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Messages - grizzledmage

#166
Deck Lists / Re: Gb Elves
27-02-2008, 04:06:22 PM
Thanks for your input.

QuoteIn my opinion Nath's Elite, Allosaurus Rider, Voice of the Woods, Titania's Chosen and Headless One aren't strong enough by far to be represented in such a deck.

Nath - I like as a second, and stronger, Taunting Elf. Has broken more than one stalemate.

Allosaurus Rider - included originally to add some beef, but I am not terribly attached to it.

Voice of the Woods - very much a "swing" card, but again I have no attachment to it.

Titania's Chosen - good as long as it stays in play for at least a couple of turns... it's those couple of turns sometimes...

Heedless One - X/X Trample... why don't you like it?

QuoteEladamri, Lord of the Leaves (vs RG and other aggro-decks often a matchwinner)

Yes, but it renders other cards in the deck (Wirewood Lodge, Elvish Herder, Timberwatch Elf) useless. Privileged Position (present) is stronger and harder to remove.

QuoteBrass Herald (Card Advantage + Aggro)

Seems to me to be a worse Sylvan Messenger (which is already present), and its lingering effect is fragile as it is easily removed.

QuoteKamahl, Fist of Krosa -> even better than Overrun
Fierce Empath -> Kamahl or Brass Herald

Agreed that Kamahl is Overrun on a stick, but (a) is not an Elf so it neither participates in, nor benefits from, any of the deck's Elf effects, (b) essentially is a 6GGGGG OR 2-turn Overrun, and (c) is easily removed.

If neither Kamahl nor Herald are present, then the Empath has even fewer targets to fetch.

QuoteSelesnya Guildmage > Golgari Guildmage

Golgari already present, and pulling its weight nicely. Best Black effect is to sac an Elf or Insect token. Considered Selesnya; without the white effect it's simply an expensive token producer... not necessarily bad, however... although I like the other token makers (there are 6 of them; 7 if you include Voice of the Woods) better.

QuotePriest of Titania !!!

Why? Cards like this are often best for spells with X in the CC; the only one in this deck is Chord of Calling.

QuoteRoffelos !!!
Tribal Forcemage (Aggro)

Not bad... but I don't have any!

QuoteSlate of Ancestry (Cardadvantage)
Staff of Domination (Combo with Priest of Titania, Roffelos, Wirewood Channeler)
Coat of Arms !!!

All good suggestions... The staff is definitely good on its own, although I would not put it in purely for the hope of interacting with the creatures you indicate. The Slate and Coat are definitely in the "probably going in" category.

QuoteSkyshroud Proacher !!!

Excellent for sure... as soon as I get one...

Quoteand Jitte is banned!

Yikes! Ok it's outta there... and there's a slot for one of those other cards!
#167
Deck Lists / Gb Elves
26-02-2008, 09:05:50 PM
What the heck... here's another one I put together recently, and it shows definite promise...

// Lands
    1 [US] Polluted Mire
    1 [RAV] Overgrown Tomb
    1 [10E] Llanowar Wastes
    1 [RAV] Golgari Rot Farm
    1 [PLC] Urborg, Tomb of Yawgmoth
    1 [LRW] Vivid Grove
    1 [LRW] Vivid Marsh
    1 [TE] Wasteland
    1 [ON] Tranquil Thicket
    1 [TSB] Pendelhaven
    1 [ON] Wirewood Lodge
    1 [US] Slippery Karst
    1 [ON] Barren Moor
    1 [10E] Terramorphic Expanse
    4 [TSP] Swamp
    18 [LRW] Forest
    1 [MOR] Mutavault

// Creatures
    1 [10E] Llanowar Elves
    1 [GP] Silhana Starfletcher
    1 [AP] Sylvan Messenger
    1 [LRW] Wren's Run Packmaster
    1 [LRW] Nath of the Gilt-Leaf
    1 [LRW] Jagged-Scar Archers
    1 [LE] Wirewood Hivemaster
    1 [LRW] Wren's Run Vanquisher
    1 [LRW] Elvish Branchbender
    1 [ON] Taunting Elf
    1 [RAV] Elvish Skysweeper
    1 [AP] Llanowar Dead
    1 [US] Titania's Chosen
    1 [9E] Norwood Ranger
    1 [IN] Quirion Elves
    1 [IA] Fyndhorn Elves
    1 [ON] Wellwisher
    1 [RAV] Nullmage Shepherd
    1 [US] Elvish Herder
    1 [CS] Allosaurus Rider
    1 [LRW] Lys Alana Huntmaster
    1 [SC] Wirewood Guardian
    1 [PLC] Essence Warden
    1 [FUT] Llanowar Empath
    1 [ON] Voice of the Woods
    1 [ON] Heedless One
    1 [LRW] Elvish Harbinger
    1 [RAV] Golgari Guildmage
    1 [8E] Fyndhorn Elder
    1 [ON] Bloodline Shaman
    1 [AP] Urborg Elf
    1 [LRW] Nath's Elite
    1 [GP] Silhana Ledgewalker
    1 [ON] Wirewood Herald
    1 [RAV] Elves of Deep Shadow
    1 [10E] Civic Wayfinder
    1 [FUT] Thornweald Archer
    1 [LE] Timberwatch Elf
    1 [LRW] Imperious Perfect
    1 [10E] Elvish Champion
    1 [EX] Skyshroud Elite
    1 [LRW] Masked Admirers
    1 [MOR] Wolf-Skull Shaman
    1 [MOR] Rhys the Exiled
    1 [LRW] Liliana Vess

// Spells
    1 [SC] Break Asunder
    1 [CHK] Sensei's Divining Top
    1 [PLC] Gaea's Anthem
    1 [CHK] Rend Flesh
    1 [10E] Loxodon Warhammer
    1 [PLC] Damnation
    1 [PLC] Harmonize
    1 [RAV] Chord of Calling
    1 Demonic Tutor
    1 [RAV] Privileged Position
    1 [LRW] Prowess of the Fair
    1 [10E] Naturalize
    1 [OD] Overrun
    1 [RAV] Putrefy
    1 [FD] Night's Whisper
    1 [LRW] Eyeblight's Ending
    1 [9E] Diabolic Tutor
    1 [BOK] Umezawa's Jitte

Comments, suggestions? (Don't know why that stuff is underlined...)
#168
Deck Lists / Re: Mono W Soldiers
26-02-2008, 08:59:08 PM
Quotelands: u shoud play flagstones, mutavault, mishras factory, wasteland, ghost quarter, kjeldoran outpost (alliances land)..

Flagstones - don't have any (yet), and how would it help? Mutavault - good card; I have three (2 in a T2 deck and 1 in another HL deck; will add it to this one as well). Similar for Ghost Quarter and Wasteland. I do not have K Outpost but it certainly would be appropriate here. OTOH, I don't want to pull too many Plains out because speed is important for this deck.

Quoteas for the rest, i´m not a huge fan of WW, but i´ll try to give a few pointers (from my knowledge..) tomorrow, because today, i wont be around..

Ok - looking forward to your other comments!
#169
Deck Lists / Mono W Soldiers
26-02-2008, 07:39:08 PM
I have had some success with this:

// Lands
    31 [9E] Plains
    1 [FUT] New Benalia
    1 [ON] Secluded Steppe
    1 [US] Drifting Meadow
    1 [ON] Daru Encampment
    1 [10E] Forbidding Watchtower

// Creatures
    1 [9E] Master Decoy
    1 [PLC] Revered Dead
    1 [RAV] Loxodon Gatekeeper
    1 [6E] Longbow Archer
    1 [OD] Lieutenant Kirtar
    1 [CS] Kjeldoran Outrider
    1 [7E] Intrepid Hero
    1 [ON] Whipcorder
    1 [RAV] Veteran Armorer
    1 [MM] Trap Runner
    1 [SH] Soltari Champion
    1 [LE] Sunstrike Legionnaire
    1 [PLC] Stormfront Riders
    1 [TE] Soltari Trooper
    1 [TE] Soltari Foot Soldier
    1 [MR] Auriok Bladewarden
    1 [LE] Deftblade Elite
    1 [SC] Daru Warchief
    1 [RAV] Conclave Phalanx
    1 [AP] Enlistment Officer
    1 [TSP] Castle Raptors
    1 [PLC] Benalish Commander
    1 [ON] Gustcloak Sentinel
    1 [TSB] Icatian Javelineers
    1 [7E] Honor Guard
    1 [ON] Gustcloak Skirmisher
    1 [CS] Field Marshal
    1 [ON] Gustcloak Savior
    1 [ON] Gustcloak Runner
    1 [ON] Gustcloak Harrier
    1 [SC] Frontline Strategist
    1 [ON] Pearlspear Courier
    1 [LRW] Goldmeadow Harrier
    1 [MOR] Ballyrush Banneret
    1 [MOR] Cenn's Tactician
    1 [MOR] Mosquito Guard
    1 [MOR] Preeminent Captain
    1 [PLC] Aven Riftwatcher

// Spells
    1 [ON] Slate of Ancestry
    1 [TSP] Candles of Leng
    1 [8E] Jayemdae Tome
    1 [CHK] Sensei's Divining Top
    1 [RAV] Bottled Cloister
    1 [DS] Sword of Fire and Ice
    1 [IA] Icy Manipulator
    1 [9E] Wrath of God
    1 [RAV] Hour of Reckoning
    1 [ON] Akroma's Vengeance
    1 [GP] Debtors' Knell
    1 [RAV] Faith's Fetters
    1 [ON] Mobilization
    1 [MR] Raise the Alarm
    1 [9E] Glorious Anthem
    1 [ON] Shared Triumph
    1 [9E] Coat of Arms
    1 [LRW] Oblivion Ring
    1 [RAV] Privileged Position
    1 [4E] Swords to Plowshares
    1 [TSP] Return to Dust
    1 [ON] Piety Charm
    1 [MI] Enlightened Tutor
    1 [LRW] Militia's Pride
    1 [TSP] Temporal Isolation
    1 [BOK] Umezawa's Jitte

A few thoughts...

1. There are only 38 creatures in here; as an aggro deck perhaps there should be 2-5 more? If so suggestions on inclusions and non-creature spells to remove? (like, maybe Jayemdae Tome; I also have a few other card-drawers and this one is awkward... although it has come in very handy a number of times...)

2. Land seems iffy. There are too many games with either mana screw OR mana flood; any way to smooth this out? Perhaps all Plains should be Snow and toss in a Scrying Sheets?

3. I am on the fence re: Hour of Reckoning (although it can be huge if the token generators have gotten going)... maybe swap it out for either another Soldier creature, or perhaps Nevinyrral's Disk?

Suggestions?