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Topics - Aubrey

#1
Deck Lists / Cephalid Druid
24-10-2012, 02:46:27 PM
Hi,

to stop this section from dying I'll present my approach on the Cephalid Illusionist/ Hermit Druid Combo. Some years ago I played Cephalid in Legacy and earned some good results. Therefore I like the Combo and try to come to a competitive deck.
In today's meta we fight against lots of aggro decks spiced with some amount of lets say rock decks. Control has just disappeard or is too weak to beat the aggro decks. To get a good Combo deck in this meta I will try to focus on a fast Combo which is capable playing against removal and a small amount of GY Hate (Scavenging Ooze).
My inspiration was taken from Tabris and his column on magic universe (Thanks for that). If you don't know how the combo works (http://www.magicuniverse.de/html/kolumnen.php?tempid=420.280.545.304.73&id=2093) So I will start with his list and mark some notes:

Länder
1 Bayou
1 Tundra
1 Tropical Island
1 Gemstone Mine
1 Arid Mesa
1 Bloodstained Mire
1 Breeding Pool
1 City of Brass
1 Drowned Catacomb
1 Hinterland Harbor
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Polluted Delta
1 Reflecting Pool (I think the deck wants to evolve its mana [testing Forbidden Orchard])
1 River of Tears
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Temple Garden
1 Twilight Mire
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold (The manabase is so squishy that I think this card is too greedy)
1 Watery Grave
1 Wooded Foothills
1 Woodland Cemetery
1 Underground River
1 Llanowar Wastes
1 Windswept Heath
1 Flooded Strand
1 Godless Shrine
1 Mox Diamond

Kreaturen
1 Hermit Druid
1 Necrotic Ooze (Don't know if you really need the Ooze Combo)
1 Triskelion
1 Phyrexian Devourer
1 The Mimeoplasm (Better killoptions out there)
1 Lord of Extinction
1 Murderous Redcap
1 Sensei's Divining Top
1 Shuko
1 Cephalid Illusionist
1 Fatestitcher
1 Noble Hierarch
1 Shaman en-Kor
1 Nomads en-Kor
1 Rotting Rats
1 Snapcaster Mage (good card but not for this deck)
1 Spellskite
1 Narcomoeba
1 Birds of Paradise
1 Trinket Mage (Tutor for Shuko and Top is this enough?)
1 Eternal Witness

Sprüche
1 Sylvan Library
1 Brainstorm
1 Dispel
1 Eladamri's Call
1 Fact or Fiction
1 Forbidden Alchemy (Expensive )
1 Force of Will
1 Frantic Search (Carddisadvantage)
1 Impulse
1 Intuition
1 Lim-Dûl's Vault
1 Mana Drain
1 Mana Leak
1 Mental Misstep (maybe this should be a Daze)
1 Muddle the Mixture
1 Mystical Teachings (CC 4 and no tutor for the combo)
1 Noxious Revival
1 Pact of Negation
1 Shallow Grave
1 Shred Memory
1 Slaughter Pact
1 Spell Pierce
1 Swords to Plowshares
1 Thirst for Knowledge
1 Worldly Tutor
1 Demonic Tutor
1 Careful Study (Carddisadvantage)
1 Cabal Therapy
1 Buried Alive
1 Dread Return
1 Duress
1 Gitaxian Probe
1 Green Sun's Zenith
1 Inquisition of Kozilek
1 Living Death (necessary?)
1 Maelstrom Pulse (expensive but universal solution)
1 Ponder
1 Preordain
1 Reanimate
1 Regrowth
1 Rhystic Tutor
1 Thoughtseize
1 Vindicate (expensive but universal solution)
1 AEther Vial
1 Memory's Journey

This were my first thoughts on the list. So I searched other cards to include which fit better to the plan of a fast combo deck. Cards I wanted to include were:

Sylvan Tutor
Grim Tutor
Dimir Infiltrator
Vedalken Aethermage
Cruel Tutor
Diabolic Vision
Portent

Path to Exile
Chain of Vapor

Lotus Petal
Chrome Mox

And I changed the killoption to Angel of Glory's Rise, Laboratory Maniac and Hapless Researcher. This because with Grand Abolisher in the deck the combo is better protected and the Hapless Researcher isn't dead if drawn.

So I came up with this list:

Länder
1 Bayou
1 Tundra
1 Tropical Island
1 Gemstone Mine
1 Arid Mesa
1 Bloodstained Mire
1 Breeding Pool
1 City of Brass
1 Drowned Catacomb
1 Hinterland Harbor
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Polluted Delta
1 Forbidden Orchard
1 River of Tears
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Temple Garden
1 Twilight Mire
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold (Still there but I don't like it any suggestions?)
1 Watery Grave
1 Wooded Foothills
1 Woodland Cemetery
1 Underground River
1 Llanowar Wastes
1 Windswept Heath
1 Flooded Strand
1 Godless Shrine
1 Mox Diamond

Kreaturen
1 Hermit Druid
1 Necrotic Ooze
1 Triskelion
1 Angel of Glory's Rise
1 Hapless Researcher
1 Laboratory Maniac
1 Sensei's Divining Top
1 Shuko
1 Cephalid Illusionist
1 Fatestitcher
1 Noble Hierarch
1 Shaman en-Kor
1 Nomads en-Kor
1 Rotting Rats
1 Grand Abolisher
1 Spellskite
1 Narcomoeba
1 Birds of Paradise
1 Trinket Mage (Good with Aethermage)
1 Eternal Witness
1 Dimir Infiltrator
1 Vedalken Aethermage

Sprüche
1 Sylvan Library
1 Brainstorm
1 Dispel
1 Eladamri's Call
1 Fact or Fiction
1 Forbidden Alchemy
1 Force of Will
1 Sylvan Tutor
1 Impulse
1 Intuition
1 Lim-Dûl's Vault
1 Mana Drain
1 Mana Leak
1 Daze
1 Muddle the Mixture
1 Grim Tutor
1 Noxious Revival
1 Pact of Negation
1 Shallow Grave
1 Shred Memory
1 Slaughter Pact
1 Spell Pierce
1 Swords to Plowshares
1 Thirst for Knowledge
1 Worldly Tutor
1 Demonic Tutor
1 Cabal Therapy
1 Buried Alive
1 Dread Return
1 Duress
1 Gitaxian Probe
1 Green Sun's Zenith
1 Inquisition of Kozilek
1 Path to Exile
1 Ponder
1 Preordain
1 Reanimate
1 Regrowth
1 Rhystic Tutor
1 Thoughtseize
1 Vindicate
1 AEther Vial
1 Memory's Journey

At this point I would want to start the discussion. What killturn do you think we should aim for? Is turn four ok or shall we try to get a good probability for a turn three kill?
#2
Deck Lists / UW Control
08-12-2008, 01:40:20 AM
Hi,

this is a deck I worked on quiet a long time, but now I think I'm very close to what I would call the finished list. For now I don't see any changes which could make the deck better. But nether the less there are some changes I still think about. Here I need your help.
First the list:

//Lands (36)

Academy Ruins   
Kor Haven      
Tundra         
Rishadan Port      
Hallowed Fountain      
Windswept Heath   
Snow-Covered Island 12x      
Snow-Covered Plains 6x            
Karakas         
Ghost Quarter   
Seat of the Synod   
Maze of Ith   
Polluted Delta   
Ancient Den      
Wasteland         
Tolaria West      
Mystic Gate      
Flooded Strand   
Adarkar Wastes      
Urza's Factory      

// Spells (50)

Thirst for Knowledge
Impulse   
Counterspell   
Stroke of Genius   
Austere Command   
Disrupting Shoal      
Mana Leak   
Relic of Progenitus   
Remand   
Engineered Explosives      
Syncopate      
Cryptic Command   
Faerie Trickery   
Forbid   
Hinder      
Dispeller's Capsule      
Parallax Wave   
Sensei's Divining Top      
Dissipate   
Flash of Insight   
Enlightened Tutor      
Back to Basics   
Force of Will   
Swords to Plowshares      
Condemn   
Gifts Ungiven   
Disenchant   
Vedalken Shackles      
Decree of Justice   
Land Tax      
Moat   
Phyrexian Furnace      
Oblivion Ring   
Sword of Fire and Ice      
Condescend      
Hallowed Burial   
Exile      
Absorb   
Misdirection   
Fact or Fiction   
Pulse of the Fields      
Dismantling Blow   
Treachery      
Wrath of God      
Rout   
Brainstorm   
Faith's Fetters   
Mana Drain      
Careful Consideration   

// Creatures (13)

Draining Whelk   
Venser, Shaper Savant   
Trinket Mage   
Academy Rector   
Teferi, Mage of Zhalfir   
Solemn Simulacrum   
Azorius Guildmage   
Azorius Herald   
Exalted Angel   
Vendilion Clique   
Vedalken AEthermage   
Serra Avenger   
Eternal Dragon   
Court Hussar   

// Planeswalker (1)

Jace Beleren   


You see the deck is focused to play most off the spells at instantspeed. You need your mana on the opponent's turn so you have to make your own game at End of opponents Turn. With this strategy the deck is very strong against control and combo. The problem is the aggro matchup. Of course there are a lot of massremoval, but most of them are expansive and slow.

This brought me to the idea of adding some cheap counter like Miscalculation, Daze or Spell Snare. They can disrupt the early game. But in a deck that is focused to reach the late game I think that this cards are only good if they show up on the starting hand. Drawn in later turns most of them are dead. What is your opinion?

Another card I would like to see in the deck is Aven Mindcensor. Good against Control and Combo, maybe a finisher. What should I cut?

And maybe there are some cards I havn't considered yet. So help me to find the best list.