Highlander Magic

MagicPlayer Highlander => Highlander Strategy => Banned List & Rules => Topic started by: imppu on 18-01-2010, 03:58:09 PM

Title: Why force cards into decks?
Post by: imppu on 18-01-2010, 03:58:09 PM
Demonic Tutor, Mind Twist anf Gifts Ungiven. All three are cards that will be present in every good control deck despite of it's colors. Why do you keep cards that are this powerfull, and easy to splash, legal? It's just forcing people to play/splash black and blue. I recently cut black from few of my decks just because I'm growing sick to play these cards in every deck. They do fine like this, but I know they would do better with black splash. Fear for B2B and moons ain't enough to stop people playing these in every control deck. Gifts again is way too powerfull to stay unbanned. It's card advantage and 2x tutor at same time at instant speed. I really hope it's not gonna get defended the same way as Library. "It requires skill to use". Skilled player already has advantage in the game you don't need to help them more. Banning any of these three cards or Library wouldn't kill any deck. From what I hear no one would miss any of these cards. You ban Jitte to take some luck from aggro mirrors and then do the opposite to control decks by unbanning Library. Your goal to make the banned list as small as possible has gone too far.

This wasn't meant as straight attack against the council. Still it seems it will sound like one. For that I'm sorry.
Title: Re: Why force cards into decks?
Post by: Vazdru on 18-01-2010, 11:20:46 PM
Lots of HL-decks wouldn't be playable w/o Demonic and Gifts Ungiven. We would have a higher concentration of aggro decks like WW, Zoo ... which all have one thing in common: a high consistency. Zoo is still able to beat all decks around; have a look at Hanau, recent tournaments and [HLL]League. And Zoo obviously do not play all the mentioned cards and often against them.

What do you think? What will be the effects on the Meta if Demonic and Gifts are gone? I'm sure you do not expect combo and control gettin' stronger?!

Btw. Have a look at the Top 8 of recent Singleton events. RDW/Goblins is the dominating deck-type (like in HL in the times Demonic and Gifts were banned) - ok, there are various reasons for, but the main reasons are banned-list and its cheapness. Singleton do not offer that many deck types as HL, I think this is quite obvious. I played some Singleton tournaments recently; my impression -> banned list of HL is much better  ;D ... like spoils mulligan > DCI mulligan, no sb > sb.

Title: Re: Why force cards into decks?
Post by: imppu on 18-01-2010, 11:36:24 PM
I was really talking about control decks and I thought I was clear about that. I realise these cards help control, but the point was they also force ALL control decks to include these cards. It feels stupid to make a deck and add Gifts, Intuition (wouldn't come in without gifts), Demonic and Twist. If control can't survive without blue and black I'd say there is something wrong with the format.
Title: Re: Why force cards into decks?
Post by: Vazdru on 18-01-2010, 11:54:19 PM
Quote from: imppu on 18-01-2010, 11:36:24 PM
If control can't survive without blue and black I'd say there is something wrong with the format.

They maybe survive ... but that's all. They won't win any tournaments w/o Demonic, Gifts and/or Survival - they don't even win huge tournaments with all the mentioned cards + LoA.

And w/o any good tutors combo can't exist. There have been always autoincludes and there will be always some, doesn't matter how the banned-list looks like.

White -> Swords to Plowshares
Blue -> Mana Drain / Force of Will
Creature-based deck -> Survival of the Fittest, Sword of Fire and Ice

Should we ban all auto-includes? No way!

Btw. I played WGR-Planeswalker-Landdestruction-CONTROL at recent HL-GP. Mono-W-Control and WR-Control have performed well at some recent tournaments. I think it is more your personal impression than a fact that there are no stong Control-Decks w/o Blue and/or Black.

Title: Re: Why force cards into decks?
Post by: imppu on 19-01-2010, 12:26:35 AM
Quote from: Vazdru on 18-01-2010, 11:54:19 PM
White -> Swords to Plowshares
Blue -> Mana Drain / Force of Will
Creature-based deck -> Survival of the Fittest, Sword of Fire and Ice

Should we ban all auto-includes? No way!
You are still missing my point. Of course stop is autoinclude in white and drain in blue.  These cards discissed are autoinclude also in monoW control! And bringing sofi up is just useless.
Title: Re: Why force cards into decks?
Post by: Sturmgott on 19-01-2010, 03:18:40 AM
Quote from: imppu on 18-01-2010, 11:36:24 PM
If control can't survive without blue and black I'd say there is something wrong with the format.

I'd rather say, if Demonic were banned, Black would no longer be a viable color in HL. It's a fact that WotC has done everything to promote creature-based aggro-decks. The creatures become bigger for less mana all the time (which seems to be the only way they can make new sets attractive for all players these days). Even the Planeswalker concept is obviously of best use in creature-heavy decks because of a) their abilities (the best Planeswalkers all help creatures alot), b) creature's ability to block and thus protect the Planeswalkers, and c) control decks inability to get rid of opposing Planeswalkers by attacking them. c) alone forces control decks to opt vs. a new card type.

There is no other way a banning policy can handle this tendency but unbanning the appropriate weapons control decks need to keep their flexibility - which is why you notice that your control decks subsequently suffer when you do not include its best cards. I'm happy WotC has printed cards in the past that have this power, otherwise this option wouldn't even exist. There is still some weapons there to fight aggro dominance - Mystical Tutor, Balance, to some extent Enlightened Tutor - which in the end turned out to help aggro the most by finding B2B, Moon or Winter Orb eot.

The other way - banning key cards - is not an option to cut aggro down to size. It would either mean to ban all cards that massively affect the mana bases - Armageddon, Ravages, Winter Orb, Back to Basics, Blood Moon, Magus of the Moon - or we'd have to introduce a banned list that would be 3 or 4 times as long as the current one.

We're always trying hard to keep the metagame as diversified as possible and tournament results clearly show we're quite successful in that respect!
Title: Re: Why force cards into decks?
Post by: Nastaboi on 19-01-2010, 07:14:42 AM
Quote from: imppu on 19-01-2010, 12:26:35 AM
You are still missing my point.

His point was this: I have yet to see anyone splash white for Swords alone nor red for FTK. Instead I have made a splash solely for Demonic and/or Gifts countless times.

Another problem is that fetchlands make small splashes too easy and painless, but that's another subject.
Title: Re: Why force cards into decks?
Post by: Vazdru on 19-01-2010, 09:17:01 AM
Quote from: imppu on 19-01-2010, 12:26:35 AM
You are still missing my point. Of course stop is autoinclude in white and drain in blue.  These cards discissed are autoinclude also in monoW control! And bringing sofi up is just useless.

Yes you are right - I mixed it up. Sorry, maybe it was a bit late  ::)

Have a look at Sturmgott's posting. He represents excactly the position of the HL-Council.

And one thing should be clear: Bannings/Unbannings will always have two sides of a coin. If we ban Demonic or Gifts U- and B-splash in control-decks will be probably decimated or even vanish but combo decks and some control-decks will vanish too because they won't be viable w/o them anymore.

Title: Re: Why force cards into decks?
Post by: Tiggupiru on 19-01-2010, 10:01:36 AM
I really don't see the problem with the Gifts Ungiven and Demonic Tutor. Yes, they are autoincludes even when you are not playing said colors, but without them combo would be in a world of trouble. The singleton nature of the format makes even the most dedicated combo deck to function unreliably anyways and banning these would make them close to unplayable. I much rather unban Enlightened tutor than ban these two.

I am much more worried about aggro in the format than some blue cards. It is no secret that Wizards think two players playing a bunch of creatures and have them battle until other one is dead is more fun than control mirrors. This is the reason Wizards keep power creeping the creatures after each set, not to mention the recent policy with the lightning bolt being in M10 is a signal saying quality burn is not far behind.
Title: Re: Why force cards into decks?
Post by: so_not on 19-01-2010, 03:32:42 PM
I'm more concerned about why LoA and Mind Twist are still legal?
Title: Re: Why force cards into decks?
Post by: Mythrandir on 19-01-2010, 07:36:15 PM
I really don't see that problem with gifts. Unless gifts based decks start to dominate the meta (which they are not, i use both gifts and demonic and still, aggro is just that fast for a demonic or gifts to make a difference sometimes).

Also a lot of ppl are splashing for blue because of BTB, or adding red because of its nonbasic hate. Even 5C decks now run these hosers cards, should we ban those?

WOTC is pushing aggro more and more. zendikar brought a 2/2 for R with haste, what it brought to control? a worse wog. Until control decks start dominating the meta why would we ban these "control" cards?

And its normal for a control deck to run blue, blue is known for its good control cards.

The reason "all control decks play X" isn't, IMO, a valid reason to ban a card, and where you read "control", you can also read "aggro", etc, etc.
Title: Re: Why force cards into decks?
Post by: Nastaboi on 20-01-2010, 11:41:14 AM
It is not so straightforward. While combo-control would be weaker without Demonic and Gifts, several anti-aggro strategies would become insane stronger as their worse matchups are weakened. I can't see aggro dominating in the field of MWC/MBC, big mana Wildfire decks and BG midrange decks. And with these decks gaining footsteps, blue control will come attractive again.

You should trust more the metagame and its ability to correct itself.

Also, what so_not says. Splashy effects that go easily into most decks and just randomly win the game are not fun.
Title: Re: Why force cards into decks?
Post by: Tiggupiru on 21-01-2010, 10:36:27 AM
Quote from: Nastaboi on 20-01-2010, 11:41:14 AM
It is not so straightforward. While combo-control would be weaker without Demonic and Gifts, several anti-aggro strategies would become insane stronger as their worse matchups are weakened. I can't see aggro dominating in the field of MWC/MBC, big mana Wildfire decks and BG midrange decks. And with these decks gaining footsteps, blue control will come attractive again.

You should trust more the metagame and its ability to correct itself.

Also, what so_not says. Splashy effects that go easily into most decks and just randomly win the game are not fun.

Good point. Didn't think that far. Although I am unsure if things fix themselves quite that nicely. After all, blue control is indeed playable right now and it is pretty much nightmare matchup versus most of the anti-aggro decks and that might diminish the rise of devoted anti-aggro strategies. Nonetheless, I didn't see demonic/gifts as a problem before, but now I kinda like to see what would happen if these would get the hammer.

I also agree with the LoA and Mind Twist. They are able to win the game solely just by having them in the opening hand. Not to mention they are very good against control, and unbanning these differs with the official 'aggro is a problem' - thinking. In case of a LoA, there is no downside of playing this card if you run like two colors and your deck is somewhat controllish. Bad case scenario: It still produces colorless. "Good" scenario: Unfun game where opponent is unable to find wasteland on time and drowns under the sea of card advantage. Even though you have to play mind twist in the spell slot, and it can be dead draw late in the game, the effect is just far too devastating for it's cost.
Title: Re: Why force cards into decks?
Post by: Kassow-Rossing on 02-02-2010, 06:01:01 PM
Quote from: Mythrandir on 19-01-2010, 07:36:15 PM
WOTC is pushing aggro more and more. zendikar brought a 2/2 for R with haste, what it brought to control? a worse wog.

I don't think you can use Goblin Guide and Day of Judgment as an argument. For all I know, Day of Judgment helps control vs. aggro more than Goblin Guide helps aggro vs. control.

One thing is fore sure: One of the reasons why aggro beat control most of the times, is because there aren't many mass-removal spells out there that will be cost-benefit worthy. Control got another one and now have 3-4 pieces and aggro got a new creature which is only tiny bits better than the others. I think control definetely win this "war" of Day of Judgment-Goblin Guide

That said, I think control needs Enlightened Tutor to become unbanned to stand the chances. Even though aggro can use it, I still think control would benefit more from the change. I am also a pro for unbanning Ancestral Recall or Time Walk even though they're - by nature - too powerful and expensive to be in this kind of format. The balance would be restored though. My guess
Title: Re: Why force cards into decks?
Post by: Mythrandir on 02-02-2010, 07:51:31 PM
Quote from: Kassow-Rossing on 02-02-2010, 06:01:01 PM
Quote from: Mythrandir on 19-01-2010, 07:36:15 PM
WOTC is pushing aggro more and more. zendikar brought a 2/2 for R with haste, what it brought to control? a worse wog.

I don't think you can use Goblin Guide and Day of Judgment as an argument. For all I know, Day of Judgment helps control vs. aggro more than Goblin Guide helps aggro vs. control.


Why not? it's a "fact", Day of judgment is consider a worse card than wog (and let's not go into the "strictly better" discussion here) and goblin guide is a bit of a power creep, even with its drawback. I'm not saying that DoJ doesnt help control, what i'm saying is that these last past sets aggro has been pushed (by WOTC) more than control. Yet, another card that helps more aggro than control is PtE, why didn't they just reprinted STP? And once again you can see that with WWK, where they printed yet another good 1 drop and IMO no real good control cards.
This is just my opinion, i look at the new expansions and don't see an OMG, control bomb! I think the last i´ve seen was cryptic command.
Title: Re: Why force cards into decks?
Post by: Helle on 02-02-2010, 08:52:43 PM
Goblin Guide helps a lot against control. Many aggro decks focus on fast beatdown and win before the more controlish decks can stabalize and turn the tables. If youre beginning with Goblin Guide, it can even happen that the control player has to discard the additional drawn land, because of not having a 1cc spell.

Even if your opponent is beginning, Goblin Guide can deal 6 damage before youre opponent is able to cast a Wrath. Thats quite impressive for a single card. If you got another creature and manage to slow your opponent with Wasteland you got good chances of winning the game.

Wizards is unfortunatly weakening control more and more. Even the above-mentioned Cryptic Command is even stronger, if youre playing some creatures (like faeries or merfolk).
Title: Re: Why force cards into decks?
Post by: Mythrandir on 02-02-2010, 09:26:48 PM
Yeap, agree 100% with you. the problem is creatures are becoming more and more efficient, as oppose to anti-creature or other good control stuff.

They could have easily made 2 of WWK cards into good control cards without breaking any format, IMO.
Title: Re: Why force cards into decks?
Post by: GoblinPiledriver on 03-02-2010, 01:05:06 AM
Quote from: Mythrandir on 02-02-2010, 09:26:48 PM
the problem is creatures are becoming more and more efficient, as oppose to anti-creature or other good control stuff.

Hmm..  interesting point,
yeah creature have become more efficient as they were before. But this is not a problem (matter) of aggro vs control. This is just that creatures are now bigger than before.
Dan aka Blasty said that in early times there were creatures like Gray Ogre and spells like Demonic Tutor, Mana Drain and Force of Will.
When WOTC prints now  better creatures they just try to balance it. Maybe it's not really good that this happens, but it's fact.
And when you take a look in the HLL or tournaments in Germany you will see that aggro is not dominating. There is a balance between aggro, midrange and control decks.
The only thing that changes is that control decks are now playing creatures, not like in the early days of magic.


One point had really taken a change, today WOTC thinks that a Counterspell should cost 3 and had to be called Cancel. Wizards had made a survey  and a leading article(on their website) to this issue.
For this topic Wizards had printed Cancel in following editions:Time Spiral, Tenth Edition, Shards of Alara, Magic 2010, Magic Player Rewards, Zendikar.
In every stand alone and core edition they printed it, and the best because Player loved Cancel they printed it textless for the MPR.
After they realized that Blue had become weaker they announced `good blue cards` in Worldwake.


Here are the good blue cards in WWK:(order by strenght)
Jace the Mind Scupltor, Creeping Tarpit, Celestial Colonade, Sejiri Merfolk, Dispel, Thada Adel Acquisitor, Wind Zendikon, Voyager Drake

Jace is the best blue planeswalker, and good enough to be compared to Garruk Wildspeaker and Elspeth 

The 2 blue Manlands are the best in there cycle.

Sejiri Merfolk is as strong as Knight of the Meadowgrain.

Dispel is a efficient counter.


I had made a tabel to show that in the last 10 editions there were cards for aggro and for control, to demonstrate my point mentioned above that WOTC had strenghted the creatures not aggro against controll.

                             AGGRO                           CONTROL

WWK                Loam Lion                            Dragonmaster Outcast

ZEN          Goblin Guide, Steppe Lynx        Day of Judgement, Grazing Gladehart       

M10              Elite Vanguard                         Baneslayer Angel, Harms Way

ARB             Bloodbraid Elf                          Knight of the Reliquary

CFX            Hellspark Elemental                  Path to Exile, Martial Cup

ALA          Wooly Thoctar , Blightning          Empyrial Archangel, Jund Charm

EVE           Figure of Destiny                         Glen Elendra Archmage

SHD             Inkfanthom Infiltrator                   Firespout

MTD         Mutavault , Bitterblossom            Vendillion Clique

LOR             Doran , t.S.T.                             Brion Stoutarm, Cryptic Command
Title: Re: Why force cards into decks?
Post by: derStefan82 on 03-02-2010, 11:13:22 AM
Really good post Goblinpiledriver. In my mind this describes the actual gameplay best. The format is really balanced at the moment and you got
bombs on both sides. Even if the creatures get bigger and bigger for lower costs, there is still a way to handle it. The only matter
are the planeswalkers which are even better in creature decks cause of the creature-walls protecting them (if you left out stax).
Title: Re: Why force cards into decks?
Post by: Sturmgott on 03-02-2010, 02:00:22 PM
Quote from: GoblinPiledriver on 03-02-2010, 01:05:06 AM
yeah creature have become more efficient as they were before. But this is not a problem (matter) of aggro vs control. This is just that creatures are now bigger than before.

No, it is not only a question of size vs. cost! The problem rather is that WotC prints cards nowadays like Qasali Pridemage, Ronom Unicorn, Kami of Ancient Law, Trygon Predator, Glen Elendra Archmage, Aven Mindcensor, Kitchen Finks, Noble Hierarch, Tin Street Hooligan PLUS cards like Tarmogoyf, Watchwolf, Wild Nacatl, Rip-Clan Thrasher, Wooly Thoctar, Doran, Boggart Ram Rang, Cerodon Yearling, Bloodbraid Elf, Scab-Clan Mauler, Bunring-Tree Shaman, Wild Mongrel, Goblin Guide, Tattermunge Maniac.

In former times as a player of creatures you had the choice between a creature either having useful abilities, OR a good P/T-cost-relation. Nowadays you simply get both. There is no necessity to put a Disenchant into your aggro deck since your powerful creatures can do this way better without slowing your hands when not needed.

Quote from: GoblinPiledriver on 03-02-2010, 01:05:06 AMDan aka Blasty said that in early times there were creatures like Gray Ogre and spells like Demonic Tutor, Mana Drain and Force of Will.

Come on, this is just like saying "In former times there were control cards like Venarian Gold, Guardian Angel and creatures like Kird Ape, Savannah Lions and Serendib Efreet". The next problem is that WotC introduced new card types the past years, namely "Equipment" and "Planeswalker". Both are by concept and by nature best in heavily creature-based decks, I guess I don't need to explain why. The best Planeswalkers are not only still there, when Wrath of God clears the board. They have already increased their loyalty and either deliver constant refreshments like Elspeth, Garruk, or increased damage like Elspeth, Ajani Goldmane, Sarkhan Vol, or they keep the most important permanent tapped. And while getting closer to their mostly game-winning ultimate abilities (see, Sarkhan Vol, Garruk, Ajani Vengeant, Elspeth), they are also a card type permission-based control decks can not handle that easily because they normally can't attack the Planeswalkers. Equipments like SoFaI, Grafted Wargear, SoLaS, Bone Splitter make sure that even your mid- to lategame topdecked Llanowar Elf - which used to be a dead card in former times - is a threat to end the game in few turns.

The next problem is that the best countermagic these days also fits best in aggro-control decks that are able to put the control player under early pressure: Negate, Spell Pierce, Mana Tithe, Delay, Glen-Elendra, Venser. Formerly played counterspells like Dissipate, Hinder or even Dismiss are not playable any longer.

Quote from: GoblinPiledriver on 03-02-2010, 01:05:06 AMWhen WOTC prints now  better creatures they just try to balance it.

No, WotC forces control decks to be creature-based decks as well. This is why the best anti-aggro cards these days have a power and toughness (Magus of the Tabernacle, Wall of Reverence, Wall of Denial) or get Lifelink (Baneslayer Angel, ...).
Title: Re: Why force cards into decks?
Post by: Mythrandir on 03-02-2010, 09:34:46 PM
Nice post Goblinpiledriver, i agree with some of your points, but what i hate in WOTC is the pro-creature design they implemented, most of the power creep happens in creatures design.
Sturmgott sai it better:
QuoteIn former times as a player of creatures you had the choice between a creature either having useful abilities, OR a good P/T-cost-relation. Nowadays you simply get both. There is no necessity to put a Disenchant into your aggro deck since your powerful creatures can do this way better without slowing your hands when not needed.
So, so true!
Now we have control decks that have loads of cheap creatures: they run goyf (ok, this one was a design mistake), they run doran, they run pridemages, they run aven mindcensor, etc, etc. I, as a control player sometimes kill my opponent very, very early on and this for me is a bit weird in terms of control deckbuilding/playing. Because without these early creatures they (control decks) have a lot more difficult in dealing with aggro/creature rushs. They gave us another wog (JoD) but they also gave us another/better aggro-creature (goblin guide)

And i agree. empyrial archangel is definitely a control card (how i'd love to be able to play with this one), brion is a control card, martial coup is a control card, but they are just too slow vs most aggro decks.

They upgraded creatures, we first started with jackap pup or savanah lions, now we have goblin guide and loam lion. we started with moat, wog, the abyss, tabernacle, we now have JoD, magus of the tabernacle.. See the pattern, better creatures, worse "anti-creature" spells.
The fact that WOTC thinks lightning bolt is perfectly reprintable, but not counterspell, also supports their fear of unleashing control decks. The last deck that consistently ran counterspells (and yes, i know control decks aren't just counterspells) was a deck full of creatures (faeries...) The WWK blue trap, permafrost, is yet another example of their fear of anti-creature startegies.
I'm not saying they should make hoser-creature every set,but c'mon.

It's not that the meta is unbalanced the only problem i see is every set we have powerful creatures and less anti-creature strategies
Title: Re: Why force cards into decks?
Post by: Dreamer on 03-02-2010, 11:10:31 PM
I don't mind there being control creatures at all, but the overt push so that practically every deck includes a lot of creatures is, in a way, annoying. As is Cancel. I so want to stop that card from seeing print.
Title: Re: Why force cards into decks?
Post by: Mythrandir on 03-02-2010, 11:31:41 PM
Quote from: Dreamer on 03-02-2010, 11:10:31 PM
As is Cancel. I so want to stop that card from seeing print.

Lol, i think they believe if we see that card in every set we'll eventually play it, but oh, boy, are they so wrong. lol

Perhaps the Eldrazi will bring us some non-creature-control goodness. fingers crossed :)
Title: Re: Why force cards into decks?
Post by: coldcrow on 04-02-2010, 05:35:24 PM
Well said, Sturmgott.

I don't think our format is too balanced at the moment, which has nothing to do with the policies of the council, no, more with the aformentioned printings of powerful creatures.
In fact almost all decks I encountered lately are either pure aggro of different kinds (WR,GR,Zoo,BR,sligh) and survival-based aggro/control. I would really like to see a resurgence of (almost) creatureless Control or Combination decks, but I don't think that will happen.