Thanks for the input. I tested some more and tried some of the changes.
About Drift, the card is a powerhouse, but on the other hand, it offers me a lot of choices, from combo pieces, to Back to Basic-ish effects or even a decent array of utility cards. And the Swans, I just can't make up my mind. They have an impact on the game more often than you would initially think, but on the other hand, it forces me to play Conflagrate, which I hate every time I draw it.
I consider Vedalken AEthermage as one of the more solid choices in the list, even though I'm going for Venser or Snapcaster most of the time. Or Sage's Dousing. As you pointed out, I'm playing this almost solely as a target for the AEthermage, which is pretty solid choice, especially when nobody expects it.
Gotta agree on the Time Warp, it just doesn't do enough in the majority of games. Both Flusterstorm and Crystal Shard continue to test pretty good, so I'm keeping them in for the time being.
I'm pretty sure Mulldrifter was a part of the original list, but I probably accidentaly swapped him away.
Teferi is a cute card, but as you say, it might not just cut it.
Even without the flashback, I still find Teachings solid, because it always grabs me a combo piece, or the right reactive spell. The accidental re-use is sweet, but not needed from my point of view.
I'm still not sure about Tezzeret, he is not a powerhouse in this deck, but with the recent changes, I might still keep
him in.
And it is probably useless to run Blue sun's Zenith alongside Stroke, i just LOVE drawing tons of cards out of nothing, so I kept it in more as a pet card.
To shorten it up, at this point I went:
-1 Comet Storm
-1 Desertion
-1 Dismiss
-1 Blue Sun's Zenith
-1 Teferi
-1 Time Warp
---
+1 Inferno Titan
+1 Mulldrifter
+1 Spellskite
+1 Phyrexian Metamorph
+1 Engineered Explosives
+1 Trinket Mage
and it seems to be a bit more stable, gonna report how it performed after some more testing...
About Drift, the card is a powerhouse, but on the other hand, it offers me a lot of choices, from combo pieces, to Back to Basic-ish effects or even a decent array of utility cards. And the Swans, I just can't make up my mind. They have an impact on the game more often than you would initially think, but on the other hand, it forces me to play Conflagrate, which I hate every time I draw it.
I consider Vedalken AEthermage as one of the more solid choices in the list, even though I'm going for Venser or Snapcaster most of the time. Or Sage's Dousing. As you pointed out, I'm playing this almost solely as a target for the AEthermage, which is pretty solid choice, especially when nobody expects it.
Gotta agree on the Time Warp, it just doesn't do enough in the majority of games. Both Flusterstorm and Crystal Shard continue to test pretty good, so I'm keeping them in for the time being.
I'm pretty sure Mulldrifter was a part of the original list, but I probably accidentaly swapped him away.
Teferi is a cute card, but as you say, it might not just cut it.
Even without the flashback, I still find Teachings solid, because it always grabs me a combo piece, or the right reactive spell. The accidental re-use is sweet, but not needed from my point of view.
I'm still not sure about Tezzeret, he is not a powerhouse in this deck, but with the recent changes, I might still keep
him in.
And it is probably useless to run Blue sun's Zenith alongside Stroke, i just LOVE drawing tons of cards out of nothing, so I kept it in more as a pet card.
To shorten it up, at this point I went:
-1 Comet Storm
-1 Desertion
-1 Dismiss
-1 Blue Sun's Zenith
-1 Teferi
-1 Time Warp
---
+1 Inferno Titan
+1 Mulldrifter
+1 Spellskite
+1 Phyrexian Metamorph
+1 Engineered Explosives
+1 Trinket Mage
and it seems to be a bit more stable, gonna report how it performed after some more testing...