Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - mithranin

#1
Deck Lists / Re: UR Combo-Control
15-02-2012, 09:41:48 PM
Thanks for the input. I tested some more and tried some of the changes.
About Drift, the card is a powerhouse, but on the other hand, it offers me a lot of choices, from combo pieces, to Back to Basic-ish effects or even a decent array of utility cards. And the Swans, I just can't make up my mind. They have an impact on the game more often than you would initially think, but on the other hand, it forces me to play Conflagrate, which I hate every time I draw it.
I consider Vedalken AEthermage as one of the more solid choices in the list, even though I'm going for Venser or Snapcaster most of the time. Or Sage's Dousing. As you pointed out, I'm playing this almost solely as a target for the AEthermage, which is pretty solid choice, especially when nobody expects it.
Gotta agree on the Time Warp, it just doesn't do enough in the majority of games. Both Flusterstorm and Crystal Shard continue to test pretty good, so I'm keeping them in for the time being.
I'm pretty sure Mulldrifter was a part of the original list, but I probably accidentaly swapped him away.
Teferi is a cute card, but as you say, it might not just cut it.
Even without the flashback, I still find Teachings solid, because it always grabs me a combo piece, or the right reactive spell. The accidental re-use is sweet, but not needed from my point of view.
I'm still not sure about Tezzeret, he is not a powerhouse in this deck, but with the recent changes, I might still keep
him in.
And it is probably useless to run Blue sun's Zenith alongside Stroke, i just LOVE drawing tons of cards out of nothing, so I kept it in more as a pet card.


To shorten it up, at this point I went:
-1 Comet Storm
-1 Desertion
-1 Dismiss
-1 Blue Sun's Zenith
-1 Teferi
-1 Time Warp
---
+1 Inferno Titan
+1 Mulldrifter
+1 Spellskite
+1 Phyrexian Metamorph
+1 Engineered Explosives
+1 Trinket Mage

and it seems to be a bit more stable, gonna report how it performed after some more testing...
#2
Deck Lists / UR Combo-Control
15-02-2012, 12:10:41 AM
Hi, I would like to get some feedback on a deck I've been working on for some time now. In theory, it is a Blue-Red Control with the options to win through combo, or just lock the opponent out of the game. So far I've played only one serious tournament with an older version of this deck, and while I was pretty comfortable playing it, I still felt like there are too many loose knots in the list.

As you can see from the deck, I emphasize on running pretty much only basic lands and fetchlands, because the number of free wins I can pick up from forcing through a Ruination or Back to Basics/Blood Moon effect is quite high. The Steam Vents is there just as stabilizer to be fetched with any of the fetchlands in the deck and Riptide Laboratory synergies way too well my Venser, Snapcaster, Chronarch, Glen Elendra and so on...

At this point I run both the Splinter Twin package, with a singleton Time Warp thrown into it, which can be used to achieve permalock with Chronarch every now and then, and the three-card Swans package as a win conditions.


So, here it is:

Lands: (38)
1 Scalding Tarn
1 Polluted Delta
1 Misty Rainforest
1 Flooded Strand
1 Arid Mesa
1 Bloodstained Mire
1 Riptide Laboratory
1 Wooded Foothills
1 Steam Vents
12 Mountain
17 Island

Creatures: (15)
1 Venser, Shaper Savant
1 Gilded Drake
1 Swans of Bryn Argoll
1 Kiki-Jiki, Mirror Breaker
1 Pestermite
1 Deceiver Exarch
1 Consecrated Sphinx
1 Izzet Chronarch
1 Snapcaster Mage
1 Flametongue Kavu
1 Vedalken AEthermage
1 Glen Elendra Archmage
1 Magus of the Moon
1 Drift of Phantasms
1 Teferi, Mage of Zhalfir

Artifacts: (6)
1 Sensei's Divining Top
1 Dimir Signet
1 Coalition Relic
1 Vedalken Shackles
1 Izzet Signet
1 Tormod's Crypt
1 Crystal Shard

Planeswalkers: (3)
1 Jace, the Mind Sculptor
1 Jace Beleren
1 Tezzeret the Seeker

Enchantments: (5)
1 Future Sight
1 Blood Moon
1 Back to Basics
1 Treachery
1 Splinter Twin

Sorceries: ( 8 )
1 Conflagrate
1 Time Warp
1 Bribery
1 Merchant Scroll
1 Ancestral Vision
1 Personal Tutor
1 Ruination
1 Preordain

Instants: (26)
1 Chain of Plasma
1 Force of Will
1 Pact of Negation
1 Starstorm
1 Comet Storm
1 Magma Jet
1 Condescend
1 Flusterstorm
1 Sage's Dousing
1 Blue Sun's Zenith
1 Stroke of Genius
1 Impulse
1 Fact or Fiction
1 Muddle the Mixture
1 Brainstorm
1 Thirst for Knowledge
1 Cryptic Command
1 Desertion
1 Dismiss
1 Electrolyze
1 Gush
1 Lightning Bolt
1 Counterspell
1 Mystical Teachings
1 Mana Leak
1 Fire // Ice