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Another UWb control list (NEW LIST)

Started by Dreamer, 23-03-2010, 01:17:06 PM

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Dreamer

OLD LIST, current one in third post


Here's an Esper control deck I'm tinkering on, partly just for kicks, partly in case Survival gets the axe next month.
It's a fairly traditional board control build with a focus on card draw, sweepers and counterspells with some finishers mixed in.

//Meat
Vampire Hexmage
Tidehollow Sculler

Trinket Mage
Aven Riftwatcher
Aven Mindcensor
Kitchen Finks
Shadowmage Infiltrator
Vendilion Clique

Solemn Simulacrum
Glen Elendra Archmage
Venser, Shaper Savant

Mulldrifter
Shriekmaw
Baneslayer Angel

Draining Whelk

//Other permanents
Land Tax
Sensei's Divining Top
Executioner's Capsule
Relic of Progenitus

Azorius Signet
Dimir Signet
Orzhov Signet
Sword of the Meek
Thopter Foundry

Crucible of Worlds
Propaganda
Ghostly Prison
Oblivion Ring
Jace Beleren

Elspeth, Knight-Errant

//Spells
Swords to Plowshares
Path to Exile
Ancestral Vision
Brainstorm
Argivian Find
Duress

Muddle the Mixture
Counterspell
Negate
Remand
Demonic Tutor
Diabolic Edict
Merchant Scroll

Intuition
Thirst for Knowledge
Compulsive Research
Mortify
Vindicate
Relearn
Esper Charm

Mystical Teachings
Gifts Ungiven
Fact or Fiction
Wrath of God
Damnation
Day of Judgment
Cryptic Command

Force of Will
Bribery
Tidings

Mind Twist
Martial Coup

//Lands
5x Island
3x Plains
2x Swamp

Reflecting Pool
Arcane Sanctum
Vesuva
Jwar Isle Refuge
Sejiri Refuge

Marsh Flats
Polluted Delta
Flooded Strand
Windswept Heath
Verdant Catacombs
Terramorphic Expanse

Hallowed Fountain
Watery Grave
Godless Shrine
Tropical Island

Celestial Colonnade
Creeping Tar Pit
Faerie Conclave
Mishra's Factory

Ancient Den
Seat of the Synod
Vault of Whispers

Wasteland
Tectonic Edge
Tolaria West
Volrath's Stronghold
Academy Ruins
Dark Depths

I'm slightly hesitant on Draining Whelk because it has no protection (perhaps Sphinx of Jwar Isle instead?), and am wondering if I should include Loam as the deck's sole green card just for the ease of constructing mean Gifts piles. As for the Tropical Island, it's there to enable cracking green fetches for blue. Not sure if it's the best of ideas, but it should work. Any and all suggestions welcome.

TeKo

Nope Trop isnt a good idea.
You dont even play every U-Fetch.
And no Tundra, Scrub, Usea.

I would cut the cipt "Duals" for basics and more fetch.

The new UW manland is crap imo.
You need 5 mana to attack every turn.

I would play Talisman over Signets.

Dreamer

After a looong break from control highlander (Pattern-Rector <3), I built a new Esper control list from scraps. The one I built earlier this year felt horrible, and clunky, but this one feels much nicer. Any glaring flaws in the current list?

//Esper Control 2.0

//Creatures:

Tidehollow Sculler
Wall of Omens
Stoneforge Mystic   
ShriekmawJourney to Nowhere   
Knight of the White Orchid

Vampire Nighthawk   
Mirror Entity
Kitchen Finks
Mulldrifter
Wall of Denial
Hypnotic Specter   
Vendilion Clique   
Aven Mindcensor

Sanctum Gargoyle   
Sower of Temptation   
Glen Elendra Archmage   
Venser, Shaper Savant   

Baneslayer Angel   
Reveillark
Body Double
Karmic Guide

Wurmcoil Engine

//Other permanents:
Sensei's Divining Top   

Bitterblossom
Sword of the Meek   
Thopter Foundry
Talisman of Progress   
Talisman of Dominance   
Azorius Signet
Orzhov Signet
Courier's Capsule   

Jace Beleren
Oblivion Ring
Sword of Light and Shadow
Sword of Fire and Ice   

Elspeth, Knight-Errant   
Faith's Fetters

Tezzeret the Seeker   

//Spells:
Ancestral Vision   
Spell Pierce
Path to Exile
Swords to Plowshares   
Duress   

Demonic Tutor
Counterspell
Muddle the Mixture   
Mana Leak
Remand   
Memory Lapse
Doom Blade   
Castigate
Merchant Scroll

Esper Charm
Thirst for Knowledge   
Mortify   
Vindicate
Stupor   
Infest   

Wrath of God
Damnation
Gifts Ungiven
Fact or Fiction

Treachery
Force of Will

//Land:
37x land
(No fetches, many manlands. Academy Ruins and Maze of Ith included, no Tectonic Edge, no Wasteland or Stronghold available)


//TODO:
1.
- Shriekmaw, Hypnotic Specter
+ Trinket Mage, Executioner's Capsule (Shriekmaw is almost never hardcast and my reanimation is limited)
2.
Would getting Engineered Explosives make a big difference in overall effectiveness? What about Nevinyrral's Disk? I have it, but am hesitant to include it because it would kill my mana, too. With the increasing amount of artifacts in the deck, Fabricate? What about Crucible?