Name/Nick: Marcel / Doks
How do you rate the banned-list on a scale from 1 to 10 (1=poor, 10=great)?
9 (For me, it's pretty close to perfect currently since it allows certain strong cards for every deck type and there are only a few debatable choices; future development (hello Academy!) should be taken into consideration though)
Which mulligan-rule do you prefer?
Free Mulligan
How do you rate the free mulligan on a scale from 1 to 10?
10. Imo, either you like it (10) or you don't (1). I think it has adressed a lot of the problems people criticized (greed decks, generally too low land count in all archetypes, less skill required to make a deck work when you can shape your starting hand etc.) which is a good thing.
How often do you play Highlander
Once per week.
How often have you played on a HL-GP / -Cup?
2 times.
Which cards are missing on the banned-list and why? (max. the 5 most important ones)
Worldly Tutor: Either have these CMC 1 tutors allowed alltogether or ban them all (with the exception of the black one maybe). Each archetype profits tremendously from 1 or 2 of them, so why have them not all available / banned for fairness reasonings?
True-Name Nemesis: This is debatable. Seeing that Stoneforge Mystic is banned, this guy seems banworthy, too. He is pretty decisive in the creature-based strategy matchup. Not so much vs control, but still. Should wait for future development.
Back to Basics, Blood Moon, Price of Progress: Pretty much all the common non-basic hate. I have not thought about it yet until I read the suggestions in this thread, but now that I think of it, there might be something true about it. And I say this as someone who loves himself some Izzet control. Although I like my opponents conceding to a well-timed B2B/BM, I have to admit that there might be a problem if I win via a pretty simple strategy (even worse: a single card) that usually has a much, much harder time against more resilient mana bases (for example, playing against two-colored Control as an Izzet mage feels like playing with half of your deck only). I guess the folks before me explained it way better, so I stop here.
Wasteland: I can't say yet if I want it to go or not. Fact is: Wasteland is an autoinclude in almost any deck. The random wins an early Wasteland onto some dual land provides is nothing this format needs, especially after we got rid of the hand-sculpting spoils mulligan. Even when it's not that game-changing, it's still nice to get rid of the annoying manland or slowing the opponent down while being in a favorable board position. It's basically never bad (except for maybe the first turns when you need coloured mana, but that's something different). On the other hand, this might become the most important to Academy decks and currently is one of the few ways to deal with other strong utility lands. I'm not sure about that one, but it's worth taking it into consideration.
Which cards should be deleted from the banned-list and why? (max. the 5 most important ones)
Vampiric Tutor: Yes, this is debatable and I know there are some good arguments against it, so don't get me wrong when I just name some positives right now. Its powerlevel is certainly higher than the other allowed CMC 1 Mirage tutors since it searches every type of card for the cost of 2 life, but I still think it's not that much over the top. As long as we have its bigger brother for 1B in the format (which I'm a big fan of), arguments saying the effect was "too broken" seem pretty weak. Also I predict that certain archetypes (namely Combo / certain control decks) can benefit a lot more from it than the predominant creature-based strategies (but it's still good there, no question), which brings archetypes closer up to par. Lastly, I think that Black as a colour is in desperate need of having another strong card.
Helpful suggestions are welcome!
The Council shall continue to do a good job like this and please never ban Mana Drain l0l.
How do you rate the banned-list on a scale from 1 to 10 (1=poor, 10=great)?
9 (For me, it's pretty close to perfect currently since it allows certain strong cards for every deck type and there are only a few debatable choices; future development (hello Academy!) should be taken into consideration though)
Which mulligan-rule do you prefer?
Free Mulligan
How do you rate the free mulligan on a scale from 1 to 10?
10. Imo, either you like it (10) or you don't (1). I think it has adressed a lot of the problems people criticized (greed decks, generally too low land count in all archetypes, less skill required to make a deck work when you can shape your starting hand etc.) which is a good thing.
How often do you play Highlander
Once per week.
How often have you played on a HL-GP / -Cup?
2 times.
Which cards are missing on the banned-list and why? (max. the 5 most important ones)
Worldly Tutor: Either have these CMC 1 tutors allowed alltogether or ban them all (with the exception of the black one maybe). Each archetype profits tremendously from 1 or 2 of them, so why have them not all available / banned for fairness reasonings?
True-Name Nemesis: This is debatable. Seeing that Stoneforge Mystic is banned, this guy seems banworthy, too. He is pretty decisive in the creature-based strategy matchup. Not so much vs control, but still. Should wait for future development.
Back to Basics, Blood Moon, Price of Progress: Pretty much all the common non-basic hate. I have not thought about it yet until I read the suggestions in this thread, but now that I think of it, there might be something true about it. And I say this as someone who loves himself some Izzet control. Although I like my opponents conceding to a well-timed B2B/BM, I have to admit that there might be a problem if I win via a pretty simple strategy (even worse: a single card) that usually has a much, much harder time against more resilient mana bases (for example, playing against two-colored Control as an Izzet mage feels like playing with half of your deck only). I guess the folks before me explained it way better, so I stop here.
Wasteland: I can't say yet if I want it to go or not. Fact is: Wasteland is an autoinclude in almost any deck. The random wins an early Wasteland onto some dual land provides is nothing this format needs, especially after we got rid of the hand-sculpting spoils mulligan. Even when it's not that game-changing, it's still nice to get rid of the annoying manland or slowing the opponent down while being in a favorable board position. It's basically never bad (except for maybe the first turns when you need coloured mana, but that's something different). On the other hand, this might become the most important to Academy decks and currently is one of the few ways to deal with other strong utility lands. I'm not sure about that one, but it's worth taking it into consideration.
Which cards should be deleted from the banned-list and why? (max. the 5 most important ones)
Vampiric Tutor: Yes, this is debatable and I know there are some good arguments against it, so don't get me wrong when I just name some positives right now. Its powerlevel is certainly higher than the other allowed CMC 1 Mirage tutors since it searches every type of card for the cost of 2 life, but I still think it's not that much over the top. As long as we have its bigger brother for 1B in the format (which I'm a big fan of), arguments saying the effect was "too broken" seem pretty weak. Also I predict that certain archetypes (namely Combo / certain control decks) can benefit a lot more from it than the predominant creature-based strategies (but it's still good there, no question), which brings archetypes closer up to par. Lastly, I think that Black as a colour is in desperate need of having another strong card.
Helpful suggestions are welcome!
The Council shall continue to do a good job like this and please never ban Mana Drain l0l.