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WUBgr Oath

Started by Kassow-Rossing, 25-11-2009, 09:12:00 PM

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Kassow-Rossing

It's a 5-colour Oath of Druids with three main colours, one off-colour and one tiny colour
I have played Highlander for four years now but this is the first time I’ve asked for an opinion about my deck online. Please share your thoughts

--Deck List--

Lands:
4x Island
3x Plains
2x Swamp
1x Forest
Hallow Fountain
Watery Grave
Flooded Strand
Polluted Delta
Windswept Heath
Misty Rainforest
Scalding Tarn
Arid Mesa
Marsh Flats
Bloodstained Mire
Wooded Foothills
Verdent Catacombs
Volcanic Island
Tundra
Savannah
Badlands
Tropical Island
Plateau
Scrubland
Underground Sea
Bayou
Arcane Sanctum
Seaside Citadel
Reflecting Pool
Exotic Orchard
Library of Alexandria
Kor Haven
Wasteland
Barren Moor
Lonely Sandbar
Secluded Steppe
Maze of ith

Creatures:
Hellkite Overlord
Sphinx og the Steel Wind
Empyrial Archangel

Other Spells:
Oath of Druids
Bitterblossom
Demonic Tutor
Muddle the Mixture
Shred Memory
Sterling Grove
Wargate
Gifts Ungiven
Intuition
Wrath of God
Damnation
Day of Judgment
The Abyss
Moat
Collective Restraint
All Suns’ Dawn
Recollect
Regrowth
Ajani Veangent
Jace Beleren
Miscalculation
Forbid
Dromar’s Charm
Absorb
Force of Will
Dissipate
Cryptic Command
Syncopate
Counterspell
Faerie Trickery
Condescend
Mana Drain
Impulse
Swords to Plowshares
Path to Exile
Lightning Helix
Maelstrom Pulse
Vindicate
Mortify
Fire // Ice
Esper Charm
Ancestral Vision
Fact or Fiction
Deep Analysis
Phyrexian Arena
Future Sight
Sensei’s Divining Top
Life from the Loam
Phyrexian Furnace
Pernicious Deed
Mind Twist
Pulse of the Fields
Krosan Grip
Coalition Relic
Darksteel Ingot


I would like to get an opinion on the deck list and on which cards could be changed for which.

Cards that could be tested:
Academy Ruins
Nantuko Monastary
Liliana Vess
Iona, Shield of Emeria
Loxodon Hierarch
Compulsion
Dueling Grounds
Exploration
Ghostly Prison
Humility
Luminarch Ascension
Mirari’s Wake
Powerstone Minefield
Propaganda
Reverence
Solitary Confinement
Culling Scales
Engineered Explosives
Mind Stone
Thran Dynamo
Threads of Disloyalty
Chainer’s Edict
Gaea’s Blessing
Hallowed Burial
Idyllic Tutor
Innocent Blood
Merchant Scroll
Raven’s Crime
Rhystic Tutor
Sleight of Hand
Worm Harvest
Bant Charm
Brainstorm
Careful Consideration
Condemn
Darkblast
Doom Blade
Evasive Action
Hinder
Negate
Putrefy
Smother
Tainted Pact
Terminate
Moment’s Peace

Mythrandir

At a first glance it seems a build more tuned vs a slow meta.
Cards like:
all sun's dawn (an old favorite of mine, but slow... :()
wargate
phyrexian arena
the number of counters
future sight

All seem to me a little bit off.

A definitely yes on:
gaes blessing
moment peace


Also i think i'd play progenitus, since it basically is hell to kill (since it keeps going to the library)


Hope it helps

MarcMagic

u will have very bad MU against evry well-built aggro-pile. just like myrthandir said: too many slow, chunky cards. i wont go into details but i always would autoinclude the artifact recursion plan like academy ruins, crucible, EE (in addition some other choices as well) because it synergizes very well with oath (as well with intuition and/or gifts -> against staxx u often will look for crucible ; )). in this case i also would add tolaria west for 3-mana land tutor, which also finds you EE. besides i would play volrath stronghold to reget ur creatures if they hit the graveyard somehow (for sphinx, academy ruins works the same C:).

your creatures are very well chosen, just think about ancestors chosen in case u got heavy aggro meta (which i doubt).

Nastaboi

I'd play four to ten stones (blue talismans and signets), they are awesome as they both accelerate and fix mana. I'd cut ALA tap lands and some splash duals for some SHM-EVE filters. Your spells are OK except Pulse and All Suns, with enough signets you will resolve your bombs soon enough.

[EDIT:] Blessing is a wasted slot.
Quote0:13:51 [Nastaboi] Nastaboi plays Invincible Hymn from Hand
0:14:25 [Nastaboi] Nastaboi's life total is now 221 (+213)

Mythrandir

Quote from: Nastaboi on 26-11-2009, 03:58:49 PM
Blessing is a wasted slot.

Really? many times i saw this saving an oath player from losing the game (from drawing cards from an empty library). That's one reason why i like progenitus too, because it helps VS this problem.

MarcMagic

imo lftl/volraths stronghold/academy ruins and MAYBE krosan reclamation will do the job. ruins + tormods crypt for example will save u from losing as well. i dont like blessing because u want to use ur graveyard sometimes ; )

Nastaboi

Quote from: MarcMagic on 27-11-2009, 01:27:53 AM
imo lftl/volraths stronghold/academy ruins and MAYBE krosan reclamation will do the job. ruins + tormods crypt for example will save u from losing as well. i dont like blessing because u want to use ur graveyard sometimes ; )

What he said + statistically you'll lose more games to drawing Blessing that milling yourself. It is like not playing Tinker+robot in a Vintage deck or Tombstalker in a Legacy deck because of the fear of Confidant flip.
Quote0:13:51 [Nastaboi] Nastaboi plays Invincible Hymn from Hand
0:14:25 [Nastaboi] Nastaboi's life total is now 221 (+213)

Kassow-Rossing


Kassow-Rossing

The new deck list:

-Lands-
4x Island
3x Plains
2x Swamp
1x Forest
Hallowed Fountain
Watery Grave
Flooded Strand
Polluted Delta
Windswept Heath
Misty Rainforest
Scalding Tarn
Arid Mesa
Marsh Flats
Bloodstained Mire
Wooded Foothills
Verdent Catacombs
Volcanic Island
Tundra
Savannah
Badlands
Tropical Island
Plateau
Scrubland
Underground Sea
Bayou
Arcane Sanctum
Seaside Citadel
Reflecting Pool
Exotic Orchard
Library of Alexandria
Kor Haven
Wasteland
Barren Moor
Lonely Sandbar
Secluded Steppe
Maze of ith


-Creatures-
Hellkite Overlord
Sphinx og the Steel Wind
Empyrial Archangel


-Win Conditions, Tutors and Planeswalkers-
Ajani Vengeant
Bitterblossom
Demonic Tutor
Gifts Ungiven
Intuition
Jace Beleren
Muddle the Mixture
Oath of Druids
Shred Memory
Sterling Grove
Wargate


-Other Spells-
Absorb
All Suns’ Dawn
Ancestral Vision
Coalition Relic
Collective Restraint
Condemn
Condescend
Counterspell
Cryptic Command
Damnation
Darksteel Ingot
Day of Judgment
Deep Analysis
Dissipate
Dromar’s Charm
Esper Charm
Fact or Fiction
Faerie Trickery
Fire // Ice
Forbid
Force of Will
Future Sight
Impulse
Krosan Grip
Life from the Loam
Lightning Helix
Maelstrom Pulse
Mana Drain
Mind Twist
Miscalculation
Moat
Mortify
Path to Exile
Pernicious Deed
Phyrexian Arena
Phyrexian Furnace
Pulse of the Fields
Regrowth
Sensei’s Divining Top
Swords to Plowshares
Syncopate
The Abyss
Vindicate
Wrath of God


My question to you is:
Should I change

1. Life from the Loam Out
2. Secluded Steppe Out
3. Lonely Sandbar Out
4. Barren Moor Out

1. Crucible of Worlds In
2. Engineered Explosives In
3. Academy Ruins In
4. Tolaria West In

? I would lose a lot of card-drawing but I would gain some others through Engineered Explosives

derStefan82

I would definitly play Life from The Loam. The option to get a free Loam with lots of lands in grave is much better then
Crucible wof World which fits not the plan. Even as a Intuition / Gifts target its awsome good. I would add Natures Spiral
as well, one of the nicest cards besides the critters we got in the newer editions. Gifts -> Oarth Regrowth Spiral + x is
very nice. I play 2 cycle lands for the loam-engine, I think it's enough.
Engineered Explosives -> in, you play many colors why not playing it (with or without the ruins)
Ruins -> slow a little bit down but really cool option with Intu / Gifts
Tolaria West -> definitly in, tutors you Orchard or any other 0-Mana option without easy counter option for opponent.