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Messages - Ball.Lightning

#61
Deck Lists / Re: Heartbeat combo (UGw)
25-02-2010, 09:22:54 PM
I also post my list to share wisdom :-)

Decklist first - comments will follows


// Lands
    10 [UNH] Forest
    10 [UNH] Island
    1 [IA] Snow-Covered Island
    1 [IA] Snow-Covered Forest
    1 [CS] Snow-Covered Plains
    1 [R] Tropical Island
    1 [A] Savannah
    1 [A] Tundra
    1 [ON] Wooded Foothills
    1 [ON] Flooded Strand
    1 [ON] Polluted Delta
    1 [ON] Windswept Heath
    1 [ZEN] Verdant Catacombs
    1 [ZEN] Scalding Tarn
    1 [ZEN] Misty Rainforest

// Tutors
    1 [RAV] Drift of Phantasms
    1 [MOR] Idyllic Tutor
    1 [CHK] Gifts Ungiven
    1 [8E] Merchant Scroll
    1 [ARB] Wargate
    1 [MR] Tooth and Nail

// Acceleration
    1 [TSP] Search for Tomorrow
    1 [P3] Three Visits
    1 [5E] Nature's Lore
    1 [RAV] Farseek
    1 [CS] Into the North
    1 [8E] Rampant Growth
    1 [VI] Helm of Awakening
    1 [WWK] Explore
    1 [CHK] Sakura-Tribe Elder
    1 [MI] Wall of Roots
    1 [PS] Sunscape Familiar
    1 [IN] Harrow
   
// Regrowth   
    1 [10E] Recollect
    1 [JGC] Regrowth
    1 [TO] Nostalgic Dreams
    1 [FD] Eternal Witness

// Untap
    1 [MI] Early Harvest
    1 [US] Turnabout
    1 [P3] Capture of Jingzhou
    1 [P2] Temporal Manipulation
    1 [TE] Time Warp
    1 [US] Time Spiral
    1 [US] Exhaustion
    1 [FD] Rude Awakening

// Stay alive
    1 [SH] Wall of Blossoms
    1 [RAV] Carven Caryatid
    1 [AP] Jungle Barrier

    1 [IN] Tangle
    1 [OD] Moment's Peace
    1 [IN] Repulse
    1 [JU] Solitary Confinement

// Disrupt
    1 [GP] Repeal
    1 [A] Swords to Plowshares
    1 [LRW] Oblivion Ring
    1 [TSP] Krosan Grip

// Counters   
    1 [MOR] Negate
    1 [7E] Memory Lapse
    1 [ARE] Mana Leak
    1 [RAV] Remand
    1 [4E] Counterspell
    1 [LG] Mana Drain
    1 [AL] Force of Will
    1 [FD] Condescend

// Combo
    1 [CHK] Heartbeat of Spring
    1 [JU] Mirari's Wake
    1 [UL] Palinchron
    1 [ON] Future Sight
    1 [FUT] Magus of the Future

// Draw
    1 [RAV] Compulsive Research
    1 [TSP] Careful Consideration
    1 [FUT] Foresee
    1 [OD] Concentrate
    1 [FNM] Fact or Fiction
    1 [REW] Harmonize
    1 [10E] Tidings
    1 [SC] Mind's Desire
    1 [MOR] Mind Spring
    1 [US] Stroke of Genius
    1 Braingeyser

// Bussiness
    1 [5E] Brainstorm
    1 [LRW] Ponder
    1 [FNM] Impulse
    1 [CHK] Sensei's Divining Top


This deck wants to have Future Sight in play (that is why i play Magus too). Even without endless mana it can go throught entire deck and seek combo. With reasonable amount of countering, opponent is unable to stop it.

There are some new cards that i would like to highlight
* Tooth and Nail - mostly tutor for palinchron and magus, which is means almost comboing out at the same moment even without hearthbeat. Best tutor in deck.
* Force of Will - accually best counter. So sad i realized it so late.
* Solitary Confinement - with future sight in play or hand full of card draw it keeps creatures at bay. One can play it as well as one turn fog and sacrifice it at the next upkeep.
* Explore - so far hard to say if it is worth playing. I think it fits in deck nicely.
33 lands now! I added one, becasuse i run new fetch lands, and i want to prevent myself from mana screw. In our region we dont have the possibility of the new mulligen rule...

I removed some cards from deck
* Panoptic mirror - not that breath taking as I earlier thought. The main problem is, that it is good when comboing and drawing it is dead card
* Bribery - win more card, this deck accually doesn't need it.
* Primal Growth - accually I drew it with Academy Rector only once... so I cut this one
* Academy rector - good against agro, but against control? It just sucks...
* Frantic search - this was the hardest card to cut. Mostly i found it just as card disadvantage. Very poor against control. Even thought I must admit, that having hearth beat out and playing this is always nice.
* Mulldrifter - not bad card, but it was replaced for Explore, which I think helps more.


The weakest cards in deck I found Ponder and Mind Desire.


2Tabris: I would definitely test your build. Some ideas are very interesting. The main weakpoint i found your manabase. Is there reason why not to play duals with green at least? this combines just fine with Nature Lore and Three wists and you could afford to play more fetchlands to make your manabase more stable. The worst thing, that can happen is color screw..

I think it is not from financial reason, because you run time twister :-D
#62
Deck Lists / Re: Heartbeat combo (UGw)
16-10-2009, 02:50:15 AM
I have made some changes recently in the deck.

+Panoptic Mirror - accually this is almost one card combo. When playing 4 timewalk efects (Infinite turns) and bunch of draw spells(even imprinted Bribery or StP is great).
+Exhaustion - 4th pseudo-timewalk. When oponent is tapped out and after atack, this is realy nice 3 mana timewalk. Good in mana intensive moments (after tutoring and playing Heartbeat in one turn) 
+Primal Growth - avaibility of sacrificing Rector, usually it eats useless wall, when comboing. 2 untapped lands are always nice.
+Bribery - it usually brings something like - Ethernall witness, Flametongue Kavu,      
Teferi, Mage of Zhalfir, Exalted angel or another nice CIP creature


-Wild growth & Utopia Sprawl - sort of car disadvantege. Not great cards against control - they got so often bounced with Cryptic Command, Venser or Primal Command, destoryed with Pernicious Deed, Nevineral Disk, they got another problem with Trygon predator. Even random LD ruins them.
-Manamorphose : decklist has now 104 cards and I usually found it as dead card. Propably i will add one of the new fetchlands instead of them
-Resounding silence : too costy, even if cycling ability is tempting. Replaced with Bribery
-Enlightened Tutor :-( Something everybody has to cut

Curently testing Rite Of Replication. Like the idea of playing it for 9 mana ;-)



lio123:
  Realy nice work with red version. I like the idea of playing Magus of the Moon and Blood Moon. But it seems to me, that it will be more difficult put combo together. Your deck is missing 3 tutors (nearly the half). RWUG version would have shaky manabase and one would be punished for playing too many duals. Btw. there is realy one card I would definitely cut - Krosan tusker ;-), Telling time is also quite weak. Wall of roots is essential.
 
tabris:
Invoke the Firemind looks interesting, but I am not sure. As a draw spell it is poor (unless you are comboing), as a removal it is very poor and as a win condition (there is accually no need for another win condition ;-) But try to test it.

***Comments to your card choices
+Peer Through Depths - always finds target, but never tested it

+Wall of Shards - it not that good as you say. On turn 2 you want to have UG mana and not to bother with white, when next white spell to play is 2-3 turns away. There is another problem with this wall - it makes no card advantage (it does not draw card on CIP) so it is dead draw when comboing. Sometimes it makes diference.

+Woodland Guidance - depends on how many forests you have in play. In general it seems too mana expensive to me. My first target with manabase is to be able to get UUUGGW from my lands as soon as posible - to get access to all spells in deck.

+Arcane Denial - better counters for combo protections. Depends again on how many of them do you want to have in deck. I would prefere counters that has cycling (Complicate, Miscalculaton) over this one - can be traded for another cards when comboing.

+Rude Awakeing  - i discarded this spell as not as good untap (can't be tutored with Merchant Scroll or Drift and does not do anything until at least 7 lands in play) (I did not realized, that it is sort of wincondition). I give it a shot propably instead of Rites of Replication ;-)

+Relearn - try to avoid to have too much regrowts efect in deck, there is some amount, that is optimal.
#63
Deck Lists / Re: Heartbeat combo (UGw)
26-06-2009, 12:46:26 AM
Hi,
I let myself inspired with this deck. I love this idea and game events that ocur. I would like to share what I found and ask you for little help.

The main win condition remained the same - Heartbeat + Palinchron + Stroke letting oponent to outdraw oponent. I have thinned the win condition (Mana Reflection, Rude Awakening) and added tutors (Academy Rector, Wargate). There are more lands to ensure at least 4 lands on turn 4. I removed some dead cards, that are good just when you are comboing (Sapphire Medallion, Rude Awakening, Relearn, Meditation) or some that lead to card disadvantage and aren't good enought (Xantid Swarm, Lull, Constant Mist). The major changes were made on the field of defensive cards - original build could solve serious threads (that were not countered) just bouncing them back to hand or by using of Oblivion Ring. Doing so required to win on the same or next turn, which needn't to be so easy to do. New version contains more pernament distuption (Krosan Grip, StP and I test one new removal Resounding Silence(just because of cycling ability)). To stop agro i loaded 2 more walls, that draw a card on CIP. With enourmous card advantage, which this deck provides it is much easier to find solution for unpleasant situation.

I tried to improve matchup against agro, which wasn't quite impressive and i got offten stuck and was not able to combo out. Single enchantment disruption could ruin the day.

In our meta agro rules, but time to time one meet control. I made score 13:0:3 during our HL season. I must admit that we play games for 25 lifes total, that helps a little, but additional lifes were seldom needed. But yes, it makes things a little bit easier :-)

Why to play this deck? It is fun to play this deck and sometimes one have to solve realy difficult decisions. This deck has unique win condition and is solid enough to be competitive. And name some other HL deck, that use infinite mana to win :-)

May be it is not the best deck in HL and there is ton's of answers to stop this combo, but there is no broken strategy and every deck can be defeated.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
    11 [UNH] Forest
    11 [UNH] Island
    1 [IA] Snow-Covered Island
    1 [IA] Snow-Covered Forest
    1 [ON] Wooded Foothills
    1 [R] Tropical Island
    1 [A] Savannah
    1 [ON] Flooded Strand
    1 [ON] Polluted Delta
    1 [CS] Snow-Covered Plains
    1 [ON] Windswept Heath

// Tutors
    1 [RAV] Drift of Phantasms
    1 [CHK] Gifts Ungiven
    1 [8E] Merchant Scroll
    1 [MOR] Idyllic Tutor
    1 [6E] Enlightened Tutor
    1 [UD] Academy Rector
    1 [ARB] Wargate

//Regrowth
    1 [10E] Recollect
    1 [JGC] Regrowth
    1 [TO] Nostalgic Dreams
    1 [FD] Eternal Witness

//Untap
    1 [MI] Early Harvest
    1 [US] Turnabout
    1 [P3] Capture of Jingzhou
    1 [P2] Temporal Manipulation
    1 [TE] Time Warp
    1 [US] Time Spiral
    1 [UL] Palinchron

//Speedup
    1 [TSP] Search for Tomorrow
    1 [DIS] Utopia Sprawl
    1 [6E] Wild Growth

    1 [CHK] Sakura-Tribe Elder
    1 [FUT] Edge of Autumn
    1 [P3] Three Visits
    1 [5E] Nature's Lore
    1 [RAV] Farseek
    1 [CS] Into the North
    1 [8E] Rampant Growth
    1 [MI] Wall of Roots

    1 [PS] Sunscape Familiar
    1 [VI] Helm of Awakening

    1 [IN] Harrow

//Defense
    1 [SH] Wall of Blossoms
    1 [RAV] Carven Caryatid
    1 [AP] Jungle Barrier

    1 [IN] Tangle
    1 [OD] Moment's Peace

    1 [ALA] Resounding Silence
    1 [A] Swords to Plowshares

    1 [GP] Repeal
    1 [IN] Repulse
    1 [LRW] Oblivion Ring
    1 [TSP] Krosan Grip

    1 [MOR] Negate
    1 [7E] Memory Lapse
    1 [ARE] Mana Leak
    1 [RAV] Remand
    1 [FD] Condescend
    1 [ON] Complicate
    1 [4E] Counterspell / Mana Drain

//Hearhtbeat
    1 [CHK] Heartbeat of Spring
    1 [JU] Mirari's Wake

// Card advantage
    1 [RAV] Compulsive Research
    1 [LRW] Mulldrifter
    1 [UL] Frantic Search

    1 [TSP] Careful Consideration
    1 [FUT] Foresee
    1 [OD] Concentrate
    1 [FNM] Fact or Fiction
    1 [REW] Harmonize

    1 [10E] Tidings
    1 [ON] Future Sight

    1 [SC] Mind's Desire
    1 [MOR] Mind Spring
    1 [US] Stroke of Genius
    1 Braingeyser

//Bussines
    1 [FNM] Impulse
    1 [5E] Brainstorm
    1 [LRW] Ponder
    1 [SHM] Manamorphose
    1 [CHK] Sensei's Divining Top


Some cards I was thinking of - Evacuation, Wall of Shards, Time Stop, Trade Secrets, Solitary Confidement, Cryptid Annelid.

Comments are welcomed.


<I am sorry for my english>