Highlander Magic

MagicPlayer Highlander => Deck Lists => Topic started by: Fish on 25-02-2009, 01:35:45 PM

Title: R/G Beatdown
Post by: Fish on 25-02-2009, 01:35:45 PM
Hello everyone.
I have heard there are many specialist in the highlander field here, so I tried to put together my deck and I would like to ask you to give me some suggestions.

Here is my deck:

Lands:
13x Mountain
14x Forest
Keldon Megaliths
Karplusan Forest
Okina, Temple to the Grandfathers
Fire-Lit Thicket
Stomping Ground
Taiga
Bloodstained Mire
Wooded Foothills

Creatures:
1cc:
Basking Rootwalla
Tattermunge Maniac
Kird Ape
Scorched Rusalka
Skyshroud Elite
Jungle Lion
Wild Dogs
Frenzied Goblin
Magus of the Scroll
Ghazbán Ogre
Goblin Patrol
Pouncing Jaguar
Jackal Pupp
Llanowar Elves
Grim Lavamancer
Sarrgan Pit-Skulk
Mogg Fanatic

2cc:
Kavu Predator
River Boa
Hellspark Elemental
Nacatl Outlander
Skirk Marauder
Emberwilde Augur
Rip-Clan Crasher
Viridian Zealot
Gruul Guildmage
Scab-Clan Mauler
Mire Boa
Thornweald Archer
Radha, Heir to Keld
Wild Mongrel
Keldon Marauders
Tattermunge Witch
Dryad Sophisticate

3cc:
Countryside Crusher

4cc:
Blistering Firecat

Spells:
1cc:
Shard Volley
Lava Spike
Shock
Lightning Bolt
Briar Shield
Giant Growth
Firebolt
Rancor
Brute Force
Seal of Fire
Might of Old Krosa
Tarfire
Chain Lightning
Cursed Scroll
Blask Vise

2cc:
Fire/Ice
Blood Lust
Incinerate
Wild Might
Fists of Anvil
Thunderbolt
Volcanic Hammer
Flame Rift
Magma Jet

3cc:
Char
Flames of the Blood Hand
Rift Bolt
Sulfuric Vortex

4cc:
Sarkhan Vol

I am still missing some cards like Tarmogoyf, Garruk or Windswept Heath, , but I still want to know your opition on THIS deck.
The strategy of this deck is quite clear I think. The creatures are as cheap as they can be and if they cost 1 mana, it is better for me, if they are 2/1 or 2/2 if possible. Now I have to say I don't like Jackal Pupp (beacuse it hurts) and his "echo friends", but I couldn't think of better drops. Also Wild Dogs and Ghazbán Ogre are both tricky.

Thank you for any comments.
Title: Re: Red Green Beatdown
Post by: Georg B on 25-02-2009, 01:57:09 PM
Well, if you like to play ceap creatures, play Zoo or WW. Honestly!
The power of RG is its 4-Drops.
Of course you should play a good number of ceap creatures, but there are so many good midrange drops (e.g. Blastoderm, Ravenous Baloth, Keldon Champion, Flametongue Kavu...).

It has been a wile since I made Top 8 at the GP with RG and I haven't played this deck for a long time, but there are some good RG-players around here (Goblinpiledriver, Kavu24... ;)). I hope you will get your answers.
Title: Re: Red Green Beatdown
Post by: grizzledmage on 05-03-2009, 12:14:56 AM
There are TWO other threads that might give you some other ideas as well (and I started them both  :P).

One talks about mono-green aggro, and my starting version was kind of clumsy (but kind of fun also); after some posted discussions, however, you'll find a leaner meaner decklist at/near the end of the thread. It's here:

http://www.magicplayer.org/forum/index.php?topic=143.0

The other talks about RDW types of strategies, and again some good card choices are brought up by people who responded to that thread. It may be found here:

http://www.magicplayer.org/forum/index.php?topic=150.0

Between the two threads, I have no doubt that you'll find some great possibilities to help your deck.

Now, of course, RG interactions are important to your deck as well, and the people Georg B mentioned do in fact seem to be good at this kind of a build so I hope they will add some comments as well. Note, however, that some of the cards in the two threads listed above have intrinsic RG interactions; you'll know them when you see them.

Good luck!
Title: Re: Red Green Beatdown
Post by: Fish on 05-03-2009, 09:09:05 PM
Thank you for your suggestions till now. I changed my deck slightly (not yet included in my post) but I will wait for some more ideas. After that I change my decklist.
Title: Re: Red Green Beatdown
Post by: Georg B on 06-03-2009, 05:36:30 PM
Well, it would be better if you'd not change the list above, but instead post a new list.
Title: Re: Red Green Beatdown
Post by: Mythrandir on 07-03-2009, 12:16:10 AM
Goblinpiledriver played a RG in this league,  you could PM him and ask for his list or advice.
Title: Re: Red Green Beatdown
Post by: Vazdru on 07-03-2009, 12:22:44 AM
Jochen Korbel
aka Goblinpiledriver

4th at GP No. VI (126 players)      
   

8 Forest
11 Mountain
Wooded Foothills
Stomping Ground
Kaplusan Forest
Fire-Lit Thicket
Windsweapt Heath
Taiga
Bloodstained Mire
Babarian Ring
Horizon Canopy
Pendelhaven
Mishra's Factory
Treetop Village
Wasteland

Birds of Paradise
Dryad Sophisticate
Mogg Fanatic
River Boa
Wild Mongrel
Grim Lavamancer
Llanowar Elves
Troll Ascetic
Fyndhorn Elves
Arc Slogger
Scrab Clan Mauler
Phantom Centaur
Thornscape Familiar
Kird Ape
Eternal Witness
Skizzik
Granger Guildmage
Countryside Crusher
Skyshroud Elite
Hell's Sunder
Giant Solifuge
Magus of the Moon
Tattermurge Maniac
Twinblade Slasher
Boartusk Liege
Blastoderm


Keldon Champion
Flametounge Kavu
Radha, Heir to Keld
Burning Tree Shaman
Basking Rootwalla
Blistering Firecat
Rip-Clan Crasher
Boggart Ram Gang
Gruul Guildmage
Tattermurge Maniac
Vexing Susher
Keldon Marauders
Viridian Zealot
Tarmogoyf
Wild Nacatl
Volcanic Hammer
Tin Street Holigan
Kitchen Finks
Frenzid Goblin

Garruk Wildspeaker
Sharkan Vol
Shock
Sudden Shock
Sulferic Vortex
Incinerate
Sword of Fire and Ice
Giant Growth
Magma Jet
Aether Vial
Firebolt
Rift Bolt
Chain Lightning
Rancor
Tarfire
Lightning Bolt
Berserk
Survival of the Fittest
Price of Progress
Rhystic Lightning
Char
Winter Orb
Tangle Wire
Title: Re: Red Green Beatdown
Post by: Fish on 04-05-2009, 10:28:57 PM
Hello. Unluckily I missed a highlander tournament in my country during this weekend, so I couln't test my deck. On the other hand I have some new cards and I improved my deck. It is on the "Jochen Korbel basis" but there are some differences. I did this changes cause it was really true that if I want to play small critters and to be fast it is better to play zoo deck (what I don't want to do). I will be glad if you give me some comments.
Here is the deck:

Lands:
11x Mountain
9x Forest
Windswept Heath
Wooded Foothills
Bloodstained Mire
Stomping Ground
Taiga
Karplusan Forest
Fire-Lit Thicket
Horizon Canopy
Barbarian Ring
Treetop Village
Pendelhaven
Wasteland

Creatures:
1cc:
Skyshround Elite
Wild Nacatl
Jungle Lion
Llanowar Elves
Twinblade Slasher
Basking Rootwalla
Fyndhorn Elves
Birds of Paradise
Kird Ape
Mogg Fanatic
Frenzied Goblin
Grim Lavamancer
Tatermunge Maniac

2cc:
Viridian Zealot
Tarmogoyf
Thornscape Familiar
Mire Boa
Wild Mongrel
Kavu Predator
River Boa
Dryad Sophisticate
Tin Street Hooligan
Keldon Marauders
Hellspark Elemental
Gruul Guildmage
Rip-Clan Crasher
Scab-Clan Mauler
Radha, Heir to Keld

3cc:
Troll Ascetic
Hell's Thunder
Countryside Crusher
Kitchen Finks
Boggart Ram-Gang
Burning-Tree Shaman

4cc:
Phantom Centaur
Blastoderm
Keldon Champion
Blistering Firecat
Flametongue Kavu
Giant Solifuge
Boartusk Liege

5cc:
Arc-Slogger

Non-creature:
1cc:
Rancor
Giant Growth
Chain Lightning
Firebolt
Shock
Seal of Fire
Brute Force
Tarfire
Black Vise
Cursed Scroll

2cc:
Thunderbolt
Incinerate
Magma Jet
Volcanic Hammer
Sudden Shock
Colossal Might
Winter Orb

3cc:
Rift Bolt
Char
Flames of the Blood Hand
Rhystic Lightning
Sulfuric Vortex
Sword of Fire and Ice

4cc:
Garruk Wildspeaker
Sarkhan Vol

I am still planning to add more cards:
Spellbreaker Behemoth
Tangle Wire
Vexing Shusher
Price of Progress
Magus of the Moon
Skizzik
and probably Reckless Charge and Dust Bowl (cause it is unbanned now I guess)
Title: Re: Red Green Beatdown
Post by: Kavu24 on 06-05-2009, 11:23:27 AM
Hello,
the deck that Piledriver has played on GP was my RG Beats. We have chance some cards in last seconds but the main deck was my idea. I have played and tested this deck still Highlander GP I.

To your decklist and some card choices.

Kavu Predator: you have no space for a 2/2 bear with random ability. Or do you need the ability of this card any time? Then tell me!

Mire Boa: I have cuttet this one. I think 2 Boa's are too much and the River Boa is the better one.

Blistering Firecat: It is realy good but 3 red mana's! I have played it a longt time but with Alara Reborn there 2 new cards i have no space. So i have cut it.

Seal of Fire: I think it is not good enough because it has no instant speed an no suprise effekt. :-D

Black Vise: Without any tutor it is a random card for small chance to make 7 damage with one card. I play it in my Boros.dec but in RG.beatz i think it is not good enough

Cursed Scroll: i do not like it and can you tell nothing about this card only that i don't play it.

Thunderbolt: not flexible enough

Flames of the Blood Hand: not flexible enough


Missing Cards:

Eternal Witness: It is only a 2/1 crea for cc3 but it makes card advantage and this is so improtant for RG.beatz we have few cards that make advantage. the most cards trade 1:1 and this is a big problem of this deck. So we need good cards they have a chance to make card advantage.

Bloodbraid Elf: It is incredible. The most cards have cc < 4. He makes card advantage.

Survival of the Fittest: Either you love it or you hate it. And i love it. It is extrem strong and you can ever find the right spell.

Tarmogoyf: No comment! :-P

Krosan Grip: Goblin Piledriver has said to me: "we have a big problem with enchantments like Moat, Confiment, Oath...". And this card is the answer for all with the problem we can not tutor it. Test it! Or ask Goblin!

Nantuko Vigilant: It is realy good and you must ad it because of the enchantment problems.

Vithian Renegades: I will test it. But i think we have no big problems with artifacts.


Cards which you want to play:

Spellbreaker Behemoth: no this man is nocht good enough. The most Creas are smaller than power 5 and a 5/5 without haste and shroud ist not good enough.

Tangle Wire: This Card is very important and good.

Vexing Shusher: I play it. And when you want to play Spellbreaker Behemoth you better play this Goblin because he can give all your spells protection from counters

Price of Progress: This card ist IMBA! You must play it.

Magus of the Moon: I think you can abdicate this card but in some MU it is very nice.

Skizzik: It is better than Firecate becaus of the mana cost.


So, i hope i can help you a little.

So long

KAvu
Title: Re: Red Green Beatdown
Post by: Fish on 07-05-2009, 03:25:59 PM
Well thank you very much. I give you some comments to certain cards:

Kavu Predator - I used to play it when there were more pumps in my deck but I cut them off lately. The next thing why do I play it is because of life gain. I am afraid of it very much and Loxodon Hierarch for example or Kitchen Finks can ruin my game quite well. Although it is connected with my metagame. For me it has not such a random ability and sometimes trample helps me too.

Mire Boa - I am testing this one because many people play swamps, it is also a good candidate for excluding when I have something better.

Blistering Firecat - I can't help myself but I love this creature. The two other things I play it for is the effect of surprise (I REALLY need haste) and because I can't compare it to Skizzik yet. It is not in my "arsenal". :) Maybe I change it later but till now I am satisfied with it.

Seal of Fire - Before you answered it was changed for Eternal Witness. Seal really wasn't good enough.

Black Vise - Maybe it is quite a random card (probably I will change it for Vial) but it won me a couple of games. On the other hand the truth is that it was in my opening hand.

Cursed Scroll - This is because of many controls in my meta.

Thunderbolt - I agree it is not flexible but sometimes I need to kill some flyers and I need it to do for less mana but also it is still opened slot.

Flames of the Blood Hand - I like doing 4 damage for 3 mana and again I am afraid of life gain (metagame). I still agree it is not so much flexible. If you know about something that deals with life gain I will be glad to know that.

Bloodbraid Elf - I am still missing it

Survival of the Fittest - This will be strange but: I love this card but not in this deck. Sorry, kill me for that. :) Maybe I test but not yet.

Tarmogoyf - It is in my decklist, you must have skiped it.

Krosan Grip - Well, I know it is a good card but I want to do some damage and this card doesn't allow me to do that. :) It is helpful indeed but I rather play some kind of creature that can deal with enchantments like zealot. When I begin to have troubles with enchantments more maybe I include it.

Nantuko Vigilante - I will add this one for sure sooner or later to test it.

Vithian Renegades - Maybe you don't have trouble with artifacts but I do. That's why I play Tin Street Hooligan and that's why I will automaticaly play this one. Still I don't want to play Krosan Grip for that. Again maybe I am making a mistake but those are my personal preferences.

Spellbreaker Behemoth - I have to test this one in my meta. We have quite a big number of control decks. If I have a Vexing Shusher I would play both of them.

Price of Progress - This card is awesome but I am still missing it.

Magus of the Moon - I have to include it again because of my meta.

Skizzik - Will be added as soon as I get him.

Thank you again you helped me a lot. If you have some more comments please let me know.


edit (9.5.2009): I am thinking about playing Blitz Hellion. Any opinions on this one ?
Title: Re: Red Green Beatdown
Post by: Vilhis on 14-11-2009, 04:31:59 PM
Hi everyone! I'v been playing RG Aggro for a long time, and I'll share my current list with you:

Lands:
1 Ancient Tomb
1 Arid Mesa
1 Barbarian Ring
1 Bloodstained Mire
1 City of Brass
1 Fire-lit Thicket
6 Forest
1 Ghitu Encampment
1 Karplusan Forest
1 Mishra's Factory
8 Mountain
1 Mutavault
1 Pendelhaven
1 Rootbound Crag
1 Stomping Ground
1 Taiga
1 Treetop Village
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Wasteland

0cc:
1 Chrome Mox
1 Lotus Petal

1cc:
1 Æther Vial
1 Birds of Paradise
1 Chain Lightning
1 Demonfire
1 Fyndhorn Elves
1 Goblin Guide
1 Grim Lavamancer
1 Jungle Lion
1 Kird Ape
1 Lava Spike
1 Lightning Bolt
1 Llanowar Elves
1 Mogg Fanatic
1 Rancor
1 Reckless Charge
1 Skyshroud Elite
1 Tattermunge Maniac
1 Wild Nacatl

2cc:
1 Ankh of Mishra
1 Dryad Sophisticate
1 Hellspark Elemental
1 Horned Kavu
1 Incinerate
1 Keldon Marauders
1 Lotus Cobra
1 Magma Jet
1 Price of Progress
1 Radha, Heir to Keld
1 River Boa
1 Scab-Clan Mauler
1 Smash to Smithereens
1 Tarmogoyf
1 Tin Street Hooligan
1 Viridian Zealot
1 Winter Orb

3cc:
1 Blood Moon
1 Boggart Ram-Gang
1 Burning-Tree Shaman
1 Call of the Herd
1 Char
1 Eternal Witness
1 Flame Javelin
1 Goblin Ruinblaster
1 Krosan Grip
1 Magus of the Moon
1 Molten Rain
1 Sulfur Elemental
1 Sulfuric Vortex
1 Sword of Fire and Ice
1 Troll Ascetic
1 Vithian Renegades

4cc:
1 Avalanche Riders
1 Blistering Firecat
1 Bloodbraid Elf
1 Boartusk Liege
1 Chameleon Colossus
1 Flametongue Kavu
1 Garruk Wildspeaker
1 Giant Solifuge
1 Keldon Champion
1 Phantom Centaur
1 Sarkhan Vol
1 Skizzik

5cc:
1 Arc-Slogger

6cc:
1 Fireblast

The list should include Kitchen Finks and Vexings Shusher. I just need to cut something to make room. What you think?
Title: Re: Red Green Beatdown
Post by: Zephyr on 15-11-2009, 03:47:38 PM
What about mogg fanatic (new rules suxx) and Horned Cavu (too slow). And, Ruinblaster is usually 4CC :)
Title: Re: Red Green Beatdown
Post by: Thibir on 18-11-2009, 04:01:24 PM
I´d cut Smash to Smitherens and Lava Spike. I play smash in my casual RB goblins and I have mixed results. Sometimes it is great topdeck, but on the other hand quite often it is a dead card. Also I prefer to use my burn either to clean path for my creatures or to burn down the opponent. Lava Spike just does only one of these two so I would not play it. I like Shock with kicker from Zendinkar much more.

I also agree with Zephyr on Horned Kavu.

I´d like to ask you also about Mire Boa. I usually play both Boas or none :)

Are you testing results with Lotus Petal good? to me it seem, that single shot acceleration isn´t worth one lost card. I would definitely change if for Mox Diamond.

And my last question is about Ghitu Encampment. Is it worth playing? I know that manlands are great, treetop village is big enough to "forgive" CIPT. but is Encampment relevant?

Btw: Llanowar Elves and Fyndhorn Elves yes and no Noble Hierarch? why?
Title: Re: Red Green Beatdown
Post by: Fish on 18-11-2009, 04:35:57 PM
I am still testing my latest version and because of upcoming highlander tournament in my country I am not posting it yet. But I can say, there are no major changes.
My plans are adding some LD and some acceleration (mox diamond, chrome mox) instead of pumps and I also want to add some new cards like fetch lands and cobra.

Ghitu Encampment - It was in the first version of my deck and it was TERRIBLE. I had to cut it out. Sometimes Treetop Village is not good enough (comes into play tapped) and I would rather use Mutavault or Mishra's Factory but I am afraid of mana screw, still I am planning to change it and I will see the results.

Lotus Petal is also bad in my opinion. It is not worth it.

I read what more experienced players wrote and they were right that damage to player only is not good enough. I would definitely cut Lava Spike. Smash to Smitherens is really casual. I would use some kind of creature to destroy artifacts or enchantments. The only card without a direct damage for destroying those things and is worth considering is Krosan Grip and I am still not playing it (I see that you are.).
Title: Re: Red Green Beatdown
Post by: Zephyr on 18-11-2009, 07:56:29 PM
Why not? As I said to you (and many of you will agree with me) that card is the best Ench/Art destruction ever printed. No chance to response makes really big advantage. Totally shuts down cards that are very often unable to destroy (SDT, Vedalken Shackles - because it´s blue and which color has counterspells?, etc.). It is a staple in green, so no thinking about including. And, of course, I agree with guys :)
Title: Re: Red Green Beatdown
Post by: Vilhis on 18-11-2009, 08:36:18 PM
I agree that Krosan Grip is card must to play. There are so much so troublesome artifacts that you need to destroy. Of course it is overcosted naturalize, but that's just something you have to live with it.

These are the changes I'm going to do:
- mogg fanatic
- ghitu encampment
- lava spike
- horned kavu

+ kitchen finks
+ noble hierarch
+ vexing shusher
+ misty rainforest

Ghitu Encampment has actually been pretty bad allways and I don't know why I still played it. Now it's gone :)

River Boa is good. It's slightly better than Mire Boa, 'couse blue is more popular colour. Thou I wouldn't play both.

I'v liked Lotus Petal allways(I have played this deck ~2 years) so it will stay in my list. And I don't even own Mox Diamond...

How can you say Smash to Smithereens is casual? It sees MD play in competitive Legacy burn decks. Destroying artifact is a good thing, and deeling damage at the same time is fantastic.

I would like to hear your feelings about which do you prefer: Demonfire or Banefire? Many times both of those cards feel pretty bad...
Title: Re: Red Green Beatdown
Post by: Zephyr on 18-11-2009, 09:55:39 PM
Demonre, Banefire: Here are both bad.
Title: Re: Red Green Beatdown
Post by: GoblinPiledriver on 18-11-2009, 10:26:19 PM
smash to smitherens casual?

What is meant here is not casual as a separation between tournament magic and kitchen table magic.
Casual here means it's wether good or bad. It's very good when an opponent has an artifact, and its very bad when your opponent doesn't have an artfiact

So it would be just better to play a simple Lava Spike.
Title: Re: Red Green Beatdown
Post by: Vilhis on 18-11-2009, 11:25:58 PM
Oh, thanks for the input. I just feel my meta has enough artifacts to support playing smash to smithereens.
Title: Re: Red Green Beatdown
Post by: Fish on 19-11-2009, 08:58:05 AM
From that point of view I agree. If you have enough artifacts around then it is probably a good idea to use Smash. When I think about artifact hate, I also take in mind the fact that I can draw the certain card when no artifact is around. In that case I would rather draw Tin Street Hooligan or Vithian Renegades. But those are mine personal preferences and maybe you see it other way. :)
Title: Re: Red Green Beatdown
Post by: Fish on 30-11-2009, 10:56:35 AM
I described the tournament in Report section and here is the newest decklist for sharing opinions:

RG BEATS by Fish:

32 lands:
6x Forest
10x Mountain
Arid Mesa
Bloodstained Mire
Verdant Catacombs
Misty Rainforest
Windswept Heath
Wooded Foothills
Horizon Canopy
Stomping Ground
Barbarian Ring
Fire-Lit Thicket
Treetop Village
Pendelhaven
Wasteland
Dust Bowl
Karplusan Forest
Taiga

46 creatures:
Twinblade Slasher
Grim Lavamancer
Basking Rootwalla
Tattermunge Maniac
Llanowar Elves
Noble Hierarch
Wild Nacatl
Fyndhorn Elves
Birds of Paradise
Kird Ape
Jungle Lion
Skyshroud Elite

Viridian Zealot
Hellspark Elemental
Lotus Cobra
Tarmogoyf
Wild Mongrel
River Boa
Dryad Sophisticate
Thornscape Familiar
Tin Street Hooligan
Radha, Heir to Keld
Rip-Clan Crasher
Gruul Guildmage
Scab-Clan Mauler

Burning-Tree Shaman
Hell’s Thunder
Vithian Renegades
Kitchen Finks
Troll Ascetic
Boggart Ram-Gang
Magus of the Moon
Great Sable Stag
Fulminator Mage
Goblin Ruinblaster
Countryside Crusher
Eternal Witness

Boartusk Liege
Ravenous Baboons
Avalanche Riders
Phantom Centaur
Giant Solifuge
Keldon Champion
Flametongue Kavu
Bloodbraid Elf

Arc Slogger

2 planeswalkers:
Garruk Wildspeaker
Sarkhan Vol

20 non-creature spells:
Firebolt
Tarfire
Chain Lightning
Lightning Bolt
Vines of Vastwood
Burst Lightning

Sudden Shock
Price of Progress
Magma Jet
Chain of Plasma
Winter Orb
Incinerate

Rhystic Lightning
Krosan Grip
Blood Moon
Char
Tangle Wire
Sulfuric Vortex
Rift Bolt
Molten Rain
Title: Re: Red Green Beatdown
Post by: Vilhis on 03-12-2009, 11:14:41 PM
WOW, that list seems extremely solid! I'll make some changes to my deck based on that. My last tournament went very poorly: 0-3 drop...(played against w/b aggro, battle of wits -combo and U/W control)
Title: Re: Red Green Beatdown
Post by: Thibir on 04-12-2009, 11:12:33 AM
I played on that tournament quite similar deck, as both of us just edited Kavu24´s/Goblinpiledriver´s decklist. however I took opposite direction as Fish did and I sacrificed almost all nonbasic land hate unless it was sufficient enough even if opponent didn't play any nonbasic lands. As I expected more aggro metagame I dropped much anticontrol cards and added some combat tricks. I´m not posting my whole list, just card choices which are different than in Fish´s list:

Lands (+1):
- forest
- mountain
- pendelhaven
- dust bowl

+ mishras factory
+ mutavault
+ city of brass
+ Rootbound Crag
+ Scalding Tarn

creatures:

1cc (+1)
- birds of paradise
+ scorched rusalka
+ mogg fanatic

2cc (-1)
- lotus cobra
- Thornscape Familiar
- Gruul Guildmage
+ Mire Boa
+ Keldon Marauders

3cc (-2)
- Hell’s Thunder
- Great Sable Stag
- Fulminator Mage
+ Fire Imp

4cc (-2)
- Boartusk Liege
- Ravenous Baboons
- Avalanche Riders
+ Blastoderm

5cc(-1)
- Arc slogger

planeswalkers (-1)
- Sharkan vol

other spells
1cc (+5)
+ berserk
+ brute force
+ rancor
+ cursed scroll
+ aether vial

2 cc(+1)
- Chain of Plasma
- Winter Orb
+ Fire Ambush
+ Volcanic Hammer
+ Colossal Might

3cc (-1)
- Rhystic Lightning
- Blood Moon
- Tangle Wire
- Sulfuric Vortex
- Molten Rain
+ Volcanic Fallout
+ Call of the Herd
+ Sword of Fire and Ice
+ Earthquake


Also I´d like to hear some comments about decklist
Title: R/G Beatdown
Post by: Orech on 01-02-2011, 09:53:47 PM
hi everybody, i need help with my decklist, have few problems about including and excluding crads. I would also like to ask if R/G is viable in highlander format. so here is my current decklist:

1cc:
Spikeshot Elder - havent tested him yet
Skyshroud elite
Kird Ape
Tattermunge maniac
Basking rootwalla - not sure about this one its pretty avarage
Arbor Elf
Wild nacatl i think its not that bad even that i do paly white
Wild Dogs - they are ok because of the cycling
Magus of the scroll - great late game and plain 1/1 early game
Fyndhorn Elves
Llanowar Elves
Birds of paradise
Jackal Pup
Mtenda Lion - sometimes it just simply sucks
Goblin Bushwhacer - i think he is pretty decent

2CC
Tin Street Hooligan
Rip Clan Crasher
River Boa
Gruul guildmage
Plated geopede
Scab Clan Mauler - not sure here
Dryad sophisticate
Hellspark Elemental - havent tested him yet
Viridian Emissary - havent tested him
Wild Mongrel - little ynergy with rootwalla
Vexing Susher - helps against blue

3cc
Spike Feeder
Burning Tree Shaman
Troll Ascetic
Countryside Crusher - not sure here either
Thornscape Battlemage - i like him
Goblin Ruinblaster - good one
Inner Flame acolyte - so far working for me
Boggart Ram-Gang

4CC
Ravenous baloth
Giant Solifuge
Phantom Centaur
Spellbreaker Behemonth - so far i think he is ok
Blastoderm
Obstinate Baloth
Keldon Champion
Brianhorn - really good trick
Wickerbough Elder
Flametongue Kavu

5cc
Arashi the Sky asunder - not sure here

1cc spells
Rancor
Burst Lightning
Shard Volley - sucks early game, i mulligan often this card
Lightning Bolt
Stagershock
Seal of Fire
Vines of Vastwood - solid trick
Pyrite Spellbomb

2cc
Colossal might
Incinerate
Arc Trail
lash Out - not sure here
Volcanic hammer

3cc
Fires of yavimaya - well i dont have an opinion here
Char
Flames of the Bloodhand
Call of the Herd
Arc Lightning
Rift Bolt
Molten Rain

6cc
Fireblast

cards i played previosyl are
mogg fanatic
Horned kavu
Goblin Patrol
Keldon Marauder
Kiln Fiend
Pouncing Jaguar
Yamabushis Flame
Fire/Ice
Acidic Slime

so what are your opinions, i really need advice, i still think this build is missing somethin. I plan to include Thrun and green zenith in few days. I am more of a casual player only participating on drafts and sealed decks be patient with me :D. Thx for help
Title: Re: R/G Beatdown
Post by: Noviomagus on 01-02-2011, 10:08:55 PM
Hi,

think you are missing some of the top cards for your built:

- Goblin Guide
- Tarmogoyf
- Lotus Cobra
- Hells thunder
- Vengevine
- Bloodbraid elf  (!)
- Vithian Renegades
- Figure of Destiny

- Chain Lightning
- Sulfuric Vortex ( ! )
- Koth of the Hammer
- Garruk
- Sarkhan Vol
- Radha, heir to keld

cheers
Title: Re: R/G Beatdown
Post by: Orech on 01-02-2011, 10:13:31 PM
yea i totally agree but some of those cards are hard to get for me. What would u cut for those cards? isnt G/W build better ?
Title: Re: R/G Beatdown
Post by: Noviomagus on 01-02-2011, 10:23:52 PM
hm, lets see:

Quote from: Orech on 01-02-2011, 09:53:47 PM

1cc:
Spikeshot Elder - havent tested him yet // too slow
Skyshroud elite
Kird Ape
Tattermunge maniac
Basking rootwalla - not sure about this one its pretty avarage // bad
Arbor Elf // I think you should play creatures that make fast and much damage ... I´d cut the mana elves
Wild nacatl i think its not that bad even that i do paly white // yes, good guy
Wild Dogs - they are ok because of the cycling / bad
Magus of the scroll - great late game and plain 1/1 early game / too slow
Fyndhorn Elves / see arbor elf
Llanowar Elves  / -
Birds of paradise /-
Jackal Pup / playabel
Mtenda Lion - sometimes it just simply sucks / crap
Goblin Bushwhacer - i think he is pretty decent

2CC
Tin Street Hooligan
Rip Clan Crasher
River Boa
Gruul guildmage
Plated geopede
Scab Clan Mauler - not sure here
Dryad sophisticate
Hellspark Elemental - havent tested him yet // on eof the best cratures in your built !
Viridian Emissary - havent tested him // me neither, but could be good
Wild Mongrel - little ynergy with rootwalla
Vexing Susher - helps against blue

3cc
Spike Feeder // not a real threat ... cut
Burning Tree Shaman
Troll Ascetic
Countryside Crusher - not sure here either // personally, i dont like him
Thornscape Battlemage - i like him / me not ;) I d cut him ... too expensive
Goblin Ruinblaster - good one / yes !
Inner Flame acolyte - so far working for me
Boggart Ram-Gang

4CC
Ravenous baloth / mediocre
Giant Solifuge
Phantom Centaur
Spellbreaker Behemonth - so far i think he is ok / I´d cut it, better go for the new red hast lord ( forgot his name )
Blastoderm
Obstinate Baloth
Keldon Champion
Brianhorn - really good trick
Wickerbough Elder
Flametongue Kavu

5cc
Arashi the Sky asunder - not sure here / I d cut it

1cc spells
Rancor
Burst Lightning
Shard Volley - sucks early game, i mulligan often this card / yes, not too good ;)
Lightning Bolt
Stagershock
Seal of Fire
Vines of Vastwood - solid trick
Pyrite Spellbomb

2cc
Colossal might
Incinerate
Arc Trail
lash Out - not sure here
Volcanic hammer

3cc
Fires of yavimaya - well i dont have an opinion here
Char
Flames of the Bloodhand
Call of the Herd
Arc Lightning
Rift Bolt
Molten Rain

6cc
Fireblast

cards i played previosyl are
mogg fanatic
Horned kavu
Goblin Patrol
Keldon Marauder // good one !
Kiln Fiend
Pouncing Jaguar
Yamabushis Flame
Fire/Ice
Acidic Slime


What about some Equipments and Tangle wire / winter orb ?
Title: Re: R/G Beatdown
Post by: Orech on 19-02-2011, 06:40:58 PM
ok so i added bunch of new cards :

+ Green Suns Zenith
+ Sword of Body and Mind
+ Sword of Feast and Famine
+ Garruk Wildspeaker
+ Hero of Oxide Ridge
i am still working on geting new cards, but i would like to ask you for an opinion on these cards i am considering playing: - Ankh of Mishra
         - Winter Orb
         - Flame Javelin - i am not sure of it because of the manacost
         - Mimic Vat
         - Sudden Shock
         - Arashi, the Sky Asunder
         
Title: Re: R/G Beatdown
Post by: Maggot on 21-02-2011, 03:32:18 AM
First of all R/G Beats is a good beatdown deck it´s capable of fast kills and has some lategame options.

Here are my recommendations what to cut and what to include:

Cut:
-Basking Rootwalla: not enough synergies with this little fellow, and the pump effect doesnt really create pressure because it´s preventing that you build early board position
-all the Mana Dorks except Birds they do at least fix red mana
-Mtenda Lions are anoter canidate Jungle Lions are better here
-Wild Dogs: cycling is great but this card just sucks
-Wild Mongrel: there is no synergy in the deck with him and your cards should be able to do more than one dmg per card and it´s not like you have a card drawing engine in the deck...
-Vexing Susher: it depends on youtr meta, but currently I believe it´s not necessary to play him
-Gruul Guildmage: a bear with two expensive abilities you should get more value out of tapping four mana
Spike Feeder - another creature that lost alot of his value due to the missing dmg on the stack
-Magus of the Scroll- play the artifact
-Molten Rain- Avalanche Riders or Pillage
-Shard Volley- there is better burn out there
-Seal of Fire- it´s a red source so it´s not bringing the same advantage as the spellbomb, not terribad but I prefer burnspells
Plated Geopede- I believe Kiln Fiend is better it´s not as predictable
Horned Kavu- most of the times it´ll be a one for two for your opp

Cards you could /should include as an addition to the ones already named:
Reckless Charge
Eternal Witness
Goblin Guide
Winter Orb
Ankh of Mishra
Krosan Grip
Wickerbough Elder
Grim Lavamancer

Regards
Maggot

Title: Re: R/G Beatdown
Post by: Orech on 01-06-2011, 03:16:55 AM
so i am back here with my fixed list

the only card i am basically missing is Tarmogoyf but hopefully i ll get him soon. Last weekend i  attended our local tournament. There were 13 people i ended up 6th place with 2-2 record. I have beaten Boros and Goblins and lost to U/W Skies and Lark Combo. i think my deck can do better but i need some help in finding the right card choices. So here is my list, if it is possible say what u would cut and for which replacement thx.

1cc
Jackal Pup
Grim
Mogg Fanatic
tattermunge maniac
kird ape
wild nacatl
jungle lion
goblin guide
lightning bolt
firebolt
llanowar elves
burst lightning
chain lightning
rancor
skyshroud elite
figure of destiny
fyndhorn elves
mtenda lion
birds of paradise
seal of fire
cursed scroll

2cc
Fauna Shaman
Dryad Sophisticate
Radha
Tin street hooligan
Scab clan Mauler
KEldon marauders
Arc trail
price of progress
Searing Blaze
volcanic hammer
magma jet
incinerate

3cc
Ram gang
Great sable stag
troll ascetic
Burning tree shaman
Hells thunder
Kitchen finks
vithian renegades
Magus of the moon
Fulminator mage
eternal witness
fire imp
sword of feast a f
sword of wap
char
flame javelin
molten rain
rift bolt
call of the herd
staggershock
green suns zenith
arc lightning
sulfuric vortex

4cc
hero of oxide ridge
thrun
garruk
wickerbough elder
blastoderm
ftk
obstinate baloth
bb elf
vengevine
koth
Title: Re: R/G Beatdown
Post by: Orech on 15-06-2011, 06:47:53 PM
one question guys. what is a good toll against Reccuring Nightmare in this deck ? i was thinking about Loaming Shaman but he lacks instant speed or phyrexian revoker but he is to fragile.
Title: Re: R/G Beatdown
Post by: MMD on 15-06-2011, 06:59:15 PM
 scavenging ooze
Title: Re: R/G Beatdown
Post by: Orech on 15-06-2011, 08:10:00 PM
and except that guy ? any other options ? dont wanna buy WBG commander just for this one card
Title: Re: R/G Beatdown
Post by: pyyhttu on 15-06-2011, 08:59:31 PM
I did a query to magiccards.info and there's really no GR based instant graveyard hate against Recurring Nightmare, except Krosan Reclamation. And you don't want that. Somehow I'm reading from between the lines that you're looking for a specific answer against Recurring Nightmare, and perhaps the Lark combo you lost against?

In that case I'd recommend just to mulligan accordingly and fix your mana curve knowing you have a hard match up ahead. Concentrate on doing what your deck does best: disrupt your opponent's mana base, and burn his small critters before he gets the Recurring Nightmare engine going.
Title: Re: R/G Beatdown
Post by: tonytahiti on 15-06-2011, 09:04:46 PM
obviously you dont have to buy the whole deck. you can trade for it or buy singles. the ooze seems really good and i think you need him, he is one of the better green beaters for 2 mana and incredibly versatile. the ooze it is.
actually i think almost every green deck wants him. there is just too many things he is good against.

reveillark/karmic guide (and whole pattern combo)
eternal witness
volraths stronghold/academy ruins
tarmogoyf
kotr
gifts ungiven/intuition graveyard shenanigans
body double
recurring nightmare
vengevine
bloodghast
wrecks reanimator decks.

and gains life and gets bigger, so it does it by the way. i dont know how you can not play this guy. and if you dont have the mana, its a bear at least. there is no downside. pick him up now, i believe he will hit 10 euros soon, since his commander deck seems to have the lowest value.
Title: Re: R/G Beatdown
Post by: Ball.Lightning on 16-06-2011, 02:17:51 AM
One of the best RG graveyard hosers (except Relic of Progenitus) is definetelly Ground Seal. It cantrips and shuts down graveyards completely.
Title: Re: R/G Beatdown
Post by: Fish on 16-12-2011, 01:05:32 PM
Hello guys. It is quite some time since I wrote here and I hope you wont consider it gravedigging, but I have noticed there has been new topic about RG here.

Here is the link to my old topic: http://www.magicplayer.org/forum/index.php?topic=203.0 (http://www.magicplayer.org/forum/index.php?topic=203.0) It is almost three years but since then I have improved my deck quite a lot and I would like to share it in this topic.

First of all I would like to mark here the sentence from "Georg B" that changed the whole point of view for me on RG beatdown deck.

QuoteWell, if you like to play ceap creatures, play Zoo or WW. Honestly!
The power of RG is its 4-Drops.
Of course you should play a good number of ceap creatures, but there are so many good midrange drops (e.g. Blastoderm, Ravenous Baloth, Keldon Champion, Flametongue Kavu...).

I see Orech here has quite a lot 1cc drops here I really dont like. If you want to go this way, zoo is realy MUCH better option.

I post my decklist in this new topic, I hope you dont mind. I also put some comments on cards and also I put there some comments about recent changeds. I might have skipped some new cards or any other interesting cards in the last few years and I would be happy if you could point them out for me.

My latest decklist looks like this, comments are included:

1cc:
Kird Ape
Birds of Paradise
Fyndhorn Elves
Wild Nacatl
Grim Lavamancer
Chan Lightning
Llanowar Elves
Firebolt
Noble Hierarch
Lightning Bolt

2cc:
Arc Trail
Incinerate
Wild Mongrel / I changed him for Scavenging Ooze, Mongrel isnt good anymore
Nest Invader / I changed him for Solemn Simulacrum
Tarmogoyf
Sakura-Tribe Elder
Fauna Shaman
Radha, Heir to Kheld
Viridian Emissary
Tin Street Hooligan
Sylvan Ranger / this might be a little strange but it gives me exactly what I need in this deck, but I dont blame you if you consider him weak; for me, extra land in my hand usually helps; I am also considering to put Wall of Blossoms here but it cant attack even for one in late game, has some other advantages though
Magma Jet
Lotus Cobra
River Boa
Sudden Shock

3cc:
Kitchen Finks
Beast Within / I just love this card, its primary targets might be cards like Baneslayer Angel or Batterskull but it has many many other options (for example you can use it on your own Kitchen Finks or Viridian Emissary)
Call of the Herd
Great Sable Stag
Krosan Grip / After all games I played I have to say this card wins games and split second is really not just a bonus there
Eternal Witness
Sword of Fire and Ice / I am playing two swords these days but I am considering to put them both out, even those cards are great and it might look strange, usually I want to have creature instead of them and I definitely dont want to have 2 in my hand
Burning-Tree Shaman / the last thing that holds this guy in my deck is his 4 thoughness, it is a good card but at the present deck build it usually hurts me more than my enemy; yesterday I got Fire Imp and I will be happy to change it for shaman; I also need Vithian Renegades  in my deck as a 3cc GREEN artifact removal (viridian shaman is not enough) but I am not sure what to put out yet
Staggershock
Fulminator Mage
Goblin Ruinblaster
Boggart Ram-Gang
Yavimaya Dryad / the only 3 cc mana ramp I am willing to play in my deck at the moment, it has 2 power and brings me the land to play unlike Yavimaya Druid
Char
Sword of Feast and Famine / already mentioned
Troll Ascetic

4cc:
Avalanche Riders
Garruk Relentless / I am testing this guy but havent seen him in my hand too often, he is really hiding from me
Blastoderm
Chameleon Colossus / this guy is a bit protection from black overkill in my deck, I mean he is great but I am considering to replace him with Inferno Titan
Flametongue Kavu
Keldon Champion /
Bloodbraid Elf
Wickerbough Elder
Obstinate Baloth
Birthing Pod / I dont have Birthing Pod deck like blue version mentioned here somewhere and I dont really need to have it every game but when I draw it, it usually wins me the game
Phantom Centaur
Hero of Oxid Ridge
Ravenous Baboons
Giant Solifuge
Garruk Wildspeaker
Thrun, the Last Troll
Chandra, the Firebrand / testing this lady and she seems really great, especially her -2 ability

5cc:
Primal Command / this card gives me all the options I need and was given to the deck primary for lifegain and more lifegain when I find Baloth or Finks but I found out it is even better than that
Siege-Gang Commander
Acidic slime
Deranged Hermit / this might look strange but this card gives me the advantage in late game against those fast and swarmy zoo and white weenie decks, it very often find it with Birthing Pod or Greens Sun Zenith too

6cc:
Primeval Titan / at the moment the only 6cc card I want to play in my deck, but I hope his red friend will join him soon

Xcc:
Green Sun's Zenith

Lands:
6 Forest
5 Mountain
Fire-Lit Thicket
Dread Statuary
Wooded Foothills
Pendelhaven
Arid Mesa
Wasteland
Blinkmoth Nexus
Tectonic Edge
Dust Bowl
Verdant Catacombs
Misty Rainforest
Raging Ravine
Taiga
Treetop Village
Copperline Gorge
Rootbound Crag
Scalding Tarn
Bloodstained Mire
Gargoyle Castle
Windswept Heath
Rishadan Port / now hold your balls, there used to be Tattermunge Maniac instead of this card in my deck but since I want to play more 6cc cards and since I found Tattermunge Maniac really stupid card, I was happy with this change; Port also gives me more help against those manlands and against my nightmare Maze of Ith
Karplusan Forest
Mishra's Factory
Stomping Ground
Mutavault

So you can see my deck isnt that fast aggro deck anymore. It has very strong 3cc and 4cc drops and is also cappable of very strong late games.
I rely on quite a bunch of LD package I included here and quite a number of non-basic utility lands. I am even considering to put Crop Rotation in my deck but I really dont want to have empty cards in my deck.
Here I say that my goal is that all cards in my deck (except lands) do something right at the moment I draw them. It means that I dont have bad topdecks.
At this moment the only cards that dont fit this strategy are these:
Krosan Grip – very bad topdeck indeed but this card is really must in my deck
Birthing Pod – when I dont have creatures on board I am not happy to see this card as a topdeck but that doesnt happen so much and it helps me MUCH more than it doesnt
Swords – as Birthing Pod, these cards are very bad topdeck when I dont have creatures but the good thing is, I have manlands quit often, the bad thing is, I might not have enough mana to use manlands and to equipt a sword; I also mentioned I usually want some kind of creature more; all in all, we will see in testing

For Orech: I begun with very similar decklist as you have. After a lot of testing I found out, that list was bad and you want to have stronger mid-game than strong beginning. Really take zoo if you have this intention.

Now some commnets on the cards you play and I dont (not all of them though):

Jackall Pup – you are not zoo
Mogg Fanatic – does nothing these days
Jungle Lion – he is just bad and you are not zoo
Goblin Guide – a lot of people love this guy but I really dont like him in my strategy and with my luck it always helps my opponent more than me
Rancor – I dont like bad topdecks and you are not a zoo
Skyshroud Elite – it always hurts you when you dont want to, usually people have non-basic, but when they see this guy first round on the table, they just dont play non-basic one or two rounds and it is usually enough for this guy to be weak as hell
Cursed Scroll – after many games I found this card useless for me, say want you want, think what you want, play it if you need but I dont like this card in my deck

Keldon Marauders – this creature dies itself after some time, I really dont want my creatures to do this to me
Price of Progress – I play too many non-basic lands and this card would usually be a draw for me, sometimes a loss and almost never a win
Volcanic Hammer – I dont  like this card especially because it is a sorcery
Searing Blaze – I didnt even consider playing this card ever

Hells Thunder – I dont want my creatures to die eot
Magus of the Moon – I used to play with along with Blood Moon but I just dont like playing both of them, those cards are just great and you can play them of course, I dont do that also because I have too many non-basic lands
Sword of War and Peace – this sword is just not good enough
Flame Javelin – really ?
Molten Rain – when I want to have LD in my deck, it has to be a creature, this card is also very bad topdeck
Rift Bolt – you have better options
Sulfuric Vortex – I doesnt fit my strategy, but this card win games when played correctly
Koth – I never tested him and I have no clue if he can be any good in RG deck

You have no 5cc and 6cc drops. Well that is a plan too but not for RG in my opinion. I played some number of games and I found out I REALLY want a late game plan (Siege-Gang, Primal Command, Titans). I hated when I had 8 mana and drew Tattermunge Maniac (or something like that). I also hated when I played Bloodbraid Elf and I saw Birds of Paradise or Llanowar Elf but there is nothing I can do about it, is it? At least I dont play so many 1cc and 2cc drops.


If anyone has some questions, suggestions or is willing to discuss anything about RG decks I will be happy to see them.
Title: Re: R/G Beatdown
Post by: Vazdru on 16-12-2011, 02:11:26 PM
Quote from: Fish on 16-12-2011, 01:05:32 PM
Here is the link to my old topic: http://www.magicplayer.org/forum/index.php?topic=203.0 (http://www.magicplayer.org/forum/index.php?topic=203.0) It is almost three years but since then I have improved my deck quite a lot and I would like to share it in this topic.

both topics have been merged
Title: Re: R/G Beatdown
Post by: DarkLight on 16-12-2011, 03:18:40 PM
Here is a List of my Friend ...

Artifact [8]
AEther Vial
Ankh of Mishra
Bonesplitter
Cursed Scroll
Grafted Wargear
Sword of Feast and Famine
Sword of Fire and Ice

Creatures [39]
Arbor Elf
Bords of Paradise
Bloodbraid Elf
Boggard Ram-Gang
Burning-Tree Shaman
Countryside Crusher
Dryad Sophisticate
Fauna Shaman
Flametongue Kavu
Frenzied Goblin
Fyndhorn Elves
Garruk's Companion
Goblin Ruinblaster
Granger Guildmage
Grim Lavamancer
Hero of Oxid Ridge
Jungle Lion
Keldon Marrauders
Kird Ape
Kichen Finks
Llanowar Elves
Lotus Cobra
Magus of the Moon
Noble Hierarch
Phyrexian Metamorph
Rip-Clan Crasher
River Boa
Scab-Clan Mauler
Skyshroud Elite
Stormblood Berserker
Stromkirk Noble
Tarmogoyf
Tattermunge Maniac
Thrun, the Last Troll
Tin Street Hooligan
Troll Ascetic
Twinblad Slasher
Vithian Renegades
Wild Nactl

Enchantment [4]
Blood Moon
Rancor
Sulfuric Vortex
Sylvan Library

Instant [7]
Brimstone Volley
Burst Lightning
Incinerate
Krosan Grip
Lightning Bolt
Magma Jet
Price of Progress

Land [33]
Arid Mesa
Barbarian Ring
Bloodstained Mire
Copperline Gorge
8x Forest
Horizon Canopy
Mishra's Factory
Misty Rainforest
7x Mountain
Raging Ravine
Rootbound Crag
Scalding Tarn
Stomping Ground
Taiga
Tectonic Edge
Treetop Village
Verdant Catacombs
Wasteland
Windswept Heath
Wooded Foothills

Planeswalker [2]
Garruk Wildspeaker
Sarkhan Vol

Sorcery [7]
Chain Lightning
Fire Ambush
Green Sun's Zenith
Rift Bolt
Ruination
Volcanic Hammer
Wheel of Fortune

Quote
Well, if you like to play ceap creatures, play Zoo or WW. Honestly!
The power of RG is its 4-Drops.
Of course you should play a good number of ceap creatures, but there are so many good midrange drops (e.g. Blastoderm, Ravenous Baloth, Keldon Champion, Flametongue Kavu...).

Sorry but in my opinion RG Beats is small creatures (1-3cc) and Zoo (3-4cc) because in Zoo you have a 3rd colour which can handle creatures like Baneslayer Angel or something like that. I was also a RG Beats player in the past but my deck changed into Naya Zoo and now its 4C-Aggro ^^.
Title: Re: R/G Beatdown
Post by: Ball.Lightning on 20-12-2011, 02:57:40 AM
Hi,
I would like to do little consideration on how good might mana denial be in RG deck. Most of LD spells are usually realy bad topdecks lategame. Majority of tier one deck has realy low curve, that 2-3 lands are usually sufficient. LD spell destroys land that can be overabundant to oponent and not improve board possiton at the same time. I think, that deck that can possibly take advantage of LD spells are realy fast agros=many agresive 1cc and 2cc spells. Playing dudes first few turns and then start disrupting lands and deny oponent his own plan seems like a good idea. The problem here is stability of the deck in my eyes. One cannot afford to play something like 10 or more LD spells, because there is not so much good of them. Playing less of them means, that maybee you smash one maybee two for the game. This does not necessarily need to be enough. Fast dudes can be killed and even though you slow down your opponent, he will get enough time to recover and get to lategame where LD strategy would suck. The problem here is in deck stability and power level of LD cards, that is generally underwhelming (unles Armageddon, Ravages, Winter orb, B2B, Ruination).

LD as main strategy suffers even with more flaws. LD controls are vulnerable to few fast creatures that get under LD lock down, and many more. Usually deck has low power leves, lacks utility character,...

RG offers several creatures/spells, that are worse or better each in different way: Fulminator mage, A.Riders, Acidic Slime, Ravenous Baboons, Goblin Ruinblaster, Molten Rain, Pillage, ?Plow under. The main problem of these cards is that they come down late, that destroying one land to opponent does not need to mean end of game. There certainly will be games, where it will work, but I fear that there is too few of good LD, that this plan is completely unrealiable. Playing one or two might be good idea as tutor target for some pesky lands like maze.

I would better avoid those spells and would play cards, that are difficult for opponent o deal with or that brings advantage in the long run.
Title: Re: R/G Beatdown
Post by: pyyhttu on 20-12-2011, 06:25:39 PM
While it's clear that LD is not a tier deck, it might have it's moments if metagamed right, and if opponent's stubbornly try to build that perfect curve.

I went 3-0 (2-1, 2-1, 2-1) in small local tourney (8+ players) with this: http://iki.fi/~pyyhttu/magic/highlander/LD.txt

Matchups were RDW, GWb-midrange and GW-midrange. Most games were won when was on play.