Let me check in here after reading your posts but primarly in response to the Watch List Announcement from February 1st.
For what it is worth some things about my person in regards of my MtG & Highlander Experience:
- I play Highlander since around 2008/2009 with a big break around family planning between 2014-2018.
- I would call myself a competitive player even if I have not been a winner in something bigger than a FNM or Prerelease.
So since this is my hobby and I think Highlander ist he best format that happened to Magic I am happy to share my thoughts and impression as a member of the community. In my experience it is hard to merge different opinions into a widley accepted solution. Even if the silent majority agrees and accepts the decisions made by the HL-Council. In this case just a reminder that loudness does not necessary mean someone is right. Besides that there is no objectivity possible. Even if you take every voice or argument into account there will always be someone making noise not liking what you you do...
Enough Introduction – lets get to the points:
Tutors in Highlander
Combo Decks
Unbanning Cards on Time
Birthing Pod: give it a try as 3 mana creature only tutor which will of course spread some combo around creatures which is always the most interaction about. It will also strengthen Midrange. This card will not be played in Tempo Decks and Thassa or Hermit Druid Decks do not have the most interest in this card respectively have to be build totally different. (gives players more to think about #1)
Gifts Ungiven: Intuition 2.0 ... 4cmc instant that wins you the game, but academy is gone. Not for tempo, mostly Combo, some Control and Midrange. Give it a try. (gives players more to think about #2)
Jitte: It is unfun to play against/with (cause strategic decisions are minimal). Will be played a lot. On the other hand this card is not making things worse or better where it is (Combo+Control vs Tempo+Midrange). Especially Midrange with SFM will profit from this one. (nothing strategic, just power #1)
TNN: Unfun card, U-based Tempo/Midrange will profit. Just get it back in. (nothing strategic, just power #2)
DONT make Skullclamp playable, cause this is less investment (cmc-wise) and to much ressource-advantage in one card.
For what it is worth some things about my person in regards of my MtG & Highlander Experience:
- I play Highlander since around 2008/2009 with a big break around family planning between 2014-2018.
- I would call myself a competitive player even if I have not been a winner in something bigger than a FNM or Prerelease.
So since this is my hobby and I think Highlander ist he best format that happened to Magic I am happy to share my thoughts and impression as a member of the community. In my experience it is hard to merge different opinions into a widley accepted solution. Even if the silent majority agrees and accepts the decisions made by the HL-Council. In this case just a reminder that loudness does not necessary mean someone is right. Besides that there is no objectivity possible. Even if you take every voice or argument into account there will always be someone making noise not liking what you you do...
Enough Introduction – lets get to the points:
Tutors in Highlander
- Are necessary and vital part of the format. Problematic Tutor-cards should be cut off the format precisely (f.e. Vampiric, Mystical, Natural Order, SotF, etc.)
Combo Decks
- This is a though one. Combo is a part of MtGs strategic roots. You better align with WotC Game Design or leave Magic as a game.
In connection to the Tutor-topic you have to decide between Tutor vs problematic card everytime on its own.
In case: Thassas Oracle & Tainted Pact = Wait a little longer for the meta to adapt. If there is action needed (I don't see it urgent for now): My Vote goes to Ban Tainted Pact
Unbanning Cards on Time
- Open the gates :-) Let the community run wild in a controlled environment.
Some cards are on the Banned list for their power level and some are there for unfun and non interactive behavior.
So let me run crazy on this in a considerabel way:
Birthing Pod: give it a try as 3 mana creature only tutor which will of course spread some combo around creatures which is always the most interaction about. It will also strengthen Midrange. This card will not be played in Tempo Decks and Thassa or Hermit Druid Decks do not have the most interest in this card respectively have to be build totally different. (gives players more to think about #1)
Gifts Ungiven: Intuition 2.0 ... 4cmc instant that wins you the game, but academy is gone. Not for tempo, mostly Combo, some Control and Midrange. Give it a try. (gives players more to think about #2)
Jitte: It is unfun to play against/with (cause strategic decisions are minimal). Will be played a lot. On the other hand this card is not making things worse or better where it is (Combo+Control vs Tempo+Midrange). Especially Midrange with SFM will profit from this one. (nothing strategic, just power #1)
TNN: Unfun card, U-based Tempo/Midrange will profit. Just get it back in. (nothing strategic, just power #2)
DONT make Skullclamp playable, cause this is less investment (cmc-wise) and to much ressource-advantage in one card.