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Topics - Vazdru

#281
Registration:

Surname / Name / Country / ICQ

Players are able to join a running season.

Season II starts if there are 10 participants.
#282
@ Zimagic and NLG_playr

Quote from: Vazdru on 30-09-2007, 06:48:17 PM

B) Pairings (week 1)

8. NLG_playr vs. Zimagic

Please report the results till 071111 here: http://www.magicplayer.org/forum/index.php?topic=53.0

Please try to play AT LEAST one game during the next week.



What you will do? You have a few options mentioned beneath.

A) You'll play the match vs each other during the next week.

B) Both of you want to play your match but can't find a common date during the next week. Then you get an additional week till the deadline for this match ends.

C) You want to stay in the league but won't play this match. That counts as loss for both players.

D) You don't want to stay in the league so you drop.

E) You do not say anything = drop.


Both get this info via ICQ.
#283
Georg B

Results

vs Sturmgott 0:2
vs Sturmgott 1:2
vs sushiPasta 2:1
vs sushiPasta 2:0
vs Vazdru 0:2
vs Vazdru 2:1
vs Mythrandir 1:2
vs Mythrandir 2:0
vs Guardian 1:2
vs Guardian 1:2
vs Whistler 1:2

Matchscore: 4:7 / Gamescore: 13:16


Guardian

Results

vs sushiPasta 2:0
vs sushiPasta 2:1
vs Mythrandir 2:0
vs Mythrandir 0:2
vs NLG_playr 1:0
vs Sturmgott 0:2
vs Vazdru 2:0
vs Georg B 2:1
vs Georg B 2:1

Matchscore: 7:2 / Gamescore: 13:7


Mythrandir

Results

vs Sturmgott 1:2
vs Sturmgott 0:2
vs NLG_playr 2:1
vs Whistler 2:1
vs Guardian 2:0
vs Guardian 0:2
vs Zimagic 2:0
vs Georg B 2:1
vs Georg B 0:2
vs sushiPasta 2:1
vs Vazdru 0:2

Matchscore: 6:5 / Gamescore: 13:14


NLG_playr

Results

vs Mytrandir 1:2
vs Guardian 0:1
vs sushiPasta 0:2
vs Sturmgott 0:2

Matchscore: 0:4 / Gamescore: 1:7


Sturmgott

Results

vs Georg B 2:0
vs Georg B 2:1
vs Guardian 2:0
vs NLG_playr 2:0
vs Mythrandir 2:1
vs Mythrandir 2:0
vs Zimagic 2:1
vs Vazdru 0:2
vs Vazdru 2:1
vs suhsiPasta 2:0

Matchscore: 9:1 / Gamescore: 18:6


sushiPasta

Results

vs Georg B 1:2
vs Georg B 0:2
vs Guardian 0:2
vs Guardian 1:2
vs Vazdru 2:1
vs Vazdru 1:2
vs NLG_playr 2:0
vs Mythrandir 1:2
vs Sturmgott 1:2

Matchscore: 2:7 / Gamescore: 9:15


Vazdru

Results

vs Whistler 2:1
vs Whistler 2:0
vs sushiPasta 1:2
vs sushiPasta 2:1
vs Georg B 2:0
vs Georg B 1:2
vs Guardian 0:2
vs Zimagic 2:1
vs Mythrandir 2:0
vs Sturmgott 2:0
vs Sturmgott 1:2

Matchscore: 7:4 / Gamescore: 17:11


Whistler

Results

vs Vazdru 0:2
vs Vazdru 1:2
vs Georg B 2:1
vs Mythrandir 0:2

Matchscore: 1:3 / Gamescore: 3:7


Zimagic

Results

vs Sturmgott 1:2
vs Vazdru 1:2
vs Mythrandir 0:2

Matchscore: 0:3 / Gamescore: 2:6
#284
FINAL [HLL]RANKING

Rank  NICKPAIRINGS/  POINTS WIN PERC.  GAMES  WIN PERC. 
PLAYEDMATCHESGAMES
1STURMGOTT12/102790,00%18:675,00%
2GUARDIAN  12/92177,78%13:765,00%
3VAZDRU  12/112163,64%14:960,87%
4MYTHRANDIR12/111854,55%13:1459,09%
5GEORG B11/11936,36%13:1644,83%
6SUSHIPASTA11/9622,22%9:1537,50%
7WHISTLER4/4 DROP325,00%3:730,00%
8ZIMAGIC3/3 DROP0  0,00%2:625,00%
9NLG_PLAYR4/4 DROP0  0,00%1:712,50%




-------------------------------------------------------------------------------------------------------------------------------

[HLL]RANKING after week 1

Rank  NICKPAIRINGS/  POINTS WIN PERC.  GAMES  WIN PERC. 
PLAYEDMATCHESGAMES
1STURMGOTT2/26100,00%4:180,00%
2VAZDRU2/13100,00%2:166,67%
3MYTHRANDIR   2/23 50,00%3:260,00%
4GUARDIAN2/23 50,00%2:250,00%
5WHISTLER2/00  0,00%0:0 0,00%
5NLG_PLAYR2/00  0,00%0:0 0,00%
7ZIMAGIC2/10  0,00%1:233,33%
8SUSHIPASTA2/10  0,00%0:2 0,00%
8GEORG B2/10  0,00%0:2 0,00%
#285
Pairings will be made each sunday evening, starting this week.

You have 6 weeks time to agree on a date for each match and report the results. Otherwise it counts as loss for both players.

Try to play one round each week if possible, feel free to play two rounds if you like to.

You can arrange matches via board or icq (...or phone) just how you like to.

In case you wanna leave the league give me a short message via icq. The open pairings of that player will be annulled.

The algorithm for the "random" parings you find beneath. It won't be modified when new players join the league. In worst case a joining player can't have 12 pairings in one season. It depends on how many players are added.

Assumption 1 (A1): No more than 12 pairings in one season.
Assumption 2 (A2): No more than two matches (best-of-three) vs. the same opponent.
Assumption 3 (A3): No more than two pairings each week per player.

Step 1: Create a sorted player list (ascending) each sunday. Using
updated 070926

    * ICQ Number (1. week)
    * Forename (2. week)
    * Nickname on MP.org  (3. week)
    * Ranking in HLL (4. week)
    * Checksum ICQ Number (5. week)
    * Surname (6. week)
    * Ranking MPL (7. week)
    * Back starting on top (8. week) if necessary.

If a parameter is identic the player who registered to HLL first is on top.


Step 2: Pairings will be made starting with top player of the list.

Pairing 1:
Player 1 (P1) if violation A1 or A2 â€" go to P2
P1 vs Pn/2 (rounded down) +1 (with n = number of players actually in the league)
If violation A3
P1 vs Pn/2 +2
If violation A3
P1 vs Pn/2 +3 ….

Pairing 2:
….(see example below  Wink)


Example
A league with 11 Players: Austin, Richard, Charlie, William, Greg, Chuck, Michael, Marvin, Winston, Patrick, Norman

Sorted List (ascend)
P1= Austin
P2= Charlie
P3= Chuck
P4= Greg
P5= Marvin
P6= Michael
P7= Norman
P8= Patrick
P9= Richard
P10=William
P11=Winston

Parings:

P1 vs P6 und P7
P2 vs P7 und P8
P3 vs P8 und P9
P4 vs P9 und P10
P5 vs P10 und P11
P6 vs P11
#286
Please report the results of the [HLL]Games here.

We need at least names of players, number of played games and who’s the winner if there’s any.
As additional information you can post which decks have been played. Optional you can give us a quick review of the matches.

Win: 3 Points; Draw: 1 Point, Loss: 0 Points

#287
•   Platform: Magic Workstation 0.94f
•   Registration: Free for everyone, registration period will start 070922; possibility to join a running season
•   Season starts: 071001 but not before 8 player joined the league â€" for further information see [HLL]Registration
•   Season ends: 071223
•   Participant: Play 12 best-of-three matches, no more than two matches vs. the same opponent, no more than two matches a week
•   Decklists: not necessary, opponent may have a deck-check after the games
•   Scoring: Win: 3p, Draw: 1p, Loss: 0p â€" for further information see [HLL]Scoreboard
•   Pairings: Randomly, every week two pairings per player will be announced, matches must be played within six weeks â€" for further information see [HLL]Pairings
•   Prizes: Booster-Prizes (for each two participants with 10 matches or more at end of season one booster for the winner)
•   K-Level: will be announced

Players have to use the same deck for playing a single round (just note the security code when first game starts). They do not have to use the same deck the whole tourney. 

Some additions/changes may be done during the next week.
#288
Off-Topic / Rule Questions
31-08-2007, 11:40:53 AM
Because i've been asked a few times how it exactly works enchanting Akroma with Animate Dead -> here are the weird!  ;) explanation for:

Q: Akroma, Angel of Wrath is in the graveyard. I cast Animate Dead. What happens? I've been told two things: that Akroma will remain in play without the Animate Dead, and that she will go to the graveyard. I've also been told that one of these rulings is old and was changed. Which is correct now?

A: Here is how it currently works. Animate Dead resolves and comes into play. When it does, its comes-into-play ability triggers. You target Akroma with this triggered ability. When this triggered ability resolves, Akroma is put into play and Animate Dead become an Aura. It will try attach itself to Akroma, but will not, due to Akroma's protection from black ability. Then, because it is not attached to anything, this Aura will go to the graveyard, but Akroma will remain in play.

It is true that this is not how this interaction has always worked. The rules that govern what an Aura can be attached to were tweaked last summer when the Aura subtype was introduced. In the past, local enchantments could become attached to a protected permanent; now they cannot become attached at all.



Enchanting Simic Sky Swallower:

Q: Can Dance of the Dead or Animate Dead bring Simic Sky Swallower into play without being removed afterwards?

A: Yes. The ability of Simic Sky Swallower does not work when it is in the graveyard, only when it is in play - and enchantments only target creatures when they're played. Since in order to dig Simic Sky Swallower out from the graveyard, the Animate Dead has to have fully resolved first (thus being well beyond the initial phase of playing it and choosing targets), it is legal for it to be attached to the Simic Sky Swallower. And since you've been clever enough to get around its untargetability restriction, it does not fall off. (However, targeting a Simic Sky Swallower that is in play is always a definite no-no.)



Q: I put Simic Sky Swallower into play with Animate Dead (or Dance of the Dead or Necromancy). Then my opponent destroys the Animate Dead. What happened with the Simic Sky Swallower, because it can't be the target of abilities, and the Animate says: if the Animate Dead leaves play to destroy the enchanted creature? Will the Simic Sky Swallower be in play without the Animate, or will be destroyed by the Animate Dead?

A: The Multani will be destroyed. Animate Dead's / Necromancy's / Dance of the Dead's leaves play triggered ability does not target, so it will affect the creature that it was enchanting even if this creature can not be targeted.



#289
Off-Topic / Magic Work Station
23-08-2007, 12:39:57 PM
Anyone interested testing his HL-Deck via Internet by using MWS? But maybe u should have a look on the small prints first  ;)










Some points i have to add  ;)

First of all: I'm an absolute beginner using MWS and have never tried to play via internet - I'm willing to learn, but maybe need some time  ;D  a helping hand would be nice

Second: I'm no computer scientist, sometimes it's hard for me to handle my computer the right way, so maybe there will be some complications  ???