfect with burn spells. Vexing Shusher doesn't protect you proper from control decks.
Keldon Champion gives 3 to 6 damage without the high risk of safrice two mountains and not winning with fireblast.
Fling is only perfect with ball lightning and similiar creatures. And then you need much mana and a two card combo.
Siege Gang is so more reliable.
Tarfire is better for Goblin Ringleader and it's a better combat trick than the Seal.
Molten Rain gives 2 damages more than Pillage.
Chain Lightning gives one more damage than Shock.
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.

Georg B

Just one thing: Never ever cut Fireblast!

Tabris

+1 !!!111!

its like cutting Force of Will.

Tiggupiru

Quote from: GoblinPiledriver on 08-09-2010, 04:57:05 PM
+ Figure of Destiny                - Skirk Prospector
+ Keldon Marauders              - Sword of Light and Shadow
+ Hellspark Elemental            - Ankh of Mishra
+ Slith Firewalker                    - Oxidda Golem
+ Kiln Fiend                             - Vexing Shusher
+ Keldon Champion                    - Fireblast
+ Siege Gang Commander              - Fling
+ Tarfire                                 - Seal of Fire
+ Molten rain                          - Pillage
+ Chain lightning                    - Shock

I agree with everything except the Fireblast.

In addition of not cutting the Fireblast, do yourself a favor and don't play Shock, Tarfire, Pyrite Spellbomb or Seal of Fire. They are quite horrible. Firebolt is a very decent burn that is way better than any shock. The synergy with goblins and Tarfire is pretty much miserable (excluding Wort, Boggart Auntie). You need to be an absolute lucksack for getting Tarfire out of Ringleader and you never want to use Matron to get it as the card quality of the other goblins are way above of mere shock. Play Gempalm Incinerator instead.

I'd also cut Basilisk Collar (yeah, the combo is nice, but you have no tutor for any of those) and Ghostfire. IMO Bonesplitter is better than Grafted Wargear, so I would add that in there. Wargear is a fine card in itself, though. So no need to cut it.

for the tl;dr - squad:

- Seal of Fire / Tarfire
- Basilisk Collar
- Ghostfire
- Pyrite Spellbomb
+ Firebolt
+ Bonesplitter
+ Gempalm Incinerator

This also drops your deck size to optimal 100.

Maggot

Thx for your replies!

I´m playing in a meta with many WW and Boros Decks, I hope that explains Cardchoices like:
Sword of Light and Shadow, Pyrite Spellbomb and Ghostfire.
Ankh of Mishra is just to good in a Control Matchup to cut it, Fetchlands for 5 Dmg anybody?
I prefer Pillage over Molten Rain due to its diversity.
Skirk Prospector has won me a considerable number of games, either because it saved my ass from being screwed or as an untaper for the Sharpshooter.
Chainlightning is in the deck, somehow I didn´t put it in the list.
Siege Gang is in there to.

The rest is worth thinking about.

How do you think about Shrapnel Blast with 11 Artifacts in the deck, than i would als add the red Artifact land...