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Community Poll - Mulligan

Started by Vazdru, 13-07-2013, 12:52:32 PM

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Madsam

Really hard to decide, I vote for
A)

although I could accept B) as an alternative

dynagfx



ChristophO


Maqi



Tabris


SirGalahad

C > B > A

All reasons have already been mentioned by others.
On a sidenote i think it's interesting that many Finish players vote C, while many Berlin-bsed players vote A. Wonder why this comes...

Goblin-Diplomaten

D)

I like the commander mulligan which is a mix out of A) and C)
You put away X cards and draw X -1


Edit:
PS: Im also a Berlin-bsed player.


Ball.Lightning

A > B >>>>> C

Reason behind this is well summed in Vazru's post. Our group used old mulligen two more years, since the new mulligen rule was established. Transition to new rule was percieved as a major update by most players. It delivered more interaction, less mana screws and less color screws.

Nothing is more boring, than situation when one player is flooded and can't do anytnihing, while the second player strugles to get to three mana, to be accually able to play what he wants.

Even now it can happen, that player does not find his lands after spoil mulligen. Taking mulligen to 5 is almost guarantied loss. These type of games brings nothing but boredom and frustration to both players. When playing casually, these games are lost time. It is worth to let the oponent draw to 7 in order to enjoy the game. Spoils mulligen solves this issue better than any other form of mulligen.

Some myths:
It is confusing to new players - we repeat HL rules to every attendant at the beginning of every tournament that we organise. More experienced players should be also able to help to new players and explain the rules. After few games, the new player gets used to it. It will cause him more problems to adapt his deck to metagame and learn how to play against all the archetypes, that he can face.

Less shuffling - when opening hand is bad with either mulligen, you have to shuffle. It is almost guarantied to take more mulligens with paris.

More cards gets played with paris - more lands = less spell slots. Obviously mixed logic applied here. There will be more tension to get rid of more high casting spells in non agro builds (agro doesn't play those cards). Getting something that cost 6 mana on opening hand is almost mulligen.

orca-

D or B, cause A) is just a fishing for that one card that will win you the game

phyrexianblackmetal

A)

The spoil-mulligan makes games more interactive, less random and adds a new level of depth to the game. You need skill to determine which cards to keep against which opponents. Both players get to keep a decent hand. The format would suffer from the regular mulligan, as it would reward decks with a high level of redundancy, mainly one- or two-color aggro decks, and thus lessen the variety of decks played. It might be true that some people exploit the spoil-mulligan, but that's a small price to pay compared to all the benefits it brings to the format. The spoil-mulligan is good for the format and should be preserved.

GoblinPiledriver

A)It brings far more strategy ino play and it reduces the screw probability. With 3-4 less lands to play there is also more room for rarely played cards.
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.

Absolem

A) We have a nice Meta. Lots of good different decks are possible.