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Topics - Fish

#1
Hello everyone

We had a highlander tournament this weekend so I write a small report and share experience with my RG beats. Well, I was quite disappointed with my creation. It appeared to be, how to say that, random.

Here is the decklist:

32 lands:
6x Forest
10x Mountain
Arid Mesa
Bloodstained Mire
Verdant Catacombs
Misty Rainforest
Windswept Heath
Wooded Foothills
Horizon Canopy
Stomping Ground
Barbarian Ring
Fire-Lit Thicket
Treetop Village
Pendelhaven
Wasteland
Dust Bowl
Karplusan Forest
Taiga

46 creatures:
Twinblade Slasher
Grim Lavamancer
Basking Rootwalla
Tattermunge Maniac
Llanowar Elves
Noble Hierarch
Wild Nacatl
Fyndhorn Elves
Birds of Paradise
Kird Ape
Jungle Lion
Skyshroud Elite

Viridian Zealot
Hellspark Elemental
Lotus Cobra
Tarmogoyf
Wild Mongrel
River Boa
Dryad Sophisticate
Thornscape Familiar
Tin Street Hooligan
Radha, Heir to Keld
Rip-Clan Crasher
Gruul Guildmage
Scab-Clan Mauler

Burning-Tree Shaman
Hell’s Thunder
Vithian Renegades
Kitchen Finks
Troll Ascetic
Boggart Ram-Gang
Magus of the Moon
Great Sable Stag
Fulminator Mage
Goblin Ruinblaster
Countryside Crusher
Eternal Witness

Boartusk Liege
Ravenous Baboons
Avalanche Riders
Phantom Centaur
Giant Solifuge
Keldon Champion
Flametongue Kavu
Bloodbraid Elf

Arc Slogger

2 planeswalkers:
Garruk Wildspeaker
Sarkhan Vol

20 non-creature spells:
Firebolt
Tarfire
Chain Lightning
Lightning Bolt
Vines of Vastwood
Burst Lightning

Sudden Shock
Price of Progress
Magma Jet
Chain of Plasma
Winter Orb
Incinerate

Rhystic Lightning
Krosan Grip
Blood Moon
Char
Tangle Wire
Sulfuric Vortex
Rift Bolt
Molten Rain


My memory is not so good in order to remember every turn (some people can really do it) but I can generally describe each round (we had 6 I believe).

1. round - WR Boros (top 8 player)

All I can say is that I had terrible mana screw each game even after the mulligan. In the first game my start was solid but I couldn't draw red mana and I had hand full of red cards (half of them double red). I finally drew Fire-Lit Thicket but it was too late. The second game my opponent had Rishadan Port online (the card I am still missing) and I couldn't do anything about it with only once source of red mana and Chain Lightning in my hand to kill the creature that bothered me. This round I had Magus of the Moon in my hand that did nothing.

0:1

2. round - Mono blue control
This round was not a problem. First game I played too many threats for my opponent and even with the "trapped" Bloodbraid Elf I won quite easily. I used Molten Rain on Urza's Factory but it wasn't essential. The second game it was Great Sable Stag and Treetop Village for the win. I think I used LD against Factory again this game.

1:1

3. round - UGBW control

This was the only game I could use LD that I included and that seemed fine during the testing (unluckily it wasn't that usefull during this tournament). The first game I was too fast and I used Ravenous Baboons (that were countered), Avalanche Riders  to cut off mana source of my opponent. I had Wasteland but I had to use it as a fourth mana. The second game I don't remember quite well but I lost (edit: I lost due to Rhox War Monk). The third game my opponent had mana screw - He kept the hand with two lands and one of them was gunned down by Wasteland.

2:1

4. round - UG HELL (Top 8 player)

I really don't know what happened this game but my deck was terrible and I can't imagine the way I could win. First game I was ass-kicked in the best style. I had solid draw and it wasn't enough. I had terrible time with his 2/2 and 3/5 flyers. I couldn't draw burn AGAIN. The second game my opponent had terrible mana screw. He could't draw green source of mana for four turns and he didn't have counters as well. I started to attack but I didn't have enough threats or what? In the fifth turn my opponent played forest and Wall of Roots and I was in deep shit. The real hell begun and Sower with Treachery without and kind of burn support for me kicked me to the ground. The UG Liege was just a bonus. I felt like hammered shit this round. The only relief for me was that my opponent was my friend and his deck is damn good and "well-teched". I guess this could be my worst matchup since Great Sable Stag just sit on the board without doing anything and this  version of UG played most creatures colored with blue. Troll Ascetic couldn't help me either. I still wonder what could happened if I draw burn spells.

2:2

5. round - WW

In the first game Sarkhan Vol won me the game. 5 dragons were sufficient. The second game Cataclysm and pro red creature with threshold (and flying) killed me. The third game was interesting. We raced with my opponent. In the end there were Glorious Anthem and Spectral Procession tokens in play. My Sarkhan Vol was Oblivion Ringed (that lost me the game).  I had 11 life so two attacks could be enough. I had Barbarian Ring in play and six cards in my graveyard (one of them was Hellspark Elemental) and Troll Ascetic in possition. I also had Wasteland, Forest, Stomping Ground and Taiga in play. My opponent had 10 life. The tokens hit me the first time and I had 5 life. On my turn I attacked with Ascetic and Hellspark (removed after attack)- 4 life for my opponent. If I could manage to draw burn (AGAIN) I would win I guess. I had to use Wasteland my own Taiga to enable threshold and then use Barbarian Ring on one of the tokens. I had one draw left but it was a land (I needed any kind of burn).

2:3

6. round - Rb Goblins

The first game I FINALLY had enough burn to kill my opponent's goblins and win the game. Bitterblossom helped me doing it and Basking Rootwalla and her "wither friend" did the job at the beginning. It was still quite close (I would probably lose the next round). The second game my opponent had mana screw so I won easily. We play the third game for fun and I had no burn so I lost.

3:3

Summary:
I put out the pumps and included LD. This appeared to be 50/50 cause pumps wouldn't help me against controls and pumps could help me against aggro decks. Since I played 4 aggro decks and 2 control decks it wasn't such a good step but who could know that? My Magus of the Moon and Blood Moon were useless the whole tournament. I played only one 4 colour deck and in that game the Magus and the Moon were somewhere over the rainbow. The best step I did before the tournament was that I included Sudden Shock instead of Keldon Marauders that were bad during the testing cause I needed a creature that stays on the board but I needed the burn even more. The next change could be Withian Renegades out and Loaming Shaman in but still I didn't meet reanimators or LftL decks. The greates problem of the deck was big creatures and lack of burn spells (and even if I could have enough sometimes the creatures were really too big).

Every opinion is welcome and you can comment the deck in Deck Clinic section too.

edit: I made some gameplay edits and some text correction
#2
Deck Lists / R/G Beatdown
25-02-2009, 01:35:45 PM
Hello everyone.
I have heard there are many specialist in the highlander field here, so I tried to put together my deck and I would like to ask you to give me some suggestions.

Here is my deck:

Lands:
13x Mountain
14x Forest
Keldon Megaliths
Karplusan Forest
Okina, Temple to the Grandfathers
Fire-Lit Thicket
Stomping Ground
Taiga
Bloodstained Mire
Wooded Foothills

Creatures:
1cc:
Basking Rootwalla
Tattermunge Maniac
Kird Ape
Scorched Rusalka
Skyshroud Elite
Jungle Lion
Wild Dogs
Frenzied Goblin
Magus of the Scroll
Ghazbán Ogre
Goblin Patrol
Pouncing Jaguar
Jackal Pupp
Llanowar Elves
Grim Lavamancer
Sarrgan Pit-Skulk
Mogg Fanatic

2cc:
Kavu Predator
River Boa
Hellspark Elemental
Nacatl Outlander
Skirk Marauder
Emberwilde Augur
Rip-Clan Crasher
Viridian Zealot
Gruul Guildmage
Scab-Clan Mauler
Mire Boa
Thornweald Archer
Radha, Heir to Keld
Wild Mongrel
Keldon Marauders
Tattermunge Witch
Dryad Sophisticate

3cc:
Countryside Crusher

4cc:
Blistering Firecat

Spells:
1cc:
Shard Volley
Lava Spike
Shock
Lightning Bolt
Briar Shield
Giant Growth
Firebolt
Rancor
Brute Force
Seal of Fire
Might of Old Krosa
Tarfire
Chain Lightning
Cursed Scroll
Blask Vise

2cc:
Fire/Ice
Blood Lust
Incinerate
Wild Might
Fists of Anvil
Thunderbolt
Volcanic Hammer
Flame Rift
Magma Jet

3cc:
Char
Flames of the Blood Hand
Rift Bolt
Sulfuric Vortex

4cc:
Sarkhan Vol

I am still missing some cards like Tarmogoyf, Garruk or Windswept Heath, , but I still want to know your opition on THIS deck.
The strategy of this deck is quite clear I think. The creatures are as cheap as they can be and if they cost 1 mana, it is better for me, if they are 2/1 or 2/2 if possible. Now I have to say I don't like Jackal Pupp (beacuse it hurts) and his "echo friends", but I couldn't think of better drops. Also Wild Dogs and Ghazbán Ogre are both tricky.

Thank you for any comments.