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Show posts MenuQuote from: coldcrow on 11-01-2013, 04:17:01 AM
I also do not get why there is this fetish about maximum card diversity. Every other format has its staples, even more so than singleton. It is like aces in poker, some cards will be best, no matter what.
/rant
Quote from: Tabris on 07-01-2013, 05:16:03 AM
Natural Order: A lot of ppl say its like a green tinker, well its not. First of all its double green, secondly its 4 mana and you need a green creature (that are obvious facts but it seems they dont get in the calculation for the rating of the card). It is a very powerful card and I think it is indeed one of the strongest green cards (for the delicious midrange/goodstuff decks) besides Sylvan Library. But that is the point were ppl mix powerfull effect with overpowered/broken effects. As Christoph said we play an eternal format and its in the nature of our format that we have strong cards (Mana Drain is the next one)
Quote from: Maqi on 06-01-2013, 11:50:14 PM
There's one thing that i really like to state here.
Tinker is much more broken than Natural Order. I don't know how one could think otherwise.
Turn 1: Ancient Tomb/City of Traitors, Mox Diamond, Tinker => Blightsteel Colossus
Turn 1: Ancient Tomb/City of Traitors, Signet; Turn 2: Tinker => Sundering Titan (killing their land), 2nd land drop
Quote from: Tabris on 07-01-2013, 05:15:48 AM
Fair means in this case that players should start from a homogeneous way regarding deckchoices. That means they should be able to pick/build a deck they want and are not forced to pick cards/decks which raise their winpercentage by a huge amount (obv if you have a bad deck I dont want provide rules which allow you to win more then you should).
Quote from: Jopanges on 07-01-2013, 07:24:32 PM
So why do you want to switch back to the situation a year ago by banning all the combo enablers and strong control cards? Do you really like T8's consisting of 4x Goodstuff, 3x 3-5c Aggro and one MonoR/WW?
Quote from: ChristophO on 06-01-2013, 10:31:08 PM
Lash:
I did not say those things. I played agianst you quite a few times on cockatrice 2012 with you still sporting Staxx many times. I think you might be biased regarding Drain judging its power because of the Staxx experience with the card and I disagree about the need to nerf combo so control is better, which I think is the cliff notes of your second post in this thread.
Quote from: ChristophO on 06-01-2013, 10:31:08 PM
Lash:
Control decks need to play a lot of cheap spot removal and need to have plan against planeswalkers and need answers for Graveyard/combo interactions to handel combo. That is the challenge of playing a truely controling deck.
Quote from: ChristophO on 06-01-2013, 10:31:08 PM-->
This can be done and has been done at the End of the year tournament: UR Control in top 8 as well as UBG Oath.
Quote from: Vazdru on 29-12-2012, 11:55:21 AM
Storm won vs UR-Control 2:0
22 years old Christoph Alsheimer from Fürth won with a quite innovative TPS.dec in his first Highlander Cup (GP)
he was faster than aggro and control decks were prepared to deal with creatures - so they often had some dead cards while playing vs TPS
Quote from: Sturmgott on 08-02-2011, 02:03:22 AM
Combo and Control can NOT coexist as tier 1 in HL!
The years and all experience have clearly shown that rock-paper-scissors a.k.a. control-combo-aggro does NOT work in HL - simply because there's a) no sideboard in HL, b) too many different combo approaches out there (Aluren, Dreamhalls, Hulk-Flash, Angry Ghoul, Dragonstorm/TPS, Painter/Servant, Heartbeat, etc...). If all these were tier 1, or even close to tier 1, control decks CANNOT cover them all. How many cards do you want to play to battle all these approaches? And if you do, either your control matchup will be horrible or you'll simply lose against any aggressive deck. This is easy to understand!
Quote from: ChristophO on 06-01-2013, 09:53:28 PMThats not really true. My last stax list is from the hl online cup 2011. And i kinda think that stax is not a viable choice and never will be. Btw rdw is one of the best stax mu' dont know why u bring this up?(Crumbling is kinda autowin). So is any storm combo deck because u kinda have big threats with nethervoid/trinisphere and armageddons. And i want drain out of the enviroment and punish my favorite deck the most accoriding to you? Does that make any sense? And trinisphere? I want a healthy meta no matter what cards need to see the banhammer for that.
@Lash:
Oh come on. You are playing staxx at least 3 out of 4 times online. You plan to go over the top against 4c midrange decks. Of course you have trouble against RDW and fast combo. This is a result of your deck choice. This also shows in your discussion about Drain. Drain is not that awesome in Patrick's 2nd place 4 color deck when compared to staxx where it will really ramp you. You also do not have to play big spells into UU of your opponent every chance you get. But yeah, Drain is still powerful of course. But it loses a lot of power if you do not play Wurmcoil, Gilded Lotus etc. together with it but Doran ;-). Then you can play Jace on T3 instead of T4. Not necessarily too powerful I think.
Quote from: ChristophO on 06-01-2013, 12:36:54 PM
Both Cephalid and TPS have serious trouble with the all out aggro decks in the format. Cephalid because their kill condition is killed over and over again. TPS simply has trouble goldfishing against the clock of say mono red burn.
Quote from: Maqi on 06-01-2013, 01:26:48 PM
Why ignore EDH?
Quote from: Madsam on 06-01-2013, 04:29:39 PM
Y-Will and Past in Flames shouldn't be banned, because the amount of storm combo decks is not that high and also are really hard to play.
Quote from: ChristophO on 06-01-2013, 05:48:29 PM
What I really dislike is the inconsistency (Natural Order ub, Tinker b; Wordly tutor ub, Mystical Tutor b; etc.).
Quote from: Maqi on 06-01-2013, 06:53:52 PM
Should we ban those cards? Maybe. I can only speak for myself though and since the HL-council is democratic in nature there might never be a situation where all of us are of uniform opinion.
Quote from: Madsam on 06-01-2013, 09:04:10 PM
ChristophO
Aggro decks don't need spoiler mulligan, because they are consistent. Midrange, Combo and Control Decks need the spoiler mulligan because they are less consistent/inconsisten (Depending on the deck itself). If the spoiler mulligan is removed, only aggro improves, so ask yourself: Does aggro really need improvement? The whole metagame is flooded with it aggrodecks or very agressive midrange decks like Naya, I really don't want to see a meta in which aggro is even more favored than now.
I think the spoiler mulligan enables a more diverse meta, because the consitency of many decks is increased, which would otherwise less or not be viable in this format.
Quote from: tonytahiti on 28-12-2012, 04:50:18 PM
thought i start a topic for anybody who has any info/standings/coverage/player attendance on the hl grand prix that is going on in hanau TODAY
maybe someone has some info since there does not seem to be any coverage (unlike last year)
Quote from: coldcrow on 25-10-2012, 11:23:26 PM
The problems are never the tutors, they are the problem-cards by themselves.
Quote from: Dreamer on 26-10-2012, 04:07:25 PM
Also, there is no such thing as "Goodstuff hate". Goodstuff decks are just that - piles of cards that are really really good on their own, no synergy requirements or hoops to jump through required. There is typically a very loose plan consisting of "aggro or midrange?" and that is it. There is no vector other than the mana base to attack them at to "hate them out".
Quote from: Doks on 24-10-2012, 08:08:44 PM
Tutors are a nice bonus for Goodstuff decks, but that's it. For other decks however, they are essential. And this is what matters. Tutors guarantee deck diversity in the format. Can't emphasize this enough.
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