Hey thanks for digging that up!
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Show posts MenuQuote from: tonytahiti on 22-09-2015, 09:44:24 AM
you need a certain amount of experience and need to be a premium caliber player to be able to notice that.
Quote from: Maqi on 18-09-2015, 12:02:09 PMQuoteExpedition Envoy
W
Creature - Human Scout Ally
2/1
I thought I'd mention this one because it is yet another 2/1 for one mana. I was of the opinion that - once there were enough those one-drops - aggro might be viable again. I am no longer of that opinion.
Magic has shifted away from non-red aggro over the course of the last years and this is not a HL-only phenomenon. Midrange creatures have gotten just so much better than aggro creatures and are still very fast when battling against control. There is almost no reason to go pure aggro anymore because your midrange matchup is horrendous and your control matchup is not even that good. Especially green-based midrange will go toe to toe with aggro one-drops by just deploying elves instead. I'd rather have a t3-board of Llanowar Elves, Anafenza, Siege Rhino than Expedition Envoy, Savannah Lions, Mardu Woe-Reaper, Honor of the Pure.
That being said, I'd like to get proven wrong and if there is a viable dedicated white one-drop aggro deck then this is surely in.
Rating: unplayable or 4 – Archetype Staple
Quote from: Tiggupiru on 23-04-2014, 05:06:10 PMQuote from: so_not on 23-04-2014, 02:37:02 PMQuote from: tonytahiti on 22-04-2014, 08:16:35 PM
disciple of deceit is the big sleeper here. that card will turn out to be very good.
Sorry but no, unless you have some mad tech in mind. Without support, it needs three turns and two cards to get even a single restricted tutor effect. Not very effective.
I think you are looking at it wrong. It's not reliable card in any random deck, but it'll shine in an aggro-control. This isn't a card for combo or straight up control decks simply because they lack the cards to allow it to attack with any reliably.
I also think the card has potential to become really, really good, but that requires the surrounding deck to be competitive, since this card doesn't make an archetype viable all by itself. If that deck doesn't not fly, neither does Disciple and we never hear from it again. That is the very potential pitfall with this card since it's kinda of a one-trick pony. But man, the trick is pretty darn good one.
Quote from: tonytahiti on 22-04-2014, 08:16:35 PM
disciple of deceit is the big sleeper here. that card will turn out to be very good.
Quote from: coldcrow on 09-01-2014, 05:03:29 AMQuote from: so_not on 03-01-2014, 02:18:14 PM
Yes if there were more actual Wastelands available in the card pool the problem would not be as severe as playing around these cards would increase your chances of winning. As there are only 1 Wasteland in each deck, you never should mulligan your hand if it was otherwise keepable but loses to Wasteland. On the other hand you should definitely build your deck with the aforementioned hate cards (B2B, moon etc.) in mind and play around those cards. Wasteland is just a card that randomly gets you even if you had the perfect two color manabase but suddenly can't play around it due to inherent random nature of the game. In this format Wasteland is just too close a Strip Mine that it's not fun
This represents a whole vein of thinking that compares HL directly to the 4 of formats. It isn't. The 1-of nature will lead to blowouts with a comparatively higher chance than in the regular formats. You have to embrace this, because on the other side of the coin are the bannings. If you get annoyed with seemingly random blowouts (nonbasic hosers, drain on 3 mana spell + followup, academy start etc.) there is no end to the banlist, until you banned all the older cards with a high powerlevel.
If you play too few lands then you will run into the 2 land hands more often than not. But this comes with the trade for more bussiness. But I guess I don't have to tell you this.
If anything there are way too many cards on the banlist. P9 + fast mana belongs there, but not much else, in my opinion.
OR and that is also a viable route: Ban all the high power cards, e.g. academy, oath, drain, demonic, worldly, eladamri, and so on. This will ultimately lead to a meta like goodstuff vs izzet vs rdw vs GU/x. Combo will almost disappear except for creature based ones, but without the tutors it won't be as good as before.
Where do you draw the line between good or bad for the format? Do pricetags come into view aswell?
Edit: I meant blowouts will feel more awkward, cause of the 1-of a kind.
Quote from: W0lf on 03-01-2014, 02:16:21 PM
Control got weakened by the free mulligan simply because it gets to easily lucked out by fast starts as the control player must sometimes keep a hand with too many lategame cards and or special synergy cards etc. It is way harder to play control decks now than it was before this is a simple fact carved into stone that nether you or anyone else can denie.
Quote from: berlinballz on 03-01-2014, 10:51:17 AM
i completely agree with tabris on this. if there was no 4-of wasteland in legacy, every deck would play 5 colors. there should actually be more wastelands in highlander. and i really don't mean to be offensive, but i cannot take anyone's opinion seriously, who only asks for cards for their deck to be unbanned and for cards they hate playing against to be banned.
try to look at the bigger picture. i did considerably well in hanau and i'm still very unhappy with the direction the meta is taking since the rule change. stop being so fucking selfish, please. i don't wanna have to move to victoria.
Quote from: W0lf on 03-01-2014, 01:31:00 PM
And to make one thing clear. The higher amount of control decks is in no way connected to the free mulligan, it is obviously because of the tolarian unban which is a good thing. Without cards like academy or oath there would be no reason to play any type of control deck besides soft u/r nonbasic hate.
Quote from: Vazdru on 27-12-2013, 08:48:02 PM
Highlander banned-list
• Tolarian Academy
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