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GWU Enchantress

Started by Tabris, 11-07-2010, 04:16:20 PM

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Tabris

EDIT: You can also discuss the list on the blog http://blog.magicplayer.org/2010/07/11/gwu-enchantress/ to carry the highlander format out to the world.

So here is a new deck which is created for multiplayer. Since its often "comboes" off and play with itselfs I thought about a 1v1 version. A lot of players dont like enchantress in highlander because it needs certain cards to run well (mostly "enchantress cards" like argothian, presence etc. But with this deck I was able to perform well even without an early "card draw engine" So here is the list:



Lands:

   1 [ON] Flooded Strand
   1 [SHM] Wooded Bastion
   1 [EVE] Flooded Grove
   1 [US] Serra's Sanctum
   1 [TE] Wasteland
   1 [JGC] Maze of Ith
   1 [ON] Polluted Delta
   1 [JGC] Wooded Foothills
   1 [SHM] Reflecting Pool
   1 [JGC] Windswept Heath
   1 [ZEN] Misty Rainforest
   1 [DIS] Hallowed Fountain
   1 [RAV] Temple Garden
   1 [DIS] Breeding Pool
   1 Tropical Island
   1 Savannah
   1 Tundra
   3 [UNH] Island
   1 [FUT] Horizon Canopy
   1 [SHM] Mystic Gate
   1 [M10] Sunpetal Grove
   1 [M10] Glacial Fortress
   1 [FUT] Tolaria West
   1 [FUT] Nimbus Maze
   4 [UNH] Forest
   4 [UNH] Plains
   1 [MM] Dust Bowl


Not much to say except I run the filter lands because the deck need a lot of coloured mana. Also Dust Bowl have found his way in because of crucible of worlds and Exploration shenanigans. Tolaria West finds me Serras Sanctum which is a key land for this deck (also thinking about EE but it will destroy also a lot of my stuff too because I run a lot of cheap cantrip enchantments)


Creatures:

   1 [US] Argothian Enchantress
   1 [VI] Femeref Enchantress
   1 Verduran Enchantress
   1 [M10] Mesa Enchantress
   1 [UD] Academy Rector

Pretty standard creatures for an enchantress deck. Witness is missing since I´ ve got enough recurring stuff and it costs GG (can matter if I revive stuff)

Standard control stuff:



   1 [CHK] Sensei's Divining Top
   1 [FNM] Swords to Plowshares
   1 [CFX] Path to Exile
   1 [CFX] Martial Coup
   1 [US] Time Spiral
   1 [CHK] Gifts Ungiven
   1 [FNM] Fact or Fiction
   1 [10E] Wrath of God
   1 [RAV] Compulsive Research
   1 [TE] Intuition
   1 [WWK] Jace, the Mind Sculptor

Nothing special here either. Not sure about Jace, but this card is so insane. It can protect me from early threats, kill on himself or draw me just the good cards.

Mana acceleration:

   1 [ARB] Trace of Abundance
   1 [US] Exploration
   1 [DIS] Utopia Sprawl
   1 [IA] Wild Growth
   1 [US] Fertile Ground
   1 [JU] Mirari's Wake
   1 [LRW] Garruk Wildspeaker

Thats it. I dont like spells (like Natures Lore, Kodamas Reach etc.) in this category since every card which is an enchantment get me new cards (with an enchantress on board) and it comboes also with earthcraft and sacred mesa.


Enchantments that are useful aka useful enchantments:
   
   [Removal and Stalling]
   
   1 [MI] Mind Harness
   1 [LRW] Lignify
   1 [TE] Propaganda
   1 [TE] Humility
   1 [ZEN] Journey to Nowhere
   1 [LRW] Oblivion Ring
   1 [CHK] Ghostly Prison
   1 [JU] Solitary Confinement
   1 [NE] Parallax Wave
   1 [UD] Treachery
   1 [RAV] Faith's Fetters
   1 Control Magic
   1 [US] Confiscate
   1 [ON] Annex
   1 [FNM] Seal of Cleansing
   1 [PLC] Seal of Primordium

So I´ve got a lot vs creatures but not much vs control. I run City of solitude in my multiplayer version of this deck also mystic remora. I think it depends on the meta but I was realy satisfied with this package of "answers" to their threats.

   [Card draw]
   
   1 [LG] Sylvan Library
   1 [ON] Future Sight

Simply card draw on their own. I run Abundance in the multiplayer version because I´ve got enough time to combo off with Sylvan Library and Abundance. Also it fix the draw.

Utility:


   1 [UL] Crop Rotation
   1 [ZEN] Spreading Seas
   1 [RAV] Copy Enchantment
   1 [US] Attunement
   1 [RAV] Three Dreams

Attunement is nuts in this deck. Using it for 2-3 times in a row and playing a replenish or open the vaults is simply game! Spreading Seas is also performing very well. It draws you two cards if you have an enchantress.

Regrowth effects:
   
   1 [WL] Argivian Find
   1 [OD] Holistic Wisdom
   1 Regrowth    
   1 [M10] Open the Vaults
   1 [FD] Crucible of Worlds
   1 [UD] Replenish

Tutors:

   1 [PS] Eladamri's Call
   1 [IN] Sterling Grove
   1 [MOR] Idyllic Tutor
   1 [ARB] Wargate

In the multiplayer version I run Chords of Calling because the enchantresses are pretty important but in a 1v1 I dont have this much time.

Protection:
   
    1 [OD] Karmic Justice
    1 [SHM] Greater Auramancy

Kill:

    1 [TE] Earthcraft
    1 [LRW] Hoofprints of the Stag
    1 [ZEN] Luminarch Ascension
    1 [OD] Squirrel Nest
    1 [MI] Sacred Mesa
    1 [UD] Opalescence
    1 [CFX] Sigil of the Empty Throne

Suggestions? I would like to include counterbalance and soothsaying but dont know what to cut. Also I am missing graveyard removal. Maybe I could include a trinket mage to tutor for Crypt and also Top but thats it. If I would include EE there would be also a good target.

cedzoh

wheel of sun and moon could fix your problems with the graveyards