Highlander Magic

MagicPlayer Highlander => Deck Lists => Topic started by: Maximus on 11-06-2009, 05:37:28 AM

Title: reanimator???
Post by: Maximus on 11-06-2009, 05:37:28 AM
Has anyone tried to build a highlander reanimate deck?
When Urza's was still extended legal that was my deck of choice and I miss playing it.
I have very rough "lists" for it, but thought someone may have tried it and found it didnt work very well.
Title: Re: reanimator???
Post by: king of nothing on 11-06-2009, 10:54:13 AM
I have been formulating ideas around a HL reanimator deck, but have yet to actually bulid one. It would probably be a zombie/reanimate deck of some sorts.
Title: Re: reanimator???
Post by: Maximus on 14-06-2009, 06:00:08 AM
what colors are you using?
mine are GUB.
G for survival, regrowth, LFTL, etc. B and U for obviuos reasons.
one card I really want to try out is Greater Good. Discard outlet and gets around RFG cards like Corpse Dance etc.
Title: Re: reanimator???
Post by: pyyhttu on 14-06-2009, 06:45:38 PM
QuoteHas anyone tried to build a highlander reanimate deck?

http://iki.fi/~pyyhttu/magic/highlander/reanimator_ub.txt

The mana base might be little off but my design approach for a good reanimator would go something like on those lines. The defining factor has been finding the correct ratio between fatties, animate spells and draw/discard spells, then fill the rest of the build with good overall answers to various threats.
Title: Re: reanimator???
Post by: Maximus on 14-06-2009, 08:36:01 PM
No white Akroma, Rorix Bladewing, Spirit of Night, etc?
I saw Makeshift Mannequin, but no Imperial Archangel or Simic Skyswallower.
Have you played this against anyone yet?
Title: Re: reanimator???
Post by: Maximus on 14-06-2009, 08:47:27 PM
Quote from: Maximus on 14-06-2009, 08:36:01 PM
No white Akroma, Rorix Bladewing, Spirit of Night, etc?
I saw Makeshift Mannequin, but no Imperial Archangel or Simic Skyswallower.
Have you played this against anyone yet?
That may have come off as looking down on your list, didn't mean it to.
I apologize if it did.
Title: Re: reanimator???
Post by: pyyhttu on 14-06-2009, 09:45:04 PM
Sorry, I didn't outline the design too much. The thing with missing Akroma and Spirit of the Night is that they both have protection from black and thus don't play nice with Animate Dead, Dance of the Dead or Necromancy. Same thing with Progenitus. I want synergy from my decks.

Also, I wanted to use creatures that actually _do_ something before are removed: this way they also use the element of surprise. Haste is a valid reason so threw in that Kartthus Dragon eats the slot from Rorix. Simic Skyswallower being untargetable isn't reason enough for this build nor design philosophy so didn't include it + I have counters and in emergency bounce to deal with control magics.

I have only vaguely tested this against Mikael's Niemi's Zoo (http://vaihdetaan.kapsi.fi/forums/index.php/topic,59838.msg217880.html#msg217880) with a rough 60-50 success.

Imperial Archangel on the other hand would be nice, but so far I haven't had that much problems with aggro, but should see.
Title: Re: reanimator???
Post by: markers on 15-07-2009, 08:11:18 PM
I currently develop a Reanimator-Deck...It's B/u/w-Deck with discard as support (vs. burn and control)...

Feedback is highly appreciated...

Here is my deck list:

[deck]
Lands/Mana sources: 38

1 Diamond Valley
1 Esper Panorama
1 B/U Fetch
1 B/R Fetch
1 W/U Fetch
1 Fetid Heath
1 Godless Shrine
1 Island
1 Lake of the Dead
1 Lotus Petal
1 Dark Ritual
1 Scrubland
18 Swamps
1 Teramorphic Expanse
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Wasteland
1 Watery Grave
1 Sunken Ruins
1 Tundra
1 M10 B/U-Dual

Creatures: 20

1 Abyssal Nocturnus
1 Angel of Despair
1 Augur of Skulls
1 Charnelhoard Wurm
1 Dauthi Slayer
1 Hellkite Overlord
1 Hypnotic Specter
1 Inkwell Leviathan
1 Laquatus Champion
1 Nether Traitor
1 Nezumi Shortfang
1 Oona's Prowler
1 Ravenous Rats
1 Rotting Rats
1 Scion of Darkness
1 Shriekmaw
1 Simic Sky Swallower
1 Sphinx of the Steel Wind
1 Thrull Surgeon
1 Undead Gladiator

Spells: 42

1 Animate Dead
1 Beacon of Unrest
1 Beseech the Queen
1 Bitterblossom
1 Coercion
1 Corpse Dance
1 Damnation
1 Dawn of the Dead
1 Demonic Tutor
1 Dimir Machinations
1 Distress
1 Entomb
1 Executioner's Capsule
1 Exhume
1 Funeral Charm
1 Gifts ungiven
1 Hymn to Tourach
1 Intuition
1 Liliana Vess
1 Lim-Dul's Vault
1 Mind Twist
1 Miscalculation
1 Necromancy
1 Phyrexian Arena
1 Raven's Crime
1 Reanimate
1 Recurring Nightmare
1 Remand
1 Scepter of Fugue
1 Sensei's Diving Top
1 Shallow Grave
1 Smother
1 Stitch together
1 Stupor
1 Sudden Death
1 Terror
1 Thirst for Knowledge
1 Thoughtseize
1 Unburden
1 Vindicate
1 Wrench Mind
1 Zombify
[/deck]
Title: Re: reanimator???
Post by: GoblinPiledriver on 15-07-2009, 09:33:31 PM
Hi
This deck doesnt look straight reanimator. Either you play reanimator or discard.
When you play reanimator you cant play discard, only draw spells which let you discard, fat creatures, and Reanimation.
So you can`t support your reanimate strategy with discard spells.
Your deck is more discard with a reanimate support. If you want to play discard you should play your creatures direct from hand.



Here is my version from a Reanimator which i played in edh on mws.(With sol ring , vampiric tutor, imperial seal)
// Lands
    1 [CS] Snow-Covered Island
    1 [RAV] Watery Grave
    1 [GP] Steam Vents
    1 [SHM] Sunken Ruins
    1 [FUT] Graven Cairns
    1 [RAV] Dimir Aqueduct
    1 [PLC] Urborg, Tomb of Yawgmoth
    1 [MI] Bad River
    1 [CS] Snow-Covered Swamp
    1 [EVE] Cascade Bluffs
    1 [ON] Bloodstained Mire
    1 Badlands
    1 [LRW] Vivid Marsh
    1 [LRW] Vivid Creek
    1 [ALA] Crumbling Necropolis
    1 Underground Sea
    1 [MI] Rocky Tar Pit
    1 [R] Volcanic Island
    1 [ON] Flooded Strand
    1 [ON] Polluted Delta
    1 [ON] Wooded Foothills
    1 [LRW] Spinerock Knoll
    1 [CHK] Shizo, Death's Storehouse
    1 [CHK] Minamo, School at Water's Edge
    1 [SH] Volrath's Stronghold
    1 [JU] Krosan Verge
    1 [A] Tundra
    1 [R] Tropical Island
    1 [R] Scrubland
    1 [R] Bayou
    1 [ON] Windswept Heath
    1 [ALA] Arcane Sanctum
    1 [R] Plateau
    1 [CH] City of Brass
    1 [DIS] Rakdos Carnarium

// Creatures
    1 [TSB] Avatar of Woe
    1 [ON] Doomed Necromancer
    1 [CS] Garza Zol, Plague Queen
    1 [TSB] Shadowmage Infiltrator
    1 [TSP] Bogardan Hellkite
    1 [PLC] Body Double
    1 [LRW] Shriekmaw
    1 [CNF] Inkwell Leviathan
    1 [EX] Merfolk Looter
    1 [MI] Spirit of the Night
    1 [ON] Visara the Dreadful
    1 [9E] Hell's Caretaker
    1 [FD] Thought Courier
    1 [CHK] Kiki-Jiki, Mirror Breaker
    1 [LRW] Pestermite
    1 [DIS] Tidespout Tyrant
    1 [ALA] Godsire
    1 [UL] Karmic Guide
    1 [GP] Angel of Despair
    1 [PLC] Teneb, the Harvester
    1 [SHM] Woodfall Primus
    1 [CNF] Magister Sphinx
    1 [LE] Akroma, Angel of Wrath
    1 [ALA] Hellkite Overlord
    1 [DIS] Simic Sky Swallower
    1 [ALA] Empyrial Archangel
    1 [TSP] Looter il-Kor
    1 [PLC] Magus of the Bazaar
    1 [RAV] Blazing Archon
    1 [CNF] Charnelhoard Wurm

// Spells
    1 [OD] Tainted Pact
    1 [TE] Reanimate
    1 [LRW] Makeshift Mannequin
    1 Demonic Tutor
    1 [TE] Living Death
    1 [R] Animate Dead
    1 [MR] Thirst for Knowledge
    1 [LRW] Ponder
    1 [RAV] Dimir Signet
    1 [DIS] Rakdos Signet
    1 [MR] Lightning Greaves
    1 [OD] Entomb
    1 [OD] Careful Study
    1 [OD] Zombify
    1 [VI] Necromancy
    1 [US] Exhume
    1 [MM] Bribery
    1 [IA] Dance of the Dead
    1 [OD] Buried Alive
    1 [US] Diabolic Servitude
    1 [US] Attunement
    1 [TE] Intuition
    1 [US] Victimize
    1 [UL] Frantic Search
    1 [TSP] Dread Return
    1 [CHK] Gifts Ungiven
    1 [JU] Stitch Together
    1 [7E] Breath of Life
    1 [AP] Vindicate
    1 [SOK] Ideas Unbound
    1 [RAV] Compulsive Research
    1 [RAV] Vigor Mortis
    1 [IN] Twilight's Call
    1 [US] Catalog
Title: Re: reanimator???
Post by: markers on 16-07-2009, 11:55:12 AM
I have to disagree with you GoblinPiledriver.

If you have a Fattie in your hand...All you want is to discard it, just use the Scepter or a discard spell to get in the graveyard...Your deck is fine but a lot of cards are on the banned list (Buried Alive and Dread Return) and Akroma and the Spirit of the Night are not my favorites (considering you can't enchant them).
Title: Re: reanimator???
Post by: GoblinPiledriver on 16-07-2009, 02:33:49 PM
Right 
Buried Alive is now on the banned list and dread return was there before.

But fact is for a Reanimator you need discard, (fat)creature and Reanimation. That is a 3 part combo, so i decided to play more draw-and-discard spells to gather all pieces together.

Pure discard spells should only be used on your opponent. That is the only way for a effective use. And yes of course if you have a fattie, a discard spell, and a reanimate spell you could use your discard spell against yourself. But only the normal and not the random ones. So i decided to play none of them and focuse on the main strategy.
Title: Re: reanimator???
Post by: Mythrandir on 16-07-2009, 08:35:13 PM
PPl shouldn't compare EDH to regular Highlander. EDH, as far i know starts wth 40 life, which makes deckbuilding/strategy a lot different, not to mention the general part, of course.

I think reanimator decks should work "combo-like", meaning you should play creatues via grave not really caring if you're able to play (most of them) from hand, but yes i aggree pure discard is a bit bad, things like careful study are great by comparison.
Title: Re: reanimator???
Post by: markers on 16-07-2009, 09:57:17 PM
Okay guys...You win ;) Changed the deck quite a bit I am currently testing it...

[deck]
Lands/Mana sources: 37

1 Diamond Valley
1 Esper Panorama
1 B/U Fetch
1 B/R Fetch
1 W/U Fetch
1 Fetid Heath
1 Godless Shrine
1 Island
1 Lake of the Dead
1 Dark Ritual
1 Scrubland
15 Swamps
1 Teramorphic Expanse
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Wasteland
1 Watery Grave
1 Sunken Ruins
1 Tundra
1 M10 B/U-Dual
1 Shards Tapland (B/U/W)
1 Reflecting Pool
1 City of Brass

Creatures: 21


1 Angel of Despair
1 Augur of Skulls
1 Charnelhoard Wurm
1 Doomed Necromancer
1 Empyrial Archangel
1 Hellkite Overlord
1 Hell's Caretaker
1 Hypnotic Specter
1 Inkwell Leviathan
1 Laquatus Champion
1 Nether Traitor
1 Oona's Prowler
1 Putrid Imp
1 Ravenous Rats
1 Rotting Rats
1 Scion of Darkness
1 Shriekmaw
1 Simic Sky Swallower
1 Sphinx of the Steel Wind
1 Thought Courier
1 Undead Gladiator

Spells: 42

1 Animate Dead
1 Beacon of Unrest
1 Beseech the Queen
1 Corpse Dance
1 Damnation
1 Dance of the Dead
1 Dawn of the Dead
1 Demonic Tutor
1 Dimir Machinations
1 Distress
1 Entomb
1 Executioner's Capsule
1 Exhume
1 Frantic Search
1 Funeral Charm
1 Gifts ungiven
1 Hymn to Tourach
1 Intuition
1 Liliana Vess
1 Lim-Dul's Vault
1 Makeshift Mannequin
1 Mind Twist
1 Miscalculation
1 Necromancy
1 Phyrexian Arena
1 Raven's Crime
1 Reanimate
1 Recurring Nightmare
1 Remand
1 Scepter of Fugue
1 Sensei's Diving Top
1 Shallow Grave
1 Smother
1 Stitch together
1 Stupor
1 Sudden Death
1 Terror
1 Thirst for Knowledge
1 Thoughtseize
1 Vigor Mortis
1 Vindicate
1 Zombify
[/deck]
Title: Re: reanimator???
Post by: grizzledmage on 07-01-2010, 08:05:37 PM
So, yes, I have been following the tournament results here with my usual interest, and it seems to me that I'm seeing a fair number of reanimator users. Reminded me that I'd been considering such a deck for myself, and after a few versions here's what I currently have. Still very much a work in progress, and it has gone through very little playtesting so far (scarcity of players locally!).

Currently running 4 colors; all except R

Lands

    1 Terminal Moraine
    1 Mutavault
    1 Faerie Conclave
    1 Treetop Village
    1 Arcane Sanctum
    1 Seaside Citadel
    1 Dust Bowl
    1 Mishra's Factory
    1 Terramorphic Expanse
    1 Vivid Creek
    1 Wasteland
    3 Swamp
    4 Plains
    2 Forest
    3 Island
    1 Vivid Meadow
    1 Vivid Marsh
    1 Vivid Grove
    1 Temple Garden
    1 Marsh Flats
    1 Misty Rainforest
    1 Verdant Catacombs
    1 Hallowed Fountain
    1 Watery Grave
    1 Overgrown Tomb
    1 Godless Shrine
    1 Tropical Island
    1 Bayou

Threatening Creatures

    Sphinx of Jwar Isle
    Simic Sky Swallower
    Empyrial Archangel
    Iridescent Angel
    Angel of Despair
    Teneb the Harvester (also reanimates)
    Sphinx of the Steel Wind
    Symbiotic Wurm
    Woodfall Primus
    Akroma, Angel of Wrath
    Eternal Dragon
    Reya Dawnbringer (also reanimates)
    Hellkite Overlord
    Inkwell Leviathan

Draw/Discard Creatures/Utilities

    Frantic Search
    Intuition
    Compulsive Research
    Sphinx of Lost Truths
    Merfolk Looter
    Bonded Fetch
    Thirst for Knowledge
    Careful Consideration
    Fact or Fiction
    Gifts Ungiven
    Inspired Sprite
    Breakthrough
    Corpse Connoisseur (not d/d but does feed the graveyard)
    Thought Courier

Reanimation Creatures/Utilities

    Zombify
    Life/Death
    Miraculous Recovery
    Stitch Together
    Beacon of Unrest
    Makeshift Mannequin
    Resurrection
    Breath of Life
    Rise from the Grave
    Karmic Guide
    Doomed Necromancer
    Exhume
    Animate Dead

General Utility Creatures/Spells

    Swords to Plowshares
    Echoing Truth
    Putrefy
    Demonic Tutor
    Life from the Loam
    Mulldrifter
    Krosan Grip
    Crib Swap
    Path to Exile
    Trygon Predator
    Oblivion Stone
    Mortify
    Damnation
    Into the Roil
    Wrath of God
    Chainer's Edict
    Day of Judgment
    Lightning Greaves
    Darksteel Ingot
    Phyrexian Furnace
    Sensei's Divining Top
    Oblivion Ring
    Eternal Witness

Comments:

1. I admit that I am not thrilled with Reya Dawnbringer; initial goldfishing is unimpressive

2. I believe Sphinx of Jwar Isle could be good; the shroud keeps it from being easily removed and the last ability helps with Merfolk Looter and buddies. And it isn't difficult to hard cast.

3. Yes, Reanimate is missing but I do not currently have any.

4. Two cards I am eying closely are Psychatog and Wild Mongrel.

5. I am aware of the anti-synchrony between Animate Dead and Akroma as well as Iridescent Angel, but it has not been a problem in goldfishing so far. But keeping on eye on this...

Thoughts, suggestions, feedback?

Title: Re: reanimator???
Post by: kriisi on 09-01-2010, 12:57:23 AM
cards that could be worth considering:

Living Death - animates stuff
Hermit Druid - gets stuff into the bin
Recurring Nightmare - animates stuff
Title: Re: reanimator???
Post by: grizzledmage on 11-01-2010, 04:06:32 PM
Quote from: kriisi on 09-01-2010, 12:57:23 AM
cards that could be worth considering:

Living Death - animates stuff
Hermit Druid - gets stuff into the bin
Recurring Nightmare - animates stuff

Yep; looked at those. Don't know if I like them... LD has backfired on me on some scenarios (plus I don't own any), HD also puts other useful control/defensive utilities out of reach, RN not bad but I don't have that many creatures in deck (plus I don't own any).
Title: Re: reanimator???
Post by: kriisi on 28-01-2010, 06:10:28 AM
also, I'd personally prefer Engineered Explosives over Oblivion Stone,
especially in a 4-colored deck.
Title: Re: reanimator???
Post by: Tabris on 30-01-2010, 10:45:55 AM
Here is my list:

The colours are just UB and since it should work in multiplayer games (which means it isnt constructed for 1v1 and therefore some speed is missing)

// Lands
    1 [A] Underground Sea
    1 [ON] Bloodstained Mire
    1 [ZEN] Misty Rainforest
    1 [ZEN] Scalding Tarn
    1 [ON] Polluted Delta
    1 [TE] Wasteland
    1 [PLC] Urborg, Tomb of Yawgmoth
    9 [UNH] Swamp
    10 [UNH] Island
    1 [10E] Underground River
    1 [RAV] Watery Grave
    1 [LG] The Tabernacle at Pendrell Vale

// Creatures
    1 [MM] Waterfront Bouncer
    1 [PLC] Big Game Hunter
    1 [SH] Volrath's Shapeshifter
    1 [REW] Psychatog
    1 [M10] Merfolk Looter
    1 [TSP] Looter il-Kor
    1 [FD] Thought Courier
    1 [PLC] Magus of the Bazaar
    1 [FUT] Bonded Fetch
    1 [PLC] Body Double
    1 [ALA] Hellkite Overlord
    1 [ARB] Sphinx of the Steel Wind
    1 [SHM] Woodfall Primus
    1 [GP] Angel of Despair
    1 [M10] Bogardan Hellkite
    1 [ALA] Empyrial Archangel
    1 [ARB] Thraximundar
    1 [TSB] Akroma, Angel of Wrath
    1 [RAV] Blazing Archon
    1 [DIS] Tidespout Tyrant
    1 [CFX] Inkwell Leviathan
    1 [ALA] Kederekt Leviathan
    1 [DS] Sundering Titan

// Spells
    1 [RAV] Darkblast
    1 [DD2] Counterspell
    1 [DD2] Condescend
    1 [8E] Mana Leak
    1 [UL] Miscalculation
    1 [FNM] Circular Logic
    1 [US] Catalog
    1 [UL] Frantic Search
    1 [CHK] Sensei's Divining Top
    1 [LG] Mana Drain
    1 [LG] Recall
    1 [ON] Read the Runes
    1 [SOK] Ideas Unbound
    1 [FNM] Remand
    1 [SH] Mox Diamond
    1 [MR] Chrome Mox
    1 [PLC] Damnation
    1 [NE] Daze
    1 [AL] Force of Will
    1 [PY] Foil
    1 [FNM] Life/Death
    1 [IA] Dance of the Dead
    1 [4E] Animate Dead
    1 [US] Exhume
    1 [JU] Stitch Together
    1 [FNM] Reanimate
    1 [EX] Recurring Nightmare
    1 [IN] Probe
    1 [IN] Twilight's Call
    1 [RAV] Compulsive Research
    1 [SH] Sift
    1 [TO] Breakthrough
    1 [TO] Deep Analysis
    1 [FNM] Fact or Fiction
    1 [MR] Thirst for Knowledge
    1 [CHK] Gifts Ungiven
    1 [OD] Careful Study
    1 [TSP] Careful Consideration
    1 [VI] Necromancy
    1 [TE] Corpse Dance
    1 [SHM] Torrent of Souls
    1 [10E] Beacon of Unrest
    1 [M10] Rise from the Grave
    1 [TE] Living Death
    1 [REW] Zombify
    1 [US] Diabolic Servitude
    1 [RAV] Vigor Mortis
    1 [LRW] Makeshift Mannequin



Intuition and Entomb are missing bc I dont have any of this. (its also a real life deck) same is true for bazaar.

So some questions:

-Ancestors Choosen has proven a lot of huge impact in oath decks, i am not sure if he is good for a reanimator deck.
-Mass removal?? (damnation, multilate?)
-Are counter realy necessary (i put some counter in bc of its multiplayercharacter but dont know if they are realy that good for this kind of deck (foil, circular logic are just great :D))
-to much reanimator spells ?
-Stifle (is missing, but i suggest its also important, to counter cript, relic, furnace, the worldwake land etc.)
-Is victimize any good ? saccing one looter to get 2 fatties, sounds rly good.
-To much fettis ? are i missing any good one (e.g. razia, skyshroud ... 6/6 Flying trample shroud)
-should i add green for krosan grip, regrowth effects,
-Nostalgic Dreams and Recall looks like good cards for this deck, no?
Title: Re: reanimator???
Post by: Tabris on 08-02-2010, 04:09:20 AM
+ I added Terastodon (bc I can summon 18 Power on the table or destroy some annoying permanents)
- Volraths Shapeshifter and Magus of the Bazaar are not anymore in the deck I replaced them by Nezumi Graverobber and Tainted Pact
+ Added Thraximundar - Sundering Titan (cut bc of multiplayer aspects)
- Read the Runes (to slow and now card advantage)

Ive decided to go with U and B, green is not needed also the counter have to stay in the deck and a damnation.
Ancestors Choosen is in the deck now, hes generating most of the time 10-15 life.
Title: Re: reanimator???
Post by: GoblinPiledriver on 08-02-2010, 03:39:39 PM
I think green is really important.

Survival getting you the best creatures when you need them.
Hermit Druid gets you lands and cards for the grave.
Also Birds of Paradise produces a fast deck.
Cards like Tarmogoyf, Pernicous Deed and Wall of Blossom securing the deck against aggro-decks.

In my concept the deck would be more a control deck with impressive creatures.
Just like Sephirons UGB-Landfall with a strong Reanimator theme instead of normal creatures,
or the 3 guys(The Ocean, Seveneyes, marchare) in the hll-league which all played UGB-Reanimator-Decks.

I tought you missed Iona. With Survival Iona wouild becomes even more valuable, but I think she is good enough for a unsupported use.
Thraximundar seems not to be the best choice. He is legendary so a Karakas could stifle him. He isn't flying or has trample so that he could fail in combat. I would prefer Angel of Despair, because Britney kills the most important card and is flying.

I like the idea of adding Terastodon, but with an other idea in mind. Instead of saying destroying some annoying permanents you should more think of reguarly destroying 3 Lands early in game so that the opponent couldn't recover anymore. This would mean 3 turns which your opponent is shorted by mana, and maybe he doens't have the needed amounts of mana for his deck. As I saw Terastodon the first time I thought of such a use in a reanimator deck.
Title: Re: reanimator???
Post by: Tabris on 08-02-2010, 04:28:21 PM
+Thats also my main idea for usage of Terastodon, but i also value his capabilty of destroying annoying things, like miraris wake or things i couldnt counter, but you are absolutly right about the LD factor.

+About Survival and adding more green good stuff. Indeed to have walls (which are also a great sac-outlet for recurring nightmare and victimize) against aggro and hermit druid would be great. But as u mentioned the three UGB decks, I think they lack of consistency bc of the whole green theme. I spoke with seveneyes and got his list and I agree its more powerfull then my list, but with my strong counterback up and draw-discard theme, i feel comfortable. But i am thinking about adding green for the reasons u mentioned. Also bc of Krosan Grip and the fact, the deck would be more flexible and dont have to put all one's eggs in one basket. Besides that, it would be more fun to play it in multiplayer.

+Iona, right right, i just dont have her yet thats why shes not in the list. Will be added asap.

+"I would prefer Angel of Despair, because Britney kills the most important card and is flying" ? The angel is in the list.

+Thrasimundar...well well. I couldnt argue much bc you are right about his lack of evastion (except trample) but I just like him :>
Title: Re: reanimator???
Post by: malz77 on 11-02-2010, 12:11:10 PM
Has someone ever tested Dream Halls in a Reanimator Deck? In theory it puts in the big guys and fills the graveyard. What do you want more?
Title: Re: reanimator???
Post by: Helle on 11-02-2010, 12:58:56 PM
Dream Halls cost 5 mana so they're kinda slow. Additionally, you have to discard a card of the same colour, which can sometimes be hard (e.g. Iona or Bogardan Hellkite).

I don't think it'll work that well.
Title: Re: reanimator??? (Dreamhalls)
Post by: derStefan82 on 11-02-2010, 02:32:45 PM
I tested it 1-2 years ago in my Oath-Reanimator deck but your not the guy who has a dreamhall pimped deck, and the reanimate
targets get into game with reanimate spells much saver cause perhabs other decks get much more speed cantrips walks combo etc.
from it then you. Didn't manage it to play.
Title: Re: reanimator???
Post by: Tabris on 11-02-2010, 03:12:46 PM
I´ll agree with Piledriver. I will add green soon.

The following cards are in my mind:

Hermit Druid
Survival of the Fittest (O RLY?)
Oath of Druids
Life from the Loam
Bird of Paradise
Noble Hierarch
Regrowth
Krosan Grip
Eternal Witness
Wall of Blossom
Wall of Roots
Pernicious Deed
Wild Mongrel

Question is, what to cut ? Counterspells or some reanimator spells.
Any green cards I´ve forgotten ?
Title: Re: reanimator???
Post by: marchhare on 11-02-2010, 04:42:18 PM
arbor elf from wwk (like a second hierarch) and roar of the worm

roar helps protecting your other graveyard stuff from getting removed (cause it lures the opp.
to remove the roar, like deep analysis ) and it adds card advantage and a viable threat.
i actually didnt play deed cause it removes your acceleration (now even more of it  :P ) and cards like animate dead and necromancy ( and mighty 6/6 tokens...)

( angel of despair --> britney LOL  ;D )
Title: Re: reanimator???
Post by: majikfreak on 05-05-2010, 11:32:05 PM
I have been working on my Reanimator... I put in a couple of the new Edrazi in it... I can't wait to play test this week...
Title: Re: reanimator???
Post by: Tabris on 05-05-2010, 11:46:21 PM
Well missing survival makes a Reanimator with green not any longer nesecarry. So I stick with my U/B build.

Which Eldrazi are you speaking about? since the good ones are going to bib except you didnt get a makeshift mannequin or necromancy (which isnt that great on a eldrazi as instant)
Title: Re: reanimator???
Post by: majikfreak on 06-05-2010, 03:37:11 AM
Pathrazer of Ulamog and It That Betrays...
Title: Re: reanimator???
Post by: Helle on 06-05-2010, 01:37:47 PM
Quote from: Tabris on 05-05-2010, 11:46:21 PM
Well missing survival makes a Reanimator with green not any longer nesecarry. So I stick with my U/B build.

Even though Survival is lost, I still think there are some cards it's worth splashin green for. Survival wasn't a powerhouse in reanimator anyway due to the lack of green mana and not having a decent reanimation creature besides Body Double (cc5  :-\).

Oath of Druids, Hermit Druid as an engine
Sylvan Scrying, Crop Rotation searching for Bazaar
Life from the Loam (getting Bazaar with Intuition and Gifts, Raven's Crime fodder)
Pernicious Deed, Krosan Grip to deal with hate (Tormod's Crypt, Phyrexian Furnace etc.)
Title: Re: reanimator???
Post by: malz77 on 26-05-2010, 12:09:09 AM
here is a Decklist for you:
http://blog.magicplayer.org/2010/05/25/hl-gp-top-8-decklist-place-5-8-fabian-moyschewitz-reanimator/
Title: Re: reanimator???
Post by: Tiggupiru on 26-05-2010, 01:02:27 AM
Pretty basic list. That is a core for this deck that is the most suitable for modern reanimator, IMO.

I would play Inquision of Kozilek somewehre in there and would switch Zombify with Diabolic Servitude.

I do not like Nostalgic Dreams at all here. Sure, it's an outlet, but is awkward with that manabase. I also am aware of the fact of it being demonic tutor times three after some heavy oathing, but once you get to oath, you are already winning.

Squee I don't get at all. It was mediocre, or just bad, when there were survival running around. Today, it's just miserable. Making your looters as an archivist is not that good. This is not a control deck, nor this deck should care if it has any cards in hand, as long as there is something colossal charging towards red zone.

Body Double is another oddity. Five mana reanimation spell? Made sense when there were Survival in the enviroinment.

Also, Undiscovered Paradise over Gemstone Mine?
Title: Re: reanimator???
Post by: Dreamer on 25-06-2010, 10:40:20 PM
Do you people see any sense in adding green if you don't have Bazaar? I mean, you get Oath and Hermit Druid, which is certainly rad. But the lack of Bazaar makes stuff like Sylvan Scrying and Crop Rotation largely pointless, unless you integrate something like Hexmage-Depths into the deck. (And even then, Demonic + Tolaria West should be enough, I think...)
Title: Re: reanimator???
Post by: Dreamer on 28-06-2010, 02:35:07 PM
Also, M11 looks good with Gaea's Revenge and Grave Titan: 8/5 shroud/haste and a 6/6 token maker sound like decent reanimation targets. The latter is even hardcastable.
Title: Re: reanimator???
Post by: Kristian on 28-06-2010, 04:29:21 PM
Eventually also the white titan, when you reanimate him, you could get necromancy or animate dead back, animating another target.
Title: Re: reanimator???
Post by: Genesis on 20-07-2010, 09:40:43 PM
Have anyone already tried new titans if they proved to be good enought? If there is someone who plays, patric's list (http://blog.magicplayer.org/2010/05/25/hl-gp-top-8-decklist-place-5-8-fabian-moyschewitz-reanimator/), will you tell me is that Kederekt Leviathan that good? I can see it steal games against stax if they have loaded their battlefield full of stuff but still. Should terastodon replace that or another fatty? And last, have you got any problems with opponents Iona's = should we play some answers for her?