Highlander Magic

MagicPlayer Highlander => Off-Topic => Topic started by: Sturmgott on 02-09-2007, 10:44:39 AM

Title: Sunset
Post by: Sturmgott on 02-09-2007, 10:44:39 AM
After having played with Magic Set Editor 2 ( http://magicseteditor.sourceforge.net ) for quite some time now I came up with the idea of creating a whole set. I would like it to be a big set to which we could even, much later on, develop expansions.

The theme/setting that goes around in my mind is "The Sun", thus the working title "Sunset". Maybe we should first gather ideas to closer specify the setting. I will post my ideas here:


I already have done a suggestions for a set symbol and a first draft of the logo, which I will attach.
Title: Re: Sunset
Post by: Sturmgott on 02-09-2007, 10:48:16 AM
I would like the set to have a full set of duals, so here's what I've come up with until now. The idea is to introduce a new land type "location" and have other cards in the set maybe refer to this. The lands are all legendary, so they should depict a very specific, unique place. Please see everything as it is meant: only ideas, suggestions, nothing fixed at this point.
Title: Re: Sunset
Post by: Vazdru on 02-09-2007, 02:04:32 PM
This duals are looking nice in deed. The artworks are great. In my opinion they are a bit too strong - I would add "sacrifice untapped....". A problem could be legendary vs indestructible -> what happen if a second copy of one of this lands enters the game? Both indestructible lands would be destroyed? Sounds paradox to me ;D
Title: Re: Sunset
Post by: Mythrandir on 02-09-2007, 02:14:15 PM
Quote from: Vazdru on 02-09-2007, 02:04:32 PM
This duals are looking nice in deed. The artworks are great. In my opinion they are a bit too strong - I would add "sacrifice untapped....". A problem could be legendary vs indestructible -> what happen if a second copy of one of this lands enters the game? Both indestructible lands would be destroyed? Sounds paradox to me ;D

yeap. he´s right. how about shroud instead of indestrutible? they would still go with geddon =/ but would be immune to boomerang like effects, and wasteland..
Title: Re: Sunset
Post by: Sturmgott on 02-09-2007, 02:54:14 PM
I used to think that in case two legendary permanents with the same name are in play, both are sacrificed rather than destroyed?
Title: Re: Sunset
Post by: Vazdru on 02-09-2007, 03:45:01 PM
Quote from: Sturmgott on 02-09-2007, 02:54:14 PM
I used to think that in case two legendary permanents with the same name are in play, both are sacrificed rather than destroyed?

That's of course right - my fault. :-[

Btw Shroud is a nice idea too !
Title: Re: Sunset
Post by: Sturmgott on 02-09-2007, 09:23:28 PM
I have invested further thoughts and updated the duals.

The idea is, similar to Ravnica, to have something equivalent to Ravnica's Guilds. Each of these Guilds has a master, the first two of which I'd like to propose here. I think you'll get the idea. Maybe each of these masters should gain something if "their" location is in play controlled by the same player.

I have been think about keywording such an ability, for now I called it Native permanent_name.

Let me know what you think!
Title: Re: Sunset
Post by: Sturmgott on 02-09-2007, 09:45:04 PM
And another suggestion (U/W Dual renamed):
Title: Re: Sunset
Post by: Mythrandir on 02-09-2007, 10:08:18 PM
~name~
4
Artefact creature - guardian
First Strike
WR, sacrifice ~this~: search your library for a card name Heat Vale and put it into your hand.

2/1

uncommon?
Title: Re: Sunset
Post by: Sturmgott on 02-09-2007, 10:55:41 PM
Sounds good, would you vote for making a full cycle of these Artifact Guardians? Got an idea for your card's name?

Here's the next pair of Location/Legend:
Title: Re: Sunset
Post by: Mythrandir on 03-09-2007, 01:06:51 AM
i think the dark illusionist is  too broken... :P

yeah, i thought about the artefacts being a cycle.. each creature had diferent ability, trample, flying... etc.. P/T probably changes from creature to creature.. CMC i would like to keepthe same for all, but probably must there will be diferent CMC.

names that is a though one..  "location" guardian? "location" finder? "location" protector?
its the hardest part, making up the names... if u have a better one, go ahead and choose :)
Title: Re: Sunset
Post by: Sturmgott on 03-09-2007, 05:23:41 AM
It's also quite hard to find decent and matching art for an artifact creature so color specific. Here's my first 7 drafts:
Title: Re: Sunset
Post by: Mythrandir on 03-09-2007, 01:55:04 PM
nice work. :) the djin is really good. i would definitely play with these (especially with the flyers) if i was playing "locations".
Title: Re: Sunset
Post by: Sturmgott on 03-09-2007, 06:13:45 PM
Uncommon duals to complete color availability (also the full set):
Title: Re: Sunset
Post by: Sturmgott on 03-09-2007, 06:32:18 PM
Set of Orbs:
Title: Re: Sunset
Post by: Mythrandir on 03-09-2007, 11:40:15 PM
sun dancer
1WW

Creature - Human

Whenever you play a plains, you may have this creature gain lifelink and +1/+1.

1/2
Title: Re: Sunset
Post by: Sturmgott on 04-09-2007, 12:11:53 AM
Thanks for the idea! I was a bit unsure whether you meant the bonus to be permanent or to last until EOT. I found art that perfectly fits your idea, but it depicts an Angel, not a Human. Also I found that if the ability grants the bonus only temporarily, the creature would be too weak with 1/2, so I made it 2/2 and because it's an Angel, of course flying.
Title: Re: Sunset
Post by: Mythrandir on 04-09-2007, 12:56:37 AM
yeah, i meant EOT..
but we shoudl probably start thinking of common (underpowered) cards like:

~name~
2G

creature - something

T: add G to your mana pool

2/2

nothing fancy...
Title: Re: Sunset
Post by: Sturmgott on 04-09-2007, 01:19:31 AM
You're right. Of course making strong cards is more fun, but you absolutely have a point in that respect. For the common slots, as you said, I'd suggest we use less and also less complicated abilities. The Sun Dancers ability rather makes me think it's uncommon or rare, not common.

Update: I did some commons now. See the next posts, I'll sort them by color.
Title: Blue commons
Post by: Sturmgott on 04-09-2007, 04:07:45 PM
Okay, first for some blue commons:
Title: Red commons
Post by: Sturmgott on 04-09-2007, 04:09:54 PM
Now for some red commons:
Title: Black commons
Post by: Sturmgott on 04-09-2007, 04:17:01 PM
Next, for some black commons:
Title: White commons
Post by: Sturmgott on 04-09-2007, 04:19:36 PM
White commons now:
Title: Green commons
Post by: Sturmgott on 04-09-2007, 04:44:58 PM
Last but not least, the green commons:
Title: Snow Basic Lands
Post by: Sturmgott on 04-09-2007, 04:48:37 PM
As you may have noticed, I used some snow abilities on some of the cards. Thus we need snow-covered Lands:
Title: Swamps
Post by: Sturmgott on 04-09-2007, 04:58:57 PM
Here's the Swamps:
Title: Re: Sunset
Post by: Mythrandir on 04-09-2007, 05:00:45 PM
nice, but i think some of the knights could be uncommon..

how about this?

false acolyte
W/B W/B (guild mana)

if you control a plains ~this~ gains Tap: prevent up to two damage to target creature
if you control a swamp ~this~ gains: BB, Tap: target player discards a card. use this ability as a sorcery.
if you control a plains and a swamp sacrifice ~this~.

2/2
Title: Plains
Post by: Sturmgott on 04-09-2007, 05:01:12 PM
... and the Plains:
Title: Forests
Post by: Sturmgott on 04-09-2007, 05:09:39 PM
... the forests...
Title: Mountains
Post by: Sturmgott on 04-09-2007, 05:10:47 PM
Now the Mountains:
Title: Islands
Post by: Sturmgott on 04-09-2007, 05:18:46 PM
Last, the Islands.
Title: Equipment cycle
Post by: Sturmgott on 04-09-2007, 05:58:59 PM
Another idea that came to my mind is to have color-specific equipments with abilities that match the color's flavor. Here they are:
Title: Rares
Post by: Sturmgott on 04-09-2007, 06:03:10 PM
Finally for today, some Rares which may be a bit more thrilling. Here we go (the last one is meant to be a phonetic joke, see who gets it 8-) ):
Title: Re: Sunset
Post by: Vazdru on 09-09-2007, 06:28:00 PM
Imo Sea Beast looks too strong in comparison to other common fatties already exist - i would replace islandwalk with islandhome or make it cc9.

What do you think about following changes:

Samurai of Darkness: UC and maybe add provoke

Celestial Knight: UC and maybe add lifelink or vigilance

Then they are in the same league like White Knight, Hand of Honor or Longbow Archers.

Title: Re: Sunset
Post by: Whistler on 10-09-2007, 01:57:38 AM
Last Thursday, I spoke with Sturmgott about the idea of creating a set and was very interested. I created some cards, maybe there are some for the "Sunset"?

Edit: I recognized a mistake, the Magus of Searing must be worded: "...for a card named Tome of Searing...

Edit 2: Melting Pot is way too good, with it's activation cost of only colorless mana. It should be "1RR Tap: Destroy..."
Title: Re: Sunset
Post by: Whistler on 10-09-2007, 02:00:00 AM
And some more. :)

Edit: And another mistake, Treacherous Specter maybe worded:

"Flying (This creature can’t be blocked except by creatures with flying or reach.)
Haste (This creature can attack and tap the turn it comes under your control.)
Treacherous Specter attacks each turn if able.
At the beginning of your upkeep draw two cards.
When Treacherous Specter deals combat damage to a  player, he or she discards his or her hand.
At the end of turn, target opponent gains control of Treacherous Specter."
Title: Re: Sunset
Post by: Whistler on 10-09-2007, 02:01:23 AM
And there are 2 cards, I have no artwork for. Perhaps Sturmgott, Master of Arts, has some. :)
Title: Re: Sunset
Post by: Mythrandir on 10-09-2007, 07:49:00 PM
i think u have some pretty powered cards there :P
- optimism is great in combo deck (storm, etc angel grace)
- melting pot seems too strong for just 2 mana
- runes to memory also seem quite good especially if u have 2 black lotus in the graveyard :P
- treacherous specter might be abusive (claws of gix, maze of ith...) but i dont think it would see that many games.

btw.. constructing mage is pretty cool and searing angel is great too.

good cards overall
Title: Re: Sunset
Post by: Whistler on 11-09-2007, 12:53:39 AM
Thanks for your review, I will work on the named cards.

Meanwhile, I worked out some new cards. I continued the Legend/Location idea and thought about some unique artifacts for the legends. Show me what you think about them.

Greetings,
Sascha
Title: Re: Sunset
Post by: Sturmgott on 11-09-2007, 12:55:58 AM
Currently I'm trying to develop a new card type, as well as a new Land-subtype ("Location") which you may already have noticed in the duals on page one of this thread.

The new cardtype I'm trying to develop is called "Event".

Up to now, this is what I can say about events:

* events are not spells,
* events have a trigger that makes them happen und event-specific circumstances,
* some events have a sorcery-type effect which happens once, then the event is set aside again,
* while others have a duration (new Keyword "Duration X",
* and some last until another event ends them.

Let's take a look at some ideas I had so far:
Title: Re: Sunset
Post by: Sturmgott on 11-09-2007, 01:13:44 AM
@Whistler: Great stuff you're coming up with! We just crossposted, sorry for not first answering your post. I have already done some more legends myself, but you definitely create the more interesting cards. Here's what I had (including some stuff that refers to events or locations):

Title: Re: Sunset
Post by: Mythrandir on 11-09-2007, 03:01:51 PM
whistler cards: some of the legendary artefacts are way too powerful for just 2 mana.. draw a card and deall 2 damage? ok, u have to have the location, but even though, its quite strong... (especially with the "crop rotation" sturmgott made)
your legendary creatures in my opinion are unbalaced.. the second one comparaed to the first kind of suck, dont u think? unless u have some weird wizard combo.. :P


sturmgott: i dont know about events... sounds a bit like other TCG no?
cosmic bane is really cool, i would probably try it out in my 5c control..memoris of journey would probablt end up banned or restricted.. depending on how powerful "location" decks would be..
Title: Re: Sunset
Post by: Whistler on 11-09-2007, 06:31:40 PM
@Mythrandir
You don't need to have the location to have the artifacts power, you need the legend. I think, it's quite harder to have the legend AND the depending artifact (AND of course the location for the legend to get the legend uba-cool ;) ).

The second legend (the wizard one) was created to stable my own wizards tribe fun highlander. :) Compared with the first one it's perhaps not so strong, I think I have to create a better wizard then.

Sturmgott had the idea to make the set more roleplaying-oriented, so the legends should become strong (even through their depending location and the really unique artifacts belonging to them).

Greetings,
Sascha
Title: Re: Sunset
Post by: Mythrandir on 11-09-2007, 07:20:57 PM
Quote from: Whistler on 11-09-2007, 06:31:40 PM
@Mythrandir
You don't need to have the location to have the artifacts power, you need the legend. I think, it's quite harder to have the legend AND the depending artifact (AND of course the location for the legend to get the legend uba-cool ;) ).

The second legend (the wizard one) was created to stable my own wizards tribe fun highlander. :) Compared with the first one it's perhaps not so strong, I think I have to create a better wizard then.

Sturmgott had the idea to make the set more roleplaying-oriented, so the legends should become strong (even through their depending location and the really unique artifacts belonging to them).

Greetings,
Sascha

ups, misread.. my bad.. then they arent so overpowered. :)