Quote from: Vazdru on 23-08-2007, 03:05:39 AMHang on, I'll see what I remeber.
I would play 32 lands and cut this 5 cards:
Rhystic Tutor - in late game often a dead card
That's quite true. But I take that risk since it's pretty darn cool in the earlygame.
Magus of the Moat - honestly i don't know why you've added this card; i think it's some kind of "counterproductive" in your deck (Hunted Troll + Magus )
True again! I thought about cutting it myself. But it provides a last-minute "solution" against beatdown decks or angry evasion bears (if the evasion isn't flying ). Simply drawn it is a dead card in most occasions. This is one of the few cards not being good without Survival.
Magus of the Moon - you have a multicolour deck and imo you need to play at least fetch lands to have a solid mana base - i don't think MofM works well in this deck
I do. Really. It can shut down most Controldecks even protecting itself. I consider it as one of the most powerful tools in the toolbox since i myself only need green mana to win once Survival already is in play. On the draw again not very useful in most situations, but without testing it, I wont cut it.
Spellsnare - imo weak counterspell, i prefer even force spike // stronger alternatives: dissipate, complicate, hinder, good old power sink, memory lapse...
Very powerful spell. Most threats to my key-cards will be countered and it can counter a Bob even if my opponent started. None of your listed spells can do that. And I rather cut the counterspell in this slot than playing an UU spell (besides Shapeshifter of course).
Sudden Shock - i prefer Magma Jet (Scry vs. SS), Lightning Bolt (cheaper + more dam vs SS)
I already cut Sudden Shock since weak removal doesn't do much in this deck. You must have been looking at the old list.
Search for Tomorrow - what do you think about Nature's Lore
I already cut Farseek - which is most likely a lot better than Lore. I just don't see any more slots. Search has permission to stay in the Deck since i don't have many 1drops already - but I wanna use my mana round2.
I'm missing badly Recurring Nightmare and Gifts Ungiven in your deck.
Recurring Nightmare: I simply forgot that card existed =) It will be added. Gifts: What for? I already don't like Intuition, but Gifts doesn't seem to do much apart from useing a lot of mana just for moving your bombs from your Library into your GY in this deck.
EDIT: I don't find the first version anymore - what cards have been cut?
Edit: I cut Sleight of Hand, Sudden Shock, Brainstorm, Farseek, Serum Vision and 2 toolbox critters I don't remeber. And now I replaced Moat with Nightmare.